svn merge ^/trunk/blender -r40872:40890
This commit is contained in:
@@ -123,8 +123,10 @@ def dump_messages_rna(messages):
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continue
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msgsrc = "bpy.types.%s.%s" % (bl_rna.identifier, prop.identifier)
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messages.setdefault(prop.name, []).append(msgsrc)
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messages.setdefault(prop.description, []).append(msgsrc)
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if prop.name and prop.name != prop.identifier:
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messages.setdefault(prop.name, []).append(msgsrc)
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if prop.description:
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messages.setdefault(prop.description, []).append(msgsrc)
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if isinstance(prop, bpy.types.EnumProperty):
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for item in prop.enum_items:
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@@ -132,8 +134,11 @@ def dump_messages_rna(messages):
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prop.identifier,
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item.identifier,
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)
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messages.setdefault(item.name, []).append(msgsrc)
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messages.setdefault(item.description, []).append(msgsrc)
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# Here identifier and name can be the same!
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if item.name: # and item.name != item.identifier:
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messages.setdefault(item.name, []).append(msgsrc)
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if item.description:
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messages.setdefault(item.description, []).append(msgsrc)
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def walkRNA(bl_rna):
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@@ -383,10 +383,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.label(text="Mirror Object:")
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col.prop(md, "mirror_object", text="")
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def NAVMESH(self, layout, ob, md):
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layout.operator("mesh.assign_navpolygon")
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layout.operator("mesh.assign_new_navpolygon")
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def MULTIRES(self, layout, ob, md):
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layout.row().prop(md, "subdivision_type", expand=True)
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@@ -47,8 +47,9 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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layout.prop(game, "physics_type")
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layout.separator()
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#if game.physics_type == 'DYNAMIC':
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if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}:
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physics_type = game.physics_type
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if physics_type in {'DYNAMIC', 'RIGID_BODY'}:
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split = layout.split()
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col = split.column()
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@@ -108,7 +109,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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col.prop(game, "lock_rotation_y", text="Y")
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col.prop(game, "lock_rotation_z", text="Z")
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elif game.physics_type == 'SOFT_BODY':
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elif physics_type == 'SOFT_BODY':
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col = layout.column()
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col.prop(game, "use_actor")
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col.prop(game, "use_ghost")
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@@ -143,7 +144,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody)
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sub.prop(soft, "cluster_iterations", text="Iterations")
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elif game.physics_type == 'STATIC':
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elif physics_type == 'STATIC':
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col = layout.column()
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col.prop(game, "use_actor")
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col.prop(game, "use_ghost")
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@@ -164,9 +165,13 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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subsub.active = game.use_anisotropic_friction
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subsub.prop(game, "friction_coefficients", text="", slider=True)
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elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
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elif physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
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layout.prop(ob, "hide_render", text="Invisible")
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elif physics_type == 'NAVMESH':
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layout.operator("mesh.assign_navpolygon")
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layout.operator("mesh.assign_new_navpolygon")
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class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
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bl_label = "Collision Bounds"
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@@ -196,6 +196,8 @@ int BKE_mesh_validate_dm(struct DerivedMesh *dm);
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void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
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void BKE_mesh_ensure_navmesh(struct Mesh *me);
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/*convert a triangle of loop facedata to mface facedata*/
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void mesh_loops_to_tri_corners(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int lindex[3], int findex,
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@@ -357,12 +357,14 @@ endif()
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if(WITH_GAMEENGINE)
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list(APPEND INC_SYS
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../../../extern/recastnavigation
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../../../extern/recastnavigation
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)
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list(APPEND SRC
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intern/navmesh_conversion.c
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BKE_navmesh_conversion.h
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)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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## Warnings as errors, this is too strict!
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@@ -66,6 +66,10 @@
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#include "BKE_tessmesh.h"
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#include "BKE_bvhutils.h"
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#ifdef WITH_GAMEENGINE
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#include "BKE_navmesh_conversion.h"
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#endif
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#include "BLO_sys_types.h" // for intptr_t support
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#include "GL/glew.h"
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@@ -80,7 +84,9 @@ extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
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static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
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static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
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///////////////////////////////////
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static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
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///////////////////////////////////
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///////////////////////////////////
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static MVert *dm_getVertArray(DerivedMesh *dm)
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@@ -1432,6 +1438,18 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
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}
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#ifdef WITH_GAMEENGINE
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/* NavMesh - this is a hack but saves having a NavMesh modifier */
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if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
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DerivedMesh *tdm;
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tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
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if (finaldm != tdm) {
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finaldm->release(finaldm);
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finaldm= tdm;
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}
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}
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#endif /* WITH_GAMEENGINE */
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*final_r = finaldm;
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if(orcodm)
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@@ -2282,3 +2300,167 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
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boundbox_set_from_min_max(ob->bb, min, max);
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}
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/* --- NAVMESH (begin) --- */
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#ifdef WITH_GAMEENGINE
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BM_INLINE int navmesh_bit(int a, int b)
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{
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return (a & (1 << b)) >> b;
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}
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static void navmesh_intToCol(int i, float* col)
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{
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int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
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int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
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int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
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col[0] = 1 - r*63.0f/255.0f;
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col[1] = 1 - g*63.0f/255.0f;
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col[2] = 1 - b*63.0f/255.0f;
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}
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static void navmesh_drawColored(DerivedMesh *dm)
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{
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int a, glmode;
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MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
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MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
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int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
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const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
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float col[3];
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if (!polygonIdx)
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return;
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/*
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//UI_ThemeColor(TH_WIRE);
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glDisable(GL_LIGHTING);
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glLineWidth(2.0);
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dm->drawEdges(dm, 0, 1);
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glLineWidth(1.0);
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glEnable(GL_LIGHTING);*/
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glDisable(GL_LIGHTING);
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if(GPU_buffer_legacy(dm) ) {
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DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
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//glShadeModel(GL_SMOOTH);
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glBegin(glmode = GL_QUADS);
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for(a = 0; a < dm->numFaceData; a++, mface++) {
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int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
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int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
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if (polygonIdx<=0)
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memcpy(col, BLACK_COLOR, 3*sizeof(float));
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else
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navmesh_intToCol(polygonIdx, col);
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if(new_glmode != glmode) {
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glEnd();
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glBegin(glmode = new_glmode);
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}
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glColor3fv(col);
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glVertex3fv(mvert[mface->v1].co);
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glVertex3fv(mvert[mface->v2].co);
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glVertex3fv(mvert[mface->v3].co);
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if(mface->v4) {
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glVertex3fv(mvert[mface->v4].co);
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}
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}
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glEnd();
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}
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glEnable(GL_LIGHTING);
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}
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static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
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{
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(void) setDrawOptions;
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navmesh_drawColored(dm);
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}
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static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
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float (*partial_redraw_planes)[4],
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int UNUSED(fast), int (*setMaterial)(int, void *attribs))
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{
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(void) partial_redraw_planes;
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(void) setMaterial;
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//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
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navmesh_drawColored(dm);
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}
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static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
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{
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DerivedMesh *result;
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int maxFaces = dm->getNumFaces(dm);
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int *recastData;
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int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
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float* verts=NULL;
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unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
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int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
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int res;
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result = CDDM_copy(dm);
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if (!CustomData_has_layer(&result->faceData, CD_RECAST)) {
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int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
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CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
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sourceRecastData, maxFaces, "recastData");
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}
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recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
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/* note: This is not good design! - really should not be doing this */
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result->drawFacesTex = navmesh_DM_drawFacesTex;
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result->drawFacesSolid = navmesh_DM_drawFacesSolid;
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/* process mesh */
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res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
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&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
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&trisToFacesMap);
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if (res) {
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size_t polyIdx;
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/* invalidate concave polygon */
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for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) {
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unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
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if (!polyIsConvex(poly, vertsPerPoly, verts)) {
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/* set negative polygon idx to all faces */
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unsigned short *dmesh = &dmeshes[4*polyIdx];
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unsigned short tbase = dmesh[2];
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unsigned short tnum = dmesh[3];
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unsigned short ti;
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for (ti=0; ti<tnum; ti++) {
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unsigned short triidx = dtrisToTrisMap[tbase+ti];
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unsigned short faceidx = trisToFacesMap[triidx];
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if (recastData[faceidx] > 0) {
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recastData[faceidx] = -recastData[faceidx];
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}
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}
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}
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}
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}
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else {
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printf("Error during creation polygon infos\n");
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}
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/* clean up */
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if (verts!=NULL)
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MEM_freeN(verts);
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if (dtris!=NULL)
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MEM_freeN(dtris);
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if (dmeshes!=NULL)
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MEM_freeN(dmeshes);
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if (polys!=NULL)
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MEM_freeN(polys);
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if (dtrisToPolysMap!=NULL)
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MEM_freeN(dtrisToPolysMap);
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if (dtrisToTrisMap!=NULL)
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MEM_freeN(dtrisToTrisMap);
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if (trisToFacesMap!=NULL)
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MEM_freeN(trisToFacesMap);
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return result;
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}
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#endif /* WITH_GAMEENGINE */
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/* --- NAVMESH (end) --- */
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@@ -787,9 +787,10 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
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unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
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for( i=0; i < dm->getNumTessFaces(dm); i++ ) {
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for( j=0; j < 4; j++ ) {
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colors[i*12+j*3] = col[i*4+j].r;
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/* bgr -> rgb is intentional (and stupid), but how its stored internally */
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colors[i*12+j*3] = col[i*4+j].b;
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colors[i*12+j*3+1] = col[i*4+j].g;
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colors[i*12+j*3+2] = col[i*4+j].b;
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colors[i*12+j*3+2] = col[i*4+j].r;
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}
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}
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GPU_color3_upload(dm,colors);
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@@ -660,7 +660,9 @@ static void bmDM_drawMappedFaces(DerivedMesh *dm,
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else {
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const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
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if (shade_type != shade_prev) {
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glShadeModel((shade_prev= shade_type));
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if(poly_prev != GL_ZERO) glEnd();
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glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
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glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
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}
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if(poly_type != poly_prev) {
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if(poly_prev != GL_ZERO) glEnd();
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@@ -726,7 +728,9 @@ static void bmDM_drawMappedFaces(DerivedMesh *dm,
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else {
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const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
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if (shade_type != shade_prev) {
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glShadeModel((shade_prev= shade_type));
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if(poly_prev != GL_ZERO) glEnd();
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glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
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glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
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}
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if(poly_type != poly_prev) {
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if(poly_prev != GL_ZERO) glEnd();
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@@ -2558,3 +2558,19 @@ void mesh_translate(Mesh *me, float offset[3], int do_keys)
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}
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||||
}
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||||
}
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||||
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||||
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void BKE_mesh_ensure_navmesh(Mesh *me)
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{
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if (!CustomData_has_layer(&me->fdata, CD_RECAST)) {
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int i;
|
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int numFaces = me->totface;
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int* recastData;
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CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
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recastData = (int*)CustomData_get_layer(&me->fdata, CD_RECAST);
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for (i=0; i<numFaces; i++) {
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recastData[i] = i+1;
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}
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CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
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}
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||||
}
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||||
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@@ -4560,7 +4560,9 @@ static void lib_link_scene(FileData *fd, Main *main)
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seq->scene_sound = NULL;
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||||
if(seq->scene) {
|
||||
seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
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seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
|
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if(seq->scene) {
|
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seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
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}
|
||||
}
|
||||
if(seq->scene_camera) seq->scene_camera= newlibadr(fd, sce->id.lib, seq->scene_camera);
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if(seq->sound) {
|
||||
|
||||
@@ -1481,13 +1481,12 @@ static void ui_textedit_move(uiBut *but, uiHandleButtonData *data, int direction
|
||||
}
|
||||
}
|
||||
|
||||
static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, int all)
|
||||
static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, const int all, const int jump)
|
||||
{
|
||||
char *str;
|
||||
int len, x, changed= 0;
|
||||
char *str= data->str;
|
||||
const int len= strlen(str);
|
||||
|
||||
str= data->str;
|
||||
len= strlen(str);
|
||||
int x, changed= 0;
|
||||
|
||||
if(all) {
|
||||
if(len) changed=1;
|
||||
@@ -1499,9 +1498,24 @@ static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int directio
|
||||
changed= ui_textedit_delete_selection(but, data);
|
||||
}
|
||||
else if(but->pos>=0 && but->pos<len) {
|
||||
int step;
|
||||
|
||||
if (jump) {
|
||||
x = but->pos;
|
||||
step= 0;
|
||||
while(x < len) {
|
||||
x++;
|
||||
step++;
|
||||
if(test_special_char(str[x])) break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
step= 1;
|
||||
}
|
||||
|
||||
for(x=but->pos; x<len; x++)
|
||||
str[x]= str[x+1];
|
||||
str[len-1]='\0';
|
||||
str[x]= str[x+step];
|
||||
str[len-step]='\0';
|
||||
changed= 1;
|
||||
}
|
||||
}
|
||||
@@ -1511,11 +1525,26 @@ static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int directio
|
||||
changed= ui_textedit_delete_selection(but, data);
|
||||
}
|
||||
else if(but->pos>0) {
|
||||
for(x=but->pos; x<len; x++)
|
||||
str[x-1]= str[x];
|
||||
str[len-1]='\0';
|
||||
int step;
|
||||
|
||||
but->pos--;
|
||||
if (jump) {
|
||||
x = but->pos;
|
||||
step= 0;
|
||||
while(x > 0) {
|
||||
x--;
|
||||
step++;
|
||||
if((step > 1) && test_special_char(str[x])) break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
step= 1;
|
||||
}
|
||||
|
||||
for(x=but->pos; x<len; x++)
|
||||
str[x-step]= str[x];
|
||||
str[len-step]='\0';
|
||||
|
||||
but->pos -= step;
|
||||
changed= 1;
|
||||
}
|
||||
}
|
||||
@@ -1846,12 +1875,12 @@ static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandle
|
||||
retval= WM_UI_HANDLER_BREAK;
|
||||
break;
|
||||
case DELKEY:
|
||||
changed= ui_textedit_delete(but, data, 1, 0);
|
||||
changed= ui_textedit_delete(but, data, 1, 0, event->ctrl);
|
||||
retval= WM_UI_HANDLER_BREAK;
|
||||
break;
|
||||
|
||||
case BACKSPACEKEY:
|
||||
changed= ui_textedit_delete(but, data, 0, event->shift);
|
||||
changed= ui_textedit_delete(but, data, 0, event->shift, event->ctrl);
|
||||
retval= WM_UI_HANDLER_BREAK;
|
||||
break;
|
||||
|
||||
|
||||
@@ -296,7 +296,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
|
||||
int i,j, k;
|
||||
unsigned short* v;
|
||||
int face[3];
|
||||
Main *bmain= CTX_data_main(C);
|
||||
Scene *scene= CTX_data_scene(C);
|
||||
Object* obedit;
|
||||
int createob= base==NULL;
|
||||
@@ -305,7 +304,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
|
||||
unsigned int *meshes;
|
||||
float bmin[3], cs, ch, *dverts;
|
||||
unsigned char *tris;
|
||||
ModifierData *md;
|
||||
|
||||
zero_v3(co);
|
||||
zero_v3(rot);
|
||||
@@ -419,11 +417,8 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
|
||||
obedit->body_type= OB_BODY_TYPE_NAVMESH;
|
||||
rename_id((ID *)obedit, "Navmesh");
|
||||
}
|
||||
|
||||
md= modifiers_findByType(obedit, eModifierType_NavMesh);
|
||||
if(!md) {
|
||||
ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
|
||||
}
|
||||
|
||||
BKE_mesh_ensure_navmesh(obedit->data);
|
||||
|
||||
return obedit;
|
||||
}
|
||||
|
||||
@@ -453,9 +453,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
|
||||
}
|
||||
} else if (tface && tface->mode&TF_OBCOL) {
|
||||
for(j=0;j<4;j++) {
|
||||
finalCol[i*4+j].r = FTOCHAR(Gtexdraw.obcol[0]);
|
||||
finalCol[i*4+j].b = FTOCHAR(Gtexdraw.obcol[0]);
|
||||
finalCol[i*4+j].g = FTOCHAR(Gtexdraw.obcol[1]);
|
||||
finalCol[i*4+j].b = FTOCHAR(Gtexdraw.obcol[2]);
|
||||
finalCol[i*4+j].r = FTOCHAR(Gtexdraw.obcol[2]);
|
||||
}
|
||||
} else if (!mcol) {
|
||||
if (tface) {
|
||||
@@ -474,9 +474,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
|
||||
else copy_v3_v3(col, &ma->r);
|
||||
|
||||
for(j=0;j<4;j++) {
|
||||
finalCol[i*4+j].b = FTOCHAR(col[2]);
|
||||
finalCol[i*4+j].b = FTOCHAR(col[0]);
|
||||
finalCol[i*4+j].g = FTOCHAR(col[1]);
|
||||
finalCol[i*4+j].r = FTOCHAR(col[0]);
|
||||
finalCol[i*4+j].r = FTOCHAR(col[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -488,9 +488,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
|
||||
}
|
||||
} else {
|
||||
for(j=0;j<4;j++) {
|
||||
finalCol[i*4+j].b = mcol[i*4+j].r;
|
||||
finalCol[i*4+j].r = mcol[i*4+j].r;
|
||||
finalCol[i*4+j].g = mcol[i*4+j].g;
|
||||
finalCol[i*4+j].r = mcol[i*4+j].b;
|
||||
finalCol[i*4+j].b = mcol[i*4+j].b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1953,7 +1953,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
|
||||
|
||||
/* much like facesel_face_pick()*/
|
||||
/* returns 0 if not found, otherwise 1 */
|
||||
static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, short rect)
|
||||
static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size)
|
||||
{
|
||||
ViewContext vc;
|
||||
view3d_set_viewcontext(C, &vc);
|
||||
@@ -1961,12 +1961,12 @@ static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], un
|
||||
if (!me || me->totvert==0)
|
||||
return 0;
|
||||
|
||||
if (rect) {
|
||||
if (size > 0) {
|
||||
/* sample rect to increase changes of selecting, so that when clicking
|
||||
on an face in the backbuf, we can still select a vert */
|
||||
|
||||
int dist;
|
||||
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totvert+1, &dist,0,NULL, NULL);
|
||||
*index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert+1, &dist,0,NULL, NULL);
|
||||
}
|
||||
else {
|
||||
/* sample only on the exact position */
|
||||
@@ -1988,7 +1988,8 @@ static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], shor
|
||||
Mesh* me= obact->data; /* already checked for NULL */
|
||||
unsigned int index = 0;
|
||||
MVert *mv;
|
||||
if(vertsel_vert_pick(C, me, mval, &index, 1)) {
|
||||
|
||||
if(vertsel_vert_pick(C, me, mval, &index, 50)) {
|
||||
mv = me->mvert+index;
|
||||
if(extend) {
|
||||
mv->flag ^= SELECT;
|
||||
|
||||
@@ -74,7 +74,6 @@ typedef enum ModifierType {
|
||||
eModifierType_WeightVGEdit,
|
||||
eModifierType_WeightVGMix,
|
||||
eModifierType_WeightVGProximity,
|
||||
eModifierType_NavMesh,
|
||||
eModifierType_DynamicPaint, /* reserve slot */
|
||||
|
||||
/* BMESH ONLY - keeps getting bumped by new modifiers in trunk */
|
||||
@@ -760,10 +759,6 @@ typedef struct NgonInterpModifierData {
|
||||
int resolution, pad0;
|
||||
} NgonInterpModifierData;
|
||||
|
||||
typedef struct NavMeshModifierData {
|
||||
ModifierData modifier;
|
||||
} NavMeshModifierData;
|
||||
|
||||
typedef struct WarpModifierData {
|
||||
ModifierData modifier;
|
||||
/* keep in sync with MappingInfoModifierData */
|
||||
|
||||
@@ -91,7 +91,6 @@ EnumPropertyItem modifier_type_items[] ={
|
||||
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
|
||||
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
|
||||
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
|
||||
{eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
|
||||
{eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
|
||||
{eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
|
||||
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
|
||||
@@ -192,8 +191,6 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
|
||||
return &RNA_ScrewModifier;
|
||||
case eModifierType_Warp:
|
||||
return &RNA_WarpModifier;
|
||||
case eModifierType_NavMesh:
|
||||
return &RNA_NavMeshModifier;
|
||||
case eModifierType_WeightVGEdit:
|
||||
return &RNA_VertexWeightEditModifier;
|
||||
case eModifierType_WeightVGMix:
|
||||
@@ -2493,17 +2490,6 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
|
||||
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
|
||||
}
|
||||
|
||||
static void rna_def_modifier_navmesh(BlenderRNA *brna)
|
||||
{
|
||||
StructRNA *srna;
|
||||
/* PropertyRNA *prop; */ /* UNUSED */
|
||||
|
||||
srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
|
||||
RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
|
||||
RNA_def_struct_sdna(srna, "NavMeshModifierData");
|
||||
RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
|
||||
}
|
||||
|
||||
static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
|
||||
{
|
||||
static EnumPropertyItem weightvg_mask_tex_map_items[] = {
|
||||
@@ -2915,7 +2901,6 @@ void RNA_def_modifier(BlenderRNA *brna)
|
||||
rna_def_modifier_smoke(brna);
|
||||
rna_def_modifier_solidify(brna);
|
||||
rna_def_modifier_screw(brna);
|
||||
rna_def_modifier_navmesh(brna);
|
||||
rna_def_modifier_weightvgedit(brna);
|
||||
rna_def_modifier_weightvgmix(brna);
|
||||
rna_def_modifier_weightvgproximity(brna);
|
||||
|
||||
@@ -891,6 +891,7 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
|
||||
static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
|
||||
{
|
||||
Object *ob= (Object*)ptr->id.data;
|
||||
const int was_navmesh= (ob->gameflag & OB_NAVMESH);
|
||||
ob->body_type= value;
|
||||
|
||||
switch (ob->body_type) {
|
||||
@@ -906,6 +907,12 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
|
||||
case OB_BODY_TYPE_NAVMESH:
|
||||
ob->gameflag |= OB_NAVMESH;
|
||||
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
|
||||
|
||||
if (ob->type == OB_MESH) {
|
||||
/* could be moved into mesh UI but for now ensure mesh data layer */
|
||||
BKE_mesh_ensure_navmesh(ob->data);
|
||||
}
|
||||
|
||||
break;
|
||||
case OB_BODY_TYPE_NO_COLLISION:
|
||||
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
|
||||
@@ -937,6 +944,14 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
|
||||
ob->bsoft = bsbNew();
|
||||
break;
|
||||
}
|
||||
|
||||
if (was_navmesh != (ob->gameflag & OB_NAVMESH)) {
|
||||
if (ob->type == OB_MESH) {
|
||||
DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
|
||||
WM_main_add_notifier(NC_OBJECT|ND_DRAW, ptr->id.data);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr)
|
||||
|
||||
@@ -67,7 +67,6 @@ set(SRC
|
||||
intern/MOD_mirror.c
|
||||
intern/MOD_multires.c
|
||||
intern/MOD_ngoninterp.c
|
||||
intern/MOD_navmesh.c
|
||||
intern/MOD_none.c
|
||||
intern/MOD_particleinstance.c
|
||||
intern/MOD_particlesystem.c
|
||||
|
||||
@@ -1,313 +0,0 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*
|
||||
*/
|
||||
|
||||
/** \file blender/modifiers/intern/MOD_navmesh.c
|
||||
* \ingroup modifiers
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
#ifdef WITH_GAMEENGINE
|
||||
# include "recast-capi.h"
|
||||
# include "BKE_navmesh_conversion.h"
|
||||
# include "GL/glew.h"
|
||||
# include "GPU_buffers.h"
|
||||
# include "GPU_draw.h"
|
||||
#endif
|
||||
|
||||
#include "BLI_math.h"
|
||||
#include "BLI_utildefines.h"
|
||||
|
||||
#include "BKE_cdderivedmesh.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_modifier.h"
|
||||
#include "BKE_particle.h"
|
||||
#include "BKE_customdata.h"
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
BM_INLINE int bit(int a, int b)
|
||||
{
|
||||
return (a & (1 << b)) >> b;
|
||||
}
|
||||
|
||||
BM_INLINE void intToCol(int i, float* col)
|
||||
{
|
||||
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
|
||||
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
|
||||
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
|
||||
col[0] = 1 - r*63.0f/255.0f;
|
||||
col[1] = 1 - g*63.0f/255.0f;
|
||||
col[2] = 1 - b*63.0f/255.0f;
|
||||
}
|
||||
|
||||
|
||||
static void initData(ModifierData *UNUSED(md))
|
||||
{
|
||||
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
|
||||
}
|
||||
|
||||
static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target))
|
||||
{
|
||||
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
|
||||
/* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
|
||||
|
||||
//.todo - deep copy
|
||||
}
|
||||
|
||||
/*
|
||||
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
|
||||
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
|
||||
|
||||
#ifdef WITH_GAMEENGINE
|
||||
|
||||
static void drawNavMeshColored(DerivedMesh *dm)
|
||||
{
|
||||
int a, glmode;
|
||||
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
|
||||
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
|
||||
int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
|
||||
const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
|
||||
float col[3];
|
||||
|
||||
if (!polygonIdx)
|
||||
return;
|
||||
|
||||
/*
|
||||
//UI_ThemeColor(TH_WIRE);
|
||||
glDisable(GL_LIGHTING);
|
||||
glLineWidth(2.0);
|
||||
dm->drawEdges(dm, 0, 1);
|
||||
glLineWidth(1.0);
|
||||
glEnable(GL_LIGHTING);*/
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
if(GPU_buffer_legacy(dm) ) {
|
||||
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
|
||||
//glShadeModel(GL_SMOOTH);
|
||||
glBegin(glmode = GL_QUADS);
|
||||
for(a = 0; a < dm->numFaceData; a++, mface++) {
|
||||
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
|
||||
int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
|
||||
if (polygonIdx<=0)
|
||||
memcpy(col, BLACK_COLOR, 3*sizeof(float));
|
||||
else
|
||||
intToCol(polygonIdx, col);
|
||||
|
||||
if(new_glmode != glmode) {
|
||||
glEnd();
|
||||
glBegin(glmode = new_glmode);
|
||||
}
|
||||
glColor3fv(col);
|
||||
glVertex3fv(mvert[mface->v1].co);
|
||||
glVertex3fv(mvert[mface->v2].co);
|
||||
glVertex3fv(mvert[mface->v3].co);
|
||||
if(mface->v4) {
|
||||
glVertex3fv(mvert[mface->v4].co);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
|
||||
{
|
||||
(void) setDrawOptions;
|
||||
|
||||
drawNavMeshColored(dm);
|
||||
}
|
||||
|
||||
static void navDM_drawFacesSolid(DerivedMesh *dm,
|
||||
float (*partial_redraw_planes)[4],
|
||||
int UNUSED(fast), int (*setMaterial)(int, void *attribs))
|
||||
{
|
||||
(void) partial_redraw_planes;
|
||||
(void) setMaterial;
|
||||
|
||||
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
|
||||
drawNavMeshColored(dm);
|
||||
}
|
||||
#endif /* WITH_GAMEENGINE */
|
||||
|
||||
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm)
|
||||
{
|
||||
#ifdef WITH_GAMEENGINE
|
||||
DerivedMesh *result;
|
||||
int maxFaces = dm->getNumFaces(dm);
|
||||
int *recastData;
|
||||
int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
|
||||
float* verts=NULL;
|
||||
unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
|
||||
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
|
||||
int res;
|
||||
|
||||
result = CDDM_copy(dm);
|
||||
if (!CustomData_has_layer(&result->faceData, CD_RECAST))
|
||||
{
|
||||
int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
|
||||
CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
|
||||
sourceRecastData, maxFaces, "recastData");
|
||||
}
|
||||
recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
|
||||
result->drawFacesTex = navDM_drawFacesTex;
|
||||
result->drawFacesSolid = navDM_drawFacesSolid;
|
||||
|
||||
|
||||
//process mesh
|
||||
res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
|
||||
&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
|
||||
&trisToFacesMap);
|
||||
if (res)
|
||||
{
|
||||
size_t polyIdx;
|
||||
|
||||
//invalidate concave polygon
|
||||
for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
|
||||
{
|
||||
unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
|
||||
if (!polyIsConvex(poly, vertsPerPoly, verts))
|
||||
{
|
||||
//set negative polygon idx to all faces
|
||||
unsigned short *dmesh = &dmeshes[4*polyIdx];
|
||||
unsigned short tbase = dmesh[2];
|
||||
unsigned short tnum = dmesh[3];
|
||||
unsigned short ti;
|
||||
|
||||
for (ti=0; ti<tnum; ti++)
|
||||
{
|
||||
unsigned short triidx = dtrisToTrisMap[tbase+ti];
|
||||
unsigned short faceidx = trisToFacesMap[triidx];
|
||||
if (recastData[faceidx]>0)
|
||||
recastData[faceidx] = -recastData[faceidx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Error during creation polygon infos\n");
|
||||
}
|
||||
|
||||
//clean up
|
||||
if (verts!=NULL)
|
||||
MEM_freeN(verts);
|
||||
if (dtris!=NULL)
|
||||
MEM_freeN(dtris);
|
||||
if (dmeshes!=NULL)
|
||||
MEM_freeN(dmeshes);
|
||||
if (polys!=NULL)
|
||||
MEM_freeN(polys);
|
||||
if (dtrisToPolysMap!=NULL)
|
||||
MEM_freeN(dtrisToPolysMap);
|
||||
if (dtrisToTrisMap!=NULL)
|
||||
MEM_freeN(dtrisToTrisMap);
|
||||
if (trisToFacesMap!=NULL)
|
||||
MEM_freeN(trisToFacesMap);
|
||||
|
||||
return result;
|
||||
#else // WITH_GAMEENGINE
|
||||
return dm;
|
||||
#endif // WITH_GAMEENGINE
|
||||
}
|
||||
|
||||
/*
|
||||
static int isDisabled(ModifierData *md, int useRenderParams)
|
||||
{
|
||||
NavMeshModifierData *amd = (NavMeshModifierData*) md;
|
||||
return false;
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
|
||||
int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
|
||||
{
|
||||
DerivedMesh *result = NULL;
|
||||
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
|
||||
int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
|
||||
if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
|
||||
{
|
||||
//convert to nav mesh object:
|
||||
//1)set physics type
|
||||
ob->gameflag &= ~OB_COLLISION;
|
||||
ob->gameflag |= OB_NAVMESH;
|
||||
ob->body_type = OB_BODY_TYPE_NAVMESH;
|
||||
//2)add and init recast data layer
|
||||
if (!hasRecastData)
|
||||
{
|
||||
Mesh* obmesh = (Mesh *)ob->data;
|
||||
if (obmesh)
|
||||
{
|
||||
int i;
|
||||
int numFaces = obmesh->totface;
|
||||
int* recastData;
|
||||
CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
|
||||
recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
|
||||
for (i=0; i<numFaces; i++)
|
||||
{
|
||||
recastData[i] = i+1;
|
||||
}
|
||||
CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result = createNavMeshForVisualization(nmmd, derivedData);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
ModifierTypeInfo modifierType_NavMesh = {
|
||||
/* name */ "NavMesh",
|
||||
/* structName */ "NavMeshModifierData",
|
||||
/* structSize */ sizeof(NavMeshModifierData),
|
||||
/* type */ eModifierTypeType_Constructive,
|
||||
/* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
|
||||
| eModifierTypeFlag_Single),
|
||||
/* copyData */ copyData,
|
||||
/* deformVerts */ 0,
|
||||
/* deformMatrices */ 0,
|
||||
/* deformVertsEM */ 0,
|
||||
/* deformMatricesEM */ 0,
|
||||
/* applyModifier */ applyModifier,
|
||||
/* applyModifierEM */ 0,
|
||||
/* initData */ initData,
|
||||
/* requiredDataMask */ 0,
|
||||
/* freeData */ 0,
|
||||
/* isDisabled */ 0,
|
||||
/* updateDepgraph */ 0,
|
||||
/* dependsOnTime */ 0,
|
||||
/* foreachObjectLink */ 0,
|
||||
/* foreachIDLink */ 0,
|
||||
};
|
||||
@@ -295,7 +295,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
|
||||
INIT_TYPE(Solidify);
|
||||
INIT_TYPE(Screw);
|
||||
INIT_TYPE(Warp);
|
||||
INIT_TYPE(NavMesh);
|
||||
INIT_TYPE(WeightVGEdit);
|
||||
INIT_TYPE(WeightVGMix);
|
||||
INIT_TYPE(WeightVGProximity);
|
||||
|
||||
@@ -138,8 +138,30 @@ add_test(import_ply_small_holes ${TEST_BLENDER_EXE}
|
||||
--write-blend=${TEST_OUT_DIR}/import_ply_small_holes.blend
|
||||
)
|
||||
|
||||
# PLY Export tests (TODO)
|
||||
# PLY Export
|
||||
add_test(export_ply_cube_all_data ${TEST_BLENDER_EXE}
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_cube_all_data.ply'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_ply_cube_all_data.ply
|
||||
--md5=6adc3748ceae8298496f99d0e7e76c15 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_ply_suzanne_all_data ${TEST_BLENDER_EXE}
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply
|
||||
--md5=68ba23f02efd6511bfd093f45f703221 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_ply_vertices ${TEST_BLENDER_EXE} # lame, add a better one
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_vertices.ply'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_ply_vertices.ply
|
||||
--md5=37faba0aa2014451b27f951afa92f870 --md5_method=FILE
|
||||
)
|
||||
|
||||
|
||||
# STL Import tests
|
||||
@@ -164,8 +186,30 @@ add_test(import_stl_knot_max_simplified ${TEST_BLENDER_EXE}
|
||||
--write-blend=${TEST_OUT_DIR}/import_stl_knot_max_simplified.blend
|
||||
)
|
||||
|
||||
# STL Export tests (TODO)
|
||||
# STL Export
|
||||
add_test(export_stl_cube_all_data ${TEST_BLENDER_EXE}
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_cube_all_data.stl'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_stl_cube_all_data.stl
|
||||
--md5=64cb97c0cabb015e1c3f76369835075a --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_stl_suzanne_all_data ${TEST_BLENDER_EXE}
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl
|
||||
--md5=e9b23c97c139ad64961c635105bb9192 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_stl_vertices ${TEST_BLENDER_EXE} # lame, add a better one
|
||||
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_vertices.stl'\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_stl_vertices.stl
|
||||
--md5=3fd3c877e573beeebc782532cc005820 --md5_method=FILE
|
||||
)
|
||||
|
||||
|
||||
# X3D Import
|
||||
@@ -196,7 +240,7 @@ add_test(export_x3d_cube ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
|
||||
--md5=2621d8cc2cc1d34f6711c54519907dac --md5_method=FILE
|
||||
--md5=05312d278fe41da33560fdfb9bdb268f --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
|
||||
@@ -204,7 +248,7 @@ add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
|
||||
--md5=d56b3736bab063d101d42079bd276f01 --md5_method=FILE
|
||||
--md5=4286d4a2aa507ef78b22ddcbdcc88481 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
|
||||
@@ -212,7 +256,7 @@ add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
|
||||
--md5=0914c9a7fcdbfc5741c1269497e9068b --md5_method=FILE
|
||||
--md5=f5f9fa4c5619a0eeab66685aafd2f7f0 --md5_method=FILE
|
||||
)
|
||||
|
||||
|
||||
@@ -245,7 +289,7 @@ add_test(export_3ds_cube ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_cube.3ds',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_3ds_cube.3ds
|
||||
--md5=0df6cfb130052d01e31ef77d391d4cc0 --md5_method=FILE
|
||||
--md5=a31f5071b6c6dc7445b9099cdc7f63b3 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_3ds_nurbs ${TEST_BLENDER_EXE}
|
||||
@@ -253,7 +297,7 @@ add_test(export_3ds_nurbs ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_nurbs.3ds',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_3ds_nurbs.3ds
|
||||
--md5=ba1a6d43346fee3bcadc7e30e3c95935 --md5_method=FILE
|
||||
--md5=5bdd21be3c80d814fbc83cb25edb08c2 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_3ds_all_objects ${TEST_BLENDER_EXE}
|
||||
@@ -261,7 +305,7 @@ add_test(export_3ds_all_objects ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
|
||||
--md5=0940ea889498cd437d503670738639ae --md5_method=FILE
|
||||
--md5=68447761ab0ca38e1e22e7c177ed48a8 --md5_method=FILE
|
||||
)
|
||||
|
||||
|
||||
@@ -273,7 +317,7 @@ add_test(export_fbx_cube ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
|
||||
--md5=86da2495dffd7c270e682f599be6b3d1 --md5_method=FILE
|
||||
--md5=59a35577462f95f9a0b4e6035226ce9b --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
|
||||
@@ -281,7 +325,7 @@ add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
|
||||
--md5=88a263ddb5181e6522dc214debb92ced --md5_method=FILE
|
||||
--md5=d31875f18f613fa0c3b16e978f87f6f8 --md5_method=FILE
|
||||
)
|
||||
|
||||
add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
|
||||
@@ -289,5 +333,5 @@ add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
|
||||
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
|
||||
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
|
||||
--md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
|
||||
--md5=e6f75fe7de9aa366896456e13eafc76a --md5_method=FILE
|
||||
--md5=b35eb2a9d0e73762ecae2278c25a38ac --md5_method=FILE
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user