Nodes: add "Mix Vector" to Shader Editor Add menu
The Mix node has multiple subtypes for handling different data types. (Float, Color, Vector, etc.) Since these are commonly used operations, the different subtypes are made easily accessible under the names "Mix Color" & "Mix Vector". These are mostly present in the various node editors. (Shader, Geometry, & Compositing) Notably, for Shader Nodes, however, only the "Mix Color" entry is present in the Add Menu. This patch adds the missing "Mix Vector" entry under the "Vector" category of the Shader Editor Add Menu. Pull Request: https://projects.blender.org/blender/blender/pulls/142886
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committed by
Jacques Lucke
parent
4498cb7baa
commit
7e25ed26f0
@@ -366,6 +366,10 @@ class NODE_MT_shader_node_vector_base(node_add_menu.NodeMenu):
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self.node_operator(layout, "ShaderNodeBump")
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self.node_operator(layout, "ShaderNodeDisplacement")
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self.node_operator(layout, "ShaderNodeMapping")
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props = self.node_operator(layout, "ShaderNodeMix", label="Mix Vector")
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ops = props.settings.add()
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ops.name = "data_type"
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ops.value = "'VECTOR'"
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self.node_operator(layout, "ShaderNodeNormal")
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self.node_operator(layout, "ShaderNodeNormalMap")
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self.node_operator(layout, "ShaderNodeRadialTiling")
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