Tests: Add Cycles test for transparent spatial splitting artifacts
With the HIPRT backend for Cycles, rays can end up hitting the same triangle multiple times due to a issue in the spatial splitting algorithm. Most of the time this issue isn't visible, but it is quite obvious in semi-transparent shadows of meshes. So this commit adds a file that contains a object made up of many semi-transparent rectangular prisms casting a shadow onto the a plane. Ref: blender/blender#117527 Ref: blender/blender-test-data!76
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Submodule tests/data updated: cd1dfe1894...0fcc9d7d13
@@ -43,6 +43,7 @@ BLOCKLIST_METAL = [
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"light_path_is_transmission_ray.blend",
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"light_path_ray_depth.blend",
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"light_path_ray_length.blend",
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"transparent_spatial_splits.blend",
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# Volume
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"light_link_surface_in_volume.blend",
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"openvdb.*.blend",
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