svn merge ^/trunk/blender -r40872:40890

This commit is contained in:
Campbell Barton
2011-10-13 22:50:01 +00:00
21 changed files with 360 additions and 396 deletions

View File

@@ -123,8 +123,10 @@ def dump_messages_rna(messages):
continue
msgsrc = "bpy.types.%s.%s" % (bl_rna.identifier, prop.identifier)
messages.setdefault(prop.name, []).append(msgsrc)
messages.setdefault(prop.description, []).append(msgsrc)
if prop.name and prop.name != prop.identifier:
messages.setdefault(prop.name, []).append(msgsrc)
if prop.description:
messages.setdefault(prop.description, []).append(msgsrc)
if isinstance(prop, bpy.types.EnumProperty):
for item in prop.enum_items:
@@ -132,8 +134,11 @@ def dump_messages_rna(messages):
prop.identifier,
item.identifier,
)
messages.setdefault(item.name, []).append(msgsrc)
messages.setdefault(item.description, []).append(msgsrc)
# Here identifier and name can be the same!
if item.name: # and item.name != item.identifier:
messages.setdefault(item.name, []).append(msgsrc)
if item.description:
messages.setdefault(item.description, []).append(msgsrc)
def walkRNA(bl_rna):

View File

@@ -383,10 +383,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
def NAVMESH(self, layout, ob, md):
layout.operator("mesh.assign_navpolygon")
layout.operator("mesh.assign_new_navpolygon")
def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)

View File

@@ -47,8 +47,9 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
layout.prop(game, "physics_type")
layout.separator()
#if game.physics_type == 'DYNAMIC':
if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}:
physics_type = game.physics_type
if physics_type in {'DYNAMIC', 'RIGID_BODY'}:
split = layout.split()
col = split.column()
@@ -108,7 +109,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
col.prop(game, "lock_rotation_y", text="Y")
col.prop(game, "lock_rotation_z", text="Z")
elif game.physics_type == 'SOFT_BODY':
elif physics_type == 'SOFT_BODY':
col = layout.column()
col.prop(game, "use_actor")
col.prop(game, "use_ghost")
@@ -143,7 +144,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody)
sub.prop(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':
elif physics_type == 'STATIC':
col = layout.column()
col.prop(game, "use_actor")
col.prop(game, "use_ghost")
@@ -164,9 +165,13 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
elif physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
layout.prop(ob, "hide_render", text="Invisible")
elif physics_type == 'NAVMESH':
layout.operator("mesh.assign_navpolygon")
layout.operator("mesh.assign_new_navpolygon")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
bl_label = "Collision Bounds"

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@@ -196,6 +196,8 @@ int BKE_mesh_validate_dm(struct DerivedMesh *dm);
void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
void BKE_mesh_ensure_navmesh(struct Mesh *me);
/*convert a triangle of loop facedata to mface facedata*/
void mesh_loops_to_tri_corners(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int lindex[3], int findex,

View File

@@ -357,12 +357,14 @@ endif()
if(WITH_GAMEENGINE)
list(APPEND INC_SYS
../../../extern/recastnavigation
../../../extern/recastnavigation
)
list(APPEND SRC
intern/navmesh_conversion.c
BKE_navmesh_conversion.h
)
add_definitions(-DWITH_GAMEENGINE)
endif()
## Warnings as errors, this is too strict!

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@@ -66,6 +66,10 @@
#include "BKE_tessmesh.h"
#include "BKE_bvhutils.h"
#ifdef WITH_GAMEENGINE
#include "BKE_navmesh_conversion.h"
#endif
#include "BLO_sys_types.h" // for intptr_t support
#include "GL/glew.h"
@@ -80,7 +84,9 @@ extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
///////////////////////////////////
static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
///////////////////////////////////
///////////////////////////////////
static MVert *dm_getVertArray(DerivedMesh *dm)
@@ -1432,6 +1438,18 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
#ifdef WITH_GAMEENGINE
/* NavMesh - this is a hack but saves having a NavMesh modifier */
if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
DerivedMesh *tdm;
tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
if (finaldm != tdm) {
finaldm->release(finaldm);
finaldm= tdm;
}
}
#endif /* WITH_GAMEENGINE */
*final_r = finaldm;
if(orcodm)
@@ -2282,3 +2300,167 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
boundbox_set_from_min_max(ob->bb, min, max);
}
/* --- NAVMESH (begin) --- */
#ifdef WITH_GAMEENGINE
BM_INLINE int navmesh_bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
static void navmesh_intToCol(int i, float* col)
{
int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
static void navmesh_drawColored(DerivedMesh *dm)
{
int a, glmode;
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
float col[3];
if (!polygonIdx)
return;
/*
//UI_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
glEnable(GL_LIGHTING);*/
glDisable(GL_LIGHTING);
if(GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
if (polygonIdx<=0)
memcpy(col, BLACK_COLOR, 3*sizeof(float));
else
navmesh_intToCol(polygonIdx, col);
if(new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3fv(col);
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
if(mface->v4) {
glVertex3fv(mvert[mface->v4].co);
}
}
glEnd();
}
glEnable(GL_LIGHTING);
}
static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
{
(void) setDrawOptions;
navmesh_drawColored(dm);
}
static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int UNUSED(fast), int (*setMaterial)(int, void *attribs))
{
(void) partial_redraw_planes;
(void) setMaterial;
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
navmesh_drawColored(dm);
}
static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
{
DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm);
int *recastData;
int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
float* verts=NULL;
unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
int res;
result = CDDM_copy(dm);
if (!CustomData_has_layer(&result->faceData, CD_RECAST)) {
int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
sourceRecastData, maxFaces, "recastData");
}
recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
/* note: This is not good design! - really should not be doing this */
result->drawFacesTex = navmesh_DM_drawFacesTex;
result->drawFacesSolid = navmesh_DM_drawFacesSolid;
/* process mesh */
res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
&trisToFacesMap);
if (res) {
size_t polyIdx;
/* invalidate concave polygon */
for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) {
unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
if (!polyIsConvex(poly, vertsPerPoly, verts)) {
/* set negative polygon idx to all faces */
unsigned short *dmesh = &dmeshes[4*polyIdx];
unsigned short tbase = dmesh[2];
unsigned short tnum = dmesh[3];
unsigned short ti;
for (ti=0; ti<tnum; ti++) {
unsigned short triidx = dtrisToTrisMap[tbase+ti];
unsigned short faceidx = trisToFacesMap[triidx];
if (recastData[faceidx] > 0) {
recastData[faceidx] = -recastData[faceidx];
}
}
}
}
}
else {
printf("Error during creation polygon infos\n");
}
/* clean up */
if (verts!=NULL)
MEM_freeN(verts);
if (dtris!=NULL)
MEM_freeN(dtris);
if (dmeshes!=NULL)
MEM_freeN(dmeshes);
if (polys!=NULL)
MEM_freeN(polys);
if (dtrisToPolysMap!=NULL)
MEM_freeN(dtrisToPolysMap);
if (dtrisToTrisMap!=NULL)
MEM_freeN(dtrisToTrisMap);
if (trisToFacesMap!=NULL)
MEM_freeN(trisToFacesMap);
return result;
}
#endif /* WITH_GAMEENGINE */
/* --- NAVMESH (end) --- */

View File

@@ -787,9 +787,10 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
for( i=0; i < dm->getNumTessFaces(dm); i++ ) {
for( j=0; j < 4; j++ ) {
colors[i*12+j*3] = col[i*4+j].r;
/* bgr -> rgb is intentional (and stupid), but how its stored internally */
colors[i*12+j*3] = col[i*4+j].b;
colors[i*12+j*3+1] = col[i*4+j].g;
colors[i*12+j*3+2] = col[i*4+j].b;
colors[i*12+j*3+2] = col[i*4+j].r;
}
}
GPU_color3_upload(dm,colors);

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@@ -660,7 +660,9 @@ static void bmDM_drawMappedFaces(DerivedMesh *dm,
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
glShadeModel((shade_prev= shade_type));
if(poly_prev != GL_ZERO) glEnd();
glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();
@@ -726,7 +728,9 @@ static void bmDM_drawMappedFaces(DerivedMesh *dm,
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
glShadeModel((shade_prev= shade_type));
if(poly_prev != GL_ZERO) glEnd();
glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();

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@@ -2558,3 +2558,19 @@ void mesh_translate(Mesh *me, float offset[3], int do_keys)
}
}
}
void BKE_mesh_ensure_navmesh(Mesh *me)
{
if (!CustomData_has_layer(&me->fdata, CD_RECAST)) {
int i;
int numFaces = me->totface;
int* recastData;
CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
recastData = (int*)CustomData_get_layer(&me->fdata, CD_RECAST);
for (i=0; i<numFaces; i++) {
recastData[i] = i+1;
}
CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
}
}

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@@ -4560,7 +4560,9 @@ static void lib_link_scene(FileData *fd, Main *main)
seq->scene_sound = NULL;
if(seq->scene) {
seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
if(seq->scene) {
seq->scene_sound = sound_scene_add_scene_sound(sce, seq, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
}
}
if(seq->scene_camera) seq->scene_camera= newlibadr(fd, sce->id.lib, seq->scene_camera);
if(seq->sound) {

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@@ -1481,13 +1481,12 @@ static void ui_textedit_move(uiBut *but, uiHandleButtonData *data, int direction
}
}
static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, int all)
static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, const int all, const int jump)
{
char *str;
int len, x, changed= 0;
char *str= data->str;
const int len= strlen(str);
str= data->str;
len= strlen(str);
int x, changed= 0;
if(all) {
if(len) changed=1;
@@ -1499,9 +1498,24 @@ static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int directio
changed= ui_textedit_delete_selection(but, data);
}
else if(but->pos>=0 && but->pos<len) {
int step;
if (jump) {
x = but->pos;
step= 0;
while(x < len) {
x++;
step++;
if(test_special_char(str[x])) break;
}
}
else {
step= 1;
}
for(x=but->pos; x<len; x++)
str[x]= str[x+1];
str[len-1]='\0';
str[x]= str[x+step];
str[len-step]='\0';
changed= 1;
}
}
@@ -1511,11 +1525,26 @@ static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int directio
changed= ui_textedit_delete_selection(but, data);
}
else if(but->pos>0) {
for(x=but->pos; x<len; x++)
str[x-1]= str[x];
str[len-1]='\0';
int step;
but->pos--;
if (jump) {
x = but->pos;
step= 0;
while(x > 0) {
x--;
step++;
if((step > 1) && test_special_char(str[x])) break;
}
}
else {
step= 1;
}
for(x=but->pos; x<len; x++)
str[x-step]= str[x];
str[len-step]='\0';
but->pos -= step;
changed= 1;
}
}
@@ -1846,12 +1875,12 @@ static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandle
retval= WM_UI_HANDLER_BREAK;
break;
case DELKEY:
changed= ui_textedit_delete(but, data, 1, 0);
changed= ui_textedit_delete(but, data, 1, 0, event->ctrl);
retval= WM_UI_HANDLER_BREAK;
break;
case BACKSPACEKEY:
changed= ui_textedit_delete(but, data, 0, event->shift);
changed= ui_textedit_delete(but, data, 0, event->shift, event->ctrl);
retval= WM_UI_HANDLER_BREAK;
break;

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@@ -296,7 +296,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
int i,j, k;
unsigned short* v;
int face[3];
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object* obedit;
int createob= base==NULL;
@@ -305,7 +304,6 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
unsigned int *meshes;
float bmin[3], cs, ch, *dverts;
unsigned char *tris;
ModifierData *md;
zero_v3(co);
zero_v3(rot);
@@ -419,11 +417,8 @@ static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
obedit->body_type= OB_BODY_TYPE_NAVMESH;
rename_id((ID *)obedit, "Navmesh");
}
md= modifiers_findByType(obedit, eModifierType_NavMesh);
if(!md) {
ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
}
BKE_mesh_ensure_navmesh(obedit->data);
return obedit;
}

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@@ -453,9 +453,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
}
} else if (tface && tface->mode&TF_OBCOL) {
for(j=0;j<4;j++) {
finalCol[i*4+j].r = FTOCHAR(Gtexdraw.obcol[0]);
finalCol[i*4+j].b = FTOCHAR(Gtexdraw.obcol[0]);
finalCol[i*4+j].g = FTOCHAR(Gtexdraw.obcol[1]);
finalCol[i*4+j].b = FTOCHAR(Gtexdraw.obcol[2]);
finalCol[i*4+j].r = FTOCHAR(Gtexdraw.obcol[2]);
}
} else if (!mcol) {
if (tface) {
@@ -474,9 +474,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
else copy_v3_v3(col, &ma->r);
for(j=0;j<4;j++) {
finalCol[i*4+j].b = FTOCHAR(col[2]);
finalCol[i*4+j].b = FTOCHAR(col[0]);
finalCol[i*4+j].g = FTOCHAR(col[1]);
finalCol[i*4+j].r = FTOCHAR(col[0]);
finalCol[i*4+j].r = FTOCHAR(col[2]);
}
}
else
@@ -488,9 +488,9 @@ static void add_tface_color_layer(DerivedMesh *dm)
}
} else {
for(j=0;j<4;j++) {
finalCol[i*4+j].b = mcol[i*4+j].r;
finalCol[i*4+j].r = mcol[i*4+j].r;
finalCol[i*4+j].g = mcol[i*4+j].g;
finalCol[i*4+j].r = mcol[i*4+j].b;
finalCol[i*4+j].b = mcol[i*4+j].b;
}
}
}

View File

@@ -1953,7 +1953,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
/* much like facesel_face_pick()*/
/* returns 0 if not found, otherwise 1 */
static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, short rect)
static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size)
{
ViewContext vc;
view3d_set_viewcontext(C, &vc);
@@ -1961,12 +1961,12 @@ static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], un
if (!me || me->totvert==0)
return 0;
if (rect) {
if (size > 0) {
/* sample rect to increase changes of selecting, so that when clicking
on an face in the backbuf, we can still select a vert */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totvert+1, &dist,0,NULL, NULL);
*index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert+1, &dist,0,NULL, NULL);
}
else {
/* sample only on the exact position */
@@ -1988,7 +1988,8 @@ static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], shor
Mesh* me= obact->data; /* already checked for NULL */
unsigned int index = 0;
MVert *mv;
if(vertsel_vert_pick(C, me, mval, &index, 1)) {
if(vertsel_vert_pick(C, me, mval, &index, 50)) {
mv = me->mvert+index;
if(extend) {
mv->flag ^= SELECT;

View File

@@ -74,7 +74,6 @@ typedef enum ModifierType {
eModifierType_WeightVGEdit,
eModifierType_WeightVGMix,
eModifierType_WeightVGProximity,
eModifierType_NavMesh,
eModifierType_DynamicPaint, /* reserve slot */
/* BMESH ONLY - keeps getting bumped by new modifiers in trunk */
@@ -760,10 +759,6 @@ typedef struct NgonInterpModifierData {
int resolution, pad0;
} NgonInterpModifierData;
typedef struct NavMeshModifierData {
ModifierData modifier;
} NavMeshModifierData;
typedef struct WarpModifierData {
ModifierData modifier;
/* keep in sync with MappingInfoModifierData */

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@@ -91,7 +91,6 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
{eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
{eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
{eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
@@ -192,8 +191,6 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_ScrewModifier;
case eModifierType_Warp:
return &RNA_WarpModifier;
case eModifierType_NavMesh:
return &RNA_NavMeshModifier;
case eModifierType_WeightVGEdit:
return &RNA_VertexWeightEditModifier;
case eModifierType_WeightVGMix:
@@ -2493,17 +2490,6 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
}
static void rna_def_modifier_navmesh(BlenderRNA *brna)
{
StructRNA *srna;
/* PropertyRNA *prop; */ /* UNUSED */
srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
RNA_def_struct_sdna(srna, "NavMeshModifierData");
RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
}
static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
{
static EnumPropertyItem weightvg_mask_tex_map_items[] = {
@@ -2915,7 +2901,6 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
rna_def_modifier_navmesh(brna);
rna_def_modifier_weightvgedit(brna);
rna_def_modifier_weightvgmix(brna);
rna_def_modifier_weightvgproximity(brna);

View File

@@ -891,6 +891,7 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
{
Object *ob= (Object*)ptr->id.data;
const int was_navmesh= (ob->gameflag & OB_NAVMESH);
ob->body_type= value;
switch (ob->body_type) {
@@ -906,6 +907,12 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
case OB_BODY_TYPE_NAVMESH:
ob->gameflag |= OB_NAVMESH;
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
if (ob->type == OB_MESH) {
/* could be moved into mesh UI but for now ensure mesh data layer */
BKE_mesh_ensure_navmesh(ob->data);
}
break;
case OB_BODY_TYPE_NO_COLLISION:
ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
@@ -937,6 +944,14 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
ob->bsoft = bsbNew();
break;
}
if (was_navmesh != (ob->gameflag & OB_NAVMESH)) {
if (ob->type == OB_MESH) {
DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT|ND_DRAW, ptr->id.data);
}
}
}
static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr)

View File

@@ -67,7 +67,6 @@ set(SRC
intern/MOD_mirror.c
intern/MOD_multires.c
intern/MOD_ngoninterp.c
intern/MOD_navmesh.c
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c

View File

@@ -1,313 +0,0 @@
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_navmesh.c
* \ingroup modifiers
*/
#include <math.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#ifdef WITH_GAMEENGINE
# include "recast-capi.h"
# include "BKE_navmesh_conversion.h"
# include "GL/glew.h"
# include "GPU_buffers.h"
# include "GPU_draw.h"
#endif
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_customdata.h"
#include "MEM_guardedalloc.h"
BM_INLINE int bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
BM_INLINE void intToCol(int i, float* col)
{
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
static void initData(ModifierData *UNUSED(md))
{
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
}
static void copyData(ModifierData *UNUSED(md), ModifierData *UNUSED(target))
{
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
/* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
//.todo - deep copy
}
/*
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
#ifdef WITH_GAMEENGINE
static void drawNavMeshColored(DerivedMesh *dm)
{
int a, glmode;
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
float col[3];
if (!polygonIdx)
return;
/*
//UI_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
glEnable(GL_LIGHTING);*/
glDisable(GL_LIGHTING);
if(GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
if (polygonIdx<=0)
memcpy(col, BLACK_COLOR, 3*sizeof(float));
else
intToCol(polygonIdx, col);
if(new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3fv(col);
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
if(mface->v4) {
glVertex3fv(mvert[mface->v4].co);
}
}
glEnd();
}
glEnable(GL_LIGHTING);
}
static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
{
(void) setDrawOptions;
drawNavMeshColored(dm);
}
static void navDM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int UNUSED(fast), int (*setMaterial)(int, void *attribs))
{
(void) partial_redraw_planes;
(void) setMaterial;
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
drawNavMeshColored(dm);
}
#endif /* WITH_GAMEENGINE */
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *UNUSED(mmd), DerivedMesh *dm)
{
#ifdef WITH_GAMEENGINE
DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm);
int *recastData;
int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
float* verts=NULL;
unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
int res;
result = CDDM_copy(dm);
if (!CustomData_has_layer(&result->faceData, CD_RECAST))
{
int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
sourceRecastData, maxFaces, "recastData");
}
recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
result->drawFacesTex = navDM_drawFacesTex;
result->drawFacesSolid = navDM_drawFacesSolid;
//process mesh
res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
&npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
&trisToFacesMap);
if (res)
{
size_t polyIdx;
//invalidate concave polygon
for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
{
unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
if (!polyIsConvex(poly, vertsPerPoly, verts))
{
//set negative polygon idx to all faces
unsigned short *dmesh = &dmeshes[4*polyIdx];
unsigned short tbase = dmesh[2];
unsigned short tnum = dmesh[3];
unsigned short ti;
for (ti=0; ti<tnum; ti++)
{
unsigned short triidx = dtrisToTrisMap[tbase+ti];
unsigned short faceidx = trisToFacesMap[triidx];
if (recastData[faceidx]>0)
recastData[faceidx] = -recastData[faceidx];
}
}
}
}
else
{
printf("Error during creation polygon infos\n");
}
//clean up
if (verts!=NULL)
MEM_freeN(verts);
if (dtris!=NULL)
MEM_freeN(dtris);
if (dmeshes!=NULL)
MEM_freeN(dmeshes);
if (polys!=NULL)
MEM_freeN(polys);
if (dtrisToPolysMap!=NULL)
MEM_freeN(dtrisToPolysMap);
if (dtrisToTrisMap!=NULL)
MEM_freeN(dtrisToTrisMap);
if (trisToFacesMap!=NULL)
MEM_freeN(trisToFacesMap);
return result;
#else // WITH_GAMEENGINE
return dm;
#endif // WITH_GAMEENGINE
}
/*
static int isDisabled(ModifierData *md, int useRenderParams)
{
NavMeshModifierData *amd = (NavMeshModifierData*) md;
return false;
}*/
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
int UNUSED(useRenderParams), int UNUSED(isFinalCalc))
{
DerivedMesh *result = NULL;
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
int hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
{
//convert to nav mesh object:
//1)set physics type
ob->gameflag &= ~OB_COLLISION;
ob->gameflag |= OB_NAVMESH;
ob->body_type = OB_BODY_TYPE_NAVMESH;
//2)add and init recast data layer
if (!hasRecastData)
{
Mesh* obmesh = (Mesh *)ob->data;
if (obmesh)
{
int i;
int numFaces = obmesh->totface;
int* recastData;
CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
for (i=0; i<numFaces; i++)
{
recastData[i] = i+1;
}
CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
}
}
}
result = createNavMeshForVisualization(nmmd, derivedData);
return result;
}
ModifierTypeInfo modifierType_NavMesh = {
/* name */ "NavMesh",
/* structName */ "NavMeshModifierData",
/* structSize */ sizeof(NavMeshModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_Single),
/* copyData */ copyData,
/* deformVerts */ 0,
/* deformMatrices */ 0,
/* deformVertsEM */ 0,
/* deformMatricesEM */ 0,
/* applyModifier */ applyModifier,
/* applyModifierEM */ 0,
/* initData */ initData,
/* requiredDataMask */ 0,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ 0,
/* dependsOnTime */ 0,
/* foreachObjectLink */ 0,
/* foreachIDLink */ 0,
};

View File

@@ -295,7 +295,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(NavMesh);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);

View File

@@ -138,8 +138,30 @@ add_test(import_ply_small_holes ${TEST_BLENDER_EXE}
--write-blend=${TEST_OUT_DIR}/import_ply_small_holes.blend
)
# PLY Export tests (TODO)
# PLY Export
add_test(export_ply_cube_all_data ${TEST_BLENDER_EXE}
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_cube_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_cube_all_data.ply
--md5=6adc3748ceae8298496f99d0e7e76c15 --md5_method=FILE
)
add_test(export_ply_suzanne_all_data ${TEST_BLENDER_EXE}
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply
--md5=68ba23f02efd6511bfd093f45f703221 --md5_method=FILE
)
add_test(export_ply_vertices ${TEST_BLENDER_EXE} # lame, add a better one
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_vertices.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_vertices.ply
--md5=37faba0aa2014451b27f951afa92f870 --md5_method=FILE
)
# STL Import tests
@@ -164,8 +186,30 @@ add_test(import_stl_knot_max_simplified ${TEST_BLENDER_EXE}
--write-blend=${TEST_OUT_DIR}/import_stl_knot_max_simplified.blend
)
# STL Export tests (TODO)
# STL Export
add_test(export_stl_cube_all_data ${TEST_BLENDER_EXE}
${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_cube_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_cube_all_data.stl
--md5=64cb97c0cabb015e1c3f76369835075a --md5_method=FILE
)
add_test(export_stl_suzanne_all_data ${TEST_BLENDER_EXE}
${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl
--md5=e9b23c97c139ad64961c635105bb9192 --md5_method=FILE
)
add_test(export_stl_vertices ${TEST_BLENDER_EXE} # lame, add a better one
${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_vertices.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_vertices.stl
--md5=3fd3c877e573beeebc782532cc005820 --md5_method=FILE
)
# X3D Import
@@ -196,7 +240,7 @@ add_test(export_x3d_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
--md5=2621d8cc2cc1d34f6711c54519907dac --md5_method=FILE
--md5=05312d278fe41da33560fdfb9bdb268f --md5_method=FILE
)
add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
@@ -204,7 +248,7 @@ add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
--md5=d56b3736bab063d101d42079bd276f01 --md5_method=FILE
--md5=4286d4a2aa507ef78b22ddcbdcc88481 --md5_method=FILE
)
add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
@@ -212,7 +256,7 @@ add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
--md5=0914c9a7fcdbfc5741c1269497e9068b --md5_method=FILE
--md5=f5f9fa4c5619a0eeab66685aafd2f7f0 --md5_method=FILE
)
@@ -245,7 +289,7 @@ add_test(export_3ds_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_cube.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_cube.3ds
--md5=0df6cfb130052d01e31ef77d391d4cc0 --md5_method=FILE
--md5=a31f5071b6c6dc7445b9099cdc7f63b3 --md5_method=FILE
)
add_test(export_3ds_nurbs ${TEST_BLENDER_EXE}
@@ -253,7 +297,7 @@ add_test(export_3ds_nurbs ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_nurbs.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_nurbs.3ds
--md5=ba1a6d43346fee3bcadc7e30e3c95935 --md5_method=FILE
--md5=5bdd21be3c80d814fbc83cb25edb08c2 --md5_method=FILE
)
add_test(export_3ds_all_objects ${TEST_BLENDER_EXE}
@@ -261,7 +305,7 @@ add_test(export_3ds_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
--md5=0940ea889498cd437d503670738639ae --md5_method=FILE
--md5=68447761ab0ca38e1e22e7c177ed48a8 --md5_method=FILE
)
@@ -273,7 +317,7 @@ add_test(export_fbx_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
--md5=86da2495dffd7c270e682f599be6b3d1 --md5_method=FILE
--md5=59a35577462f95f9a0b4e6035226ce9b --md5_method=FILE
)
add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
@@ -281,7 +325,7 @@ add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
--md5=88a263ddb5181e6522dc214debb92ced --md5_method=FILE
--md5=d31875f18f613fa0c3b16e978f87f6f8 --md5_method=FILE
)
add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
@@ -289,5 +333,5 @@ add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
--md5=e6f75fe7de9aa366896456e13eafc76a --md5_method=FILE
--md5=b35eb2a9d0e73762ecae2278c25a38ac --md5_method=FILE
)