Merge branch 'master' into blender2.8

This commit is contained in:
Bastien Montagne
2017-01-12 12:59:45 +01:00
20 changed files with 228 additions and 168 deletions

View File

@@ -226,6 +226,7 @@ class CyclesRender_PT_geometery(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
if cscene.feature_set == 'EXPERIMENTAL':
split = layout.split()
@@ -252,6 +253,25 @@ class CyclesRender_PT_geometery(CyclesButtonsPanel, Panel):
row.prop(cscene, "volume_step_size")
row.prop(cscene, "volume_max_steps")
layout.prop(ccscene, "use_curves", text="Use Hair")
col = layout.column()
col.active = ccscene.use_curves
col.prop(ccscene, "primitive", text="Primitive")
col.prop(ccscene, "shape", text="Shape")
if not (ccscene.primitive in {'CURVE_SEGMENTS', 'LINE_SEGMENTS'} and ccscene.shape == 'RIBBONS'):
col.prop(ccscene, "cull_backfacing", text="Cull back-faces")
if ccscene.primitive == 'TRIANGLES' and ccscene.shape == 'THICK':
col.prop(ccscene, "resolution", text="Resolution")
elif ccscene.primitive == 'CURVE_SEGMENTS':
col.prop(ccscene, "subdivisions", text="Curve subdivisions")
row = col.row()
row.prop(ccscene, "minimum_width", text="Min Pixels")
row.prop(ccscene, "maximum_width", text="Max Ext.")
class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
@@ -1391,43 +1411,6 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
layout.template_ID(slot, "texture", new="texture.new")
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
@classmethod
def poll(cls, context):
psys = context.particle_system
return CyclesButtonsPanel.poll(context) and psys and psys.settings.type == 'HAIR'
def draw_header(self, context):
ccscene = context.scene.cycles_curves
self.layout.prop(ccscene, "use_curves", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
ccscene = scene.cycles_curves
layout.active = ccscene.use_curves
layout.prop(ccscene, "primitive", text="Primitive")
layout.prop(ccscene, "shape", text="Shape")
if not (ccscene.primitive in {'CURVE_SEGMENTS', 'LINE_SEGMENTS'} and ccscene.shape == 'RIBBONS'):
layout.prop(ccscene, "cull_backfacing", text="Cull back-faces")
if ccscene.primitive == 'TRIANGLES' and ccscene.shape == 'THICK':
layout.prop(ccscene, "resolution", text="Resolution")
elif ccscene.primitive == 'CURVE_SEGMENTS':
layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
row = layout.row()
row.prop(ccscene, "minimum_width", text="Min Pixels")
row.prop(ccscene, "maximum_width", text="Max Ext.")
class CyclesRender_PT_bake(CyclesButtonsPanel, Panel):
bl_label = "Bake"
bl_context = "render"

View File

@@ -597,8 +597,8 @@ static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh& b_mesh,
const vector<Shader*>& used_shaders,
bool subdivision=false,
bool subdivide_uvs=true)
bool subdivision = false,
bool subdivide_uvs = true)
{
/* count vertices and faces */
int numverts = b_mesh.vertices.length();
@@ -671,28 +671,10 @@ static void create_mesh(Scene *scene,
int shader = clamp(f->material_index(), 0, used_shaders.size()-1);
bool smooth = f->use_smooth() || use_loop_normals;
/* split vertices if normal is different
/* Create triangles.
*
* note all vertex attributes must have been set here so we can split
* and copy attributes in split_vertex without remapping later */
if(use_loop_normals) {
BL::Array<float, 12> loop_normals = f->split_normals();
for(int i = 0; i < n; i++) {
float3 loop_N = make_float3(loop_normals[i * 3], loop_normals[i * 3 + 1], loop_normals[i * 3 + 2]);
if(N[vi[i]] != loop_N) {
int new_vi = mesh->split_vertex(vi[i]);
/* set new normal and vertex index */
N = attr_N->data_float3();
N[new_vi] = loop_N;
vi[i] = new_vi;
}
}
}
/* create triangles */
* NOTE: Autosmooth is already taken care about.
*/
if(n == 4) {
if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])))
@@ -724,24 +706,8 @@ static void create_mesh(Scene *scene,
vi.reserve(n);
for(int i = 0; i < n; i++) {
/* NOTE: Autosmooth is already taken care about. */
vi[i] = b_mesh.loops[p->loop_start() + i].vertex_index();
/* split vertices if normal is different
*
* note all vertex attributes must have been set here so we can split
* and copy attributes in split_vertex without remapping later */
if(use_loop_normals) {
float3 loop_N = get_float3(b_mesh.loops[p->loop_start() + i].normal());
if(N[vi[i]] != loop_N) {
int new_vi = mesh->split_vertex(vi[i]);
/* set new normal and vertex index */
N = attr_N->data_float3();
N[new_vi] = loop_N;
vi[i] = new_vi;
}
}
}
/* create subd faces */
@@ -961,7 +927,13 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
mesh->subdivision_type = object_subdivision_type(b_ob, preview, experimental);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed, mesh->subdivision_type);
BL::Mesh b_mesh = object_to_mesh(b_data,
b_ob,
b_scene,
true,
!preview,
need_undeformed,
mesh->subdivision_type);
if(b_mesh) {
if(render_layer.use_surfaces && !hide_tris) {
@@ -1086,7 +1058,13 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false, false);
b_mesh = object_to_mesh(b_data,
b_ob,
b_scene,
true,
!preview,
false,
Mesh::SUBDIVISION_NONE);
}
if(!b_mesh) {
@@ -1157,10 +1135,12 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
{
/* no motion, remove attributes again */
if(b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, disabling motion blur.";
VLOG(1) << "Topology differs, disabling motion blur for object "
<< b_ob.name();
}
else {
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
VLOG(1) << "No actual deformation motion for object "
<< b_ob.name();
}
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mN)

View File

@@ -580,7 +580,7 @@ static void populate_bake_data(BakeData *data, const
BL::BakePixel bp = pixel_array;
int i;
for(i=0; i < num_pixels; i++) {
for(i = 0; i < num_pixels; i++) {
if(bp.object_id() == object_id) {
data->set(i, bp.primitive_id(), bp.uv(), bp.du_dx(), bp.du_dy(), bp.dv_dx(), bp.dv_dy());
} else {

View File

@@ -48,12 +48,12 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
bool apply_modifiers,
bool render,
bool calc_undeformed,
bool subdivision)
Mesh::SubdivisionType subdivision_type)
{
bool subsurf_mod_show_render;
bool subsurf_mod_show_viewport;
if(subdivision) {
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];
subsurf_mod_show_render = subsurf_mod.show_render();
@@ -65,7 +65,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
if(subdivision) {
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];
subsurf_mod.show_render(subsurf_mod_show_render);
@@ -74,9 +74,14 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
if((bool)me) {
if(me.use_auto_smooth()) {
me.calc_normals_split();
if(subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK) {
me.calc_normals_split();
}
else {
me.split_faces();
}
}
if(!subdivision) {
if(subdivision_type == Mesh::SUBDIVISION_NONE) {
me.calc_tessface(true);
}
}

View File

@@ -497,6 +497,7 @@ class SequencerButtonsPanel_Output:
class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
bl_label = "Edit Strip"
bl_category = "Strip"
def draw(self, context):
layout = self.layout
@@ -563,6 +564,7 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
bl_label = "Effect Strip"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -701,6 +703,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
bl_label = "Strip Input"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -795,6 +798,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
bl_label = "Sound"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -848,6 +852,7 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
bl_label = "Scene"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -894,6 +899,7 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_mask(SequencerButtonsPanel, Panel):
bl_label = "Mask"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -923,6 +929,7 @@ class SEQUENCER_PT_mask(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
bl_label = "Filter"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -977,6 +984,7 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel):
bl_label = "Proxy/Timecode"
bl_category = "Strip"
@classmethod
def poll(cls, context):
@@ -1109,6 +1117,7 @@ class SEQUENCER_PT_view_safe_areas(SequencerButtonsPanel_Output, Panel):
class SEQUENCER_PT_modifiers(SequencerButtonsPanel, Panel):
bl_label = "Modifiers"
bl_category = "Modifiers"
def draw(self, context):
layout = self.layout
@@ -1211,6 +1220,7 @@ class SEQUENCER_PT_custom_props(SequencerButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "scene.sequence_editor.active_strip"
_property_type = (bpy.types.Sequence,)
bl_category = "Strip"
if __name__ == "__main__": # only for live edit.

View File

@@ -1014,7 +1014,7 @@ static bool cloth_points_collision_response_static(ClothModifierData *clmd, Coll
}
BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3],
float r_nor[3], float *r_lambda, float r_w[4])
float r_nor[3], float *r_lambda, float r_w[3])
{
float edge1[3], edge2[3], p2face[3], p1p2[3], v0p2[3];
float nor_v0p2, nor_p1p2;
@@ -1026,7 +1026,7 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float
nor_v0p2 = dot_v3v3(v0p2, r_nor);
madd_v3_v3v3fl(p2face, p2, r_nor, -nor_v0p2);
interp_weights_face_v3(r_w, v0, v1, v2, NULL, p2face);
interp_weights_tri_v3(r_w, v0, v1, v2, p2face);
sub_v3_v3v3(p1p2, p2, p1);
sub_v3_v3v3(v0p2, p2, v0);
@@ -1085,7 +1085,7 @@ static CollPair *cloth_point_collpair(
const float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
float lambda /*, distance1 */, distance2;
float facenor[3], v1p1[3], v1p2[3];
float w[4];
float w[3];
if (!cloth_point_face_collision_params(p1, p2, co1, co2, co3, facenor, &lambda, w))
return collpair;

View File

@@ -3739,7 +3739,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
/* velocity brush, only do on main sample */
if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss == 0 && brushVelocity) {
float weights[4];
float weights[3];
float brushPointVelocity[3];
float velocity[3];
@@ -3748,7 +3748,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
const int v3 = mloop[mlooptri[hitTri].tri[2]].v;
/* calculate barycentric weights for hit point */
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, hitCoord);
interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, hitCoord);
/* simple check based on brush surface velocity,
* todo: perhaps implement something that handles volume movement as well */

View File

@@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object(
tmpmesh = BKE_mesh_add(bmain, "Mesh");
DM_to_mesh(dm, tmpmesh, ob, mask, true);
/* Copy autosmooth settings from original mesh. */
Mesh *me = (Mesh *)ob->data;
tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH);
tmpmesh->smoothresh = me->smoothresh;
}
/* BKE_mesh_add/copy gives us a user count we don't need */

View File

@@ -758,15 +758,14 @@ static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z)
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(data->tree->tree, ray_start, &nearest, data->tree->nearest_callback, data->tree) != -1) {
const MLoopTri *lt = &data->looptri[nearest.index];
float weights[4];
float weights[3];
int v1, v2, v3;
/* calculate barycentric weights for nearest point */
v1 = data->mloop[lt->tri[0]].v;
v2 = data->mloop[lt->tri[1]].v;
v3 = data->mloop[lt->tri[2]].v;
interp_weights_face_v3(
weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, NULL, nearest.co);
interp_weights_tri_v3(weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, nearest.co);
// DG TODO
if (data->has_velocity)
@@ -1454,7 +1453,7 @@ static void sample_derivedmesh(
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData->tree, ray_start, &nearest, treeData->nearest_callback, treeData) != -1) {
float weights[4];
float weights[3];
int v1, v2, v3, f_index = nearest.index;
float n1[3], n2[3], n3[3], hit_normal[3];
@@ -1471,7 +1470,7 @@ static void sample_derivedmesh(
v1 = mloop[mlooptri[f_index].tri[0]].v;
v2 = mloop[mlooptri[f_index].tri[1]].v;
v3 = mloop[mlooptri[f_index].tri[2]].v;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, nearest.co);
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && velocity_map) {
/* apply normal directional velocity */

View File

@@ -323,10 +323,8 @@ bool clip_segment_v3_plane_n(
float r_p1[3], float r_p2[3]);
/****************************** Interpolation ********************************/
/* tri or quad, d can be NULL */
void interp_weights_face_v3(float w[4],
const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]);
void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]);

View File

@@ -2950,7 +2950,15 @@ static bool barycentric_weights(const float v1[3], const float v2[3], const floa
}
}
void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3])
void interp_weights_tri_v3(float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3])
{
float n[3];
normal_tri_v3(n, v1, v2, v3);
barycentric_weights(v1, v2, v3, co, n, w);
}
void interp_weights_quad_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3])
{
float w2[3];
@@ -2963,7 +2971,7 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co
w[1] = 1.0f;
else if (equals_v3v3(co, v3))
w[2] = 1.0f;
else if (v4 && equals_v3v3(co, v4))
else if (equals_v3v3(co, v4))
w[3] = 1.0f;
else {
/* otherwise compute barycentric interpolation weights */
@@ -2971,35 +2979,24 @@ void interp_weights_face_v3(float w[4], const float v1[3], const float v2[3], co
bool degenerate;
sub_v3_v3v3(n1, v1, v3);
if (v4) {
sub_v3_v3v3(n2, v2, v4);
}
else {
sub_v3_v3v3(n2, v2, v3);
}
sub_v3_v3v3(n2, v2, v4);
cross_v3_v3v3(n, n1, n2);
/* OpenGL seems to split this way, so we do too */
if (v4) {
degenerate = barycentric_weights(v1, v2, v4, co, n, w);
SWAP(float, w[2], w[3]);
degenerate = barycentric_weights(v1, v2, v4, co, n, w);
SWAP(float, w[2], w[3]);
if (degenerate || (w[0] < 0.0f)) {
/* if w[1] is negative, co is on the other side of the v1-v3 edge,
* so we interpolate using the other triangle */
degenerate = barycentric_weights(v2, v3, v4, co, n, w2);
if (degenerate || (w[0] < 0.0f)) {
/* if w[1] is negative, co is on the other side of the v1-v3 edge,
* so we interpolate using the other triangle */
degenerate = barycentric_weights(v2, v3, v4, co, n, w2);
if (!degenerate) {
w[0] = 0.0f;
w[1] = w2[0];
w[2] = w2[1];
w[3] = w2[2];
}
if (!degenerate) {
w[0] = 0.0f;
w[1] = w2[0];
w[2] = w2[1];
w[3] = w2[2];
}
}
else {
barycentric_weights(v1, v2, v3, co, n, w);
}
}
}

View File

@@ -119,12 +119,10 @@ uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int ind
else
but = uiDefButR_prop(block, UI_BTYPE_TEXT, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
PropertySubType subtype = RNA_property_subtype(prop);
if (!(ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME) || (block->flag & UI_BLOCK_LIST_ITEM))) {
UI_but_flag_enable(but, UI_BUT_VALUE_CLEAR);
}
if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE);
/* TEXTEDIT_UPDATE is usally used for search buttons. For these we also want
* the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR);
}
break;
case PROP_POINTER:

View File

@@ -5693,11 +5693,11 @@ static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
WM_operator_properties_create_ptr(&props_ptr, ot);
if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0);
RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail");
set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0);
RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution");
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
set_brush_rc_props(&props_ptr, "sculpt", "constant_detail", NULL, 0);
set_brush_rc_props(&props_ptr, "sculpt", "constant_detail_resolution", NULL, 0);
RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
}
else {

View File

@@ -502,51 +502,57 @@ static void nla_panel_modifiers(const bContext *C, Panel *pa)
void nla_buttons_register(ARegionType *art)
{
PanelType *pt;
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel animdata");
strcpy(pt->idname, "NLA_PT_animdata");
strcpy(pt->label, N_("Animation Data"));
strcpy(pt->category, "Animations");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_animdata;
pt->poll = nla_animdata_panel_poll;
pt->flag = PNL_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel track");
strcpy(pt->idname, "NLA_PT_track");
strcpy(pt->label, N_("Active Track"));
strcpy(pt->category, "Animations");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_track;
pt->poll = nla_track_panel_poll;
BLI_addtail(&art->paneltypes, pt);
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel properties");
strcpy(pt->idname, "NLA_PT_properties");
strcpy(pt->label, N_("Active Strip"));
strcpy(pt->category, "Animations");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_properties;
pt->poll = nla_strip_panel_poll;
BLI_addtail(&art->paneltypes, pt);
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel properties");
strcpy(pt->idname, "NLA_PT_actionclip");
strcpy(pt->label, N_("Action Clip"));
strcpy(pt->category, "Animations");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_actclip;
pt->poll = nla_strip_actclip_panel_poll;
BLI_addtail(&art->paneltypes, pt);
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel evaluation");
strcpy(pt->idname, "NLA_PT_evaluation");
strcpy(pt->label, N_("Evaluation"));
strcpy(pt->category, "Animations");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_evaluation;
pt->poll = nla_strip_eval_panel_poll;
BLI_addtail(&art->paneltypes, pt);
pt = MEM_callocN(sizeof(PanelType), "spacetype nla panel modifiers");
strcpy(pt->idname, "NLA_PT_modifiers");
strcpy(pt->label, N_("Modifiers"));
strcpy(pt->category, "Modifiers");
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = nla_panel_modifiers;
pt->poll = nla_strip_eval_panel_poll;

View File

@@ -27,8 +27,7 @@ vec3 calculate_view_space_normal(in vec3 viewposition)
{
vec3 normal = cross(normalize(dFdx(viewposition)),
ssao_params.w * normalize(dFdy(viewposition)));
normalize(normal);
return normal;
return normalize(normal);
}
float calculate_ssao_factor(float depth)

View File

@@ -174,8 +174,10 @@ typedef enum PropertyFlag {
* and collections */
PROP_ANIMATABLE = (1 << 1),
/* This flag means when the property's widget is in 'textedit' mode, it will be updated after every typed char,
* instead of waiting final validation. Used e.g. for text searchbox. */
/* This flag means when the property's widget is in 'textedit' mode, it will be updated
* after every typed char, instead of waiting final validation. Used e.g. for text searchbox.
* It will also cause UI_BUT_VALUE_CLEAR to be set for text buttons. We could add an own flag
* for search/filter properties, but this works just fine for now. */
PROP_TEXTEDIT_UPDATE = (1 << 31),
/* icon */

View File

@@ -240,6 +240,9 @@ void RNA_api_mesh(StructRNA *srna)
func = RNA_def_function(srna, "free_normals_split", "rna_Mesh_free_normals_split");
RNA_def_function_ui_description(func, "Free split vertex normals");
func = RNA_def_function(srna, "split_faces", "BKE_mesh_split_faces");
RNA_def_function_ui_description(func, "Spli faces based on the edge angle");
func = RNA_def_function(srna, "calc_tangents", "rna_Mesh_calc_tangents");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
RNA_def_function_ui_description(func,

View File

@@ -5569,12 +5569,17 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
/* interpolate speed vectors from strand surface */
face= mesh->face[*index];
co1= mesh->co[face[0]];
co2= mesh->co[face[1]];
co3= mesh->co[face[2]];
co4= (face[3])? mesh->co[face[3]]: NULL;
co1 = mesh->co[face[0]];
co2 = mesh->co[face[1]];
co3 = mesh->co[face[2]];
interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
if (face[3]) {
co4 = mesh->co[face[3]];
interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co);
}
else {
interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co);
}
zero_v4(speed);
madd_v4_v4fl(speed, winspeed[face[0]], w[0]);

View File

@@ -1190,9 +1190,14 @@ static void sample_occ_surface(ShadeInput *shi)
co1 = mesh->co[face[0]];
co2 = mesh->co[face[1]];
co3 = mesh->co[face[2]];
co4 = (face[3]) ? mesh->co[face[3]] : NULL;
interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
if (face[3]) {
co4 = mesh->co[face[3]];
interp_weights_quad_v3(w, co1, co2, co3, co4, strand->vert->co);
}
else {
interp_weights_tri_v3(w, co1, co2, co3, strand->vert->co);
}
zero_v3(shi->ao);
zero_v3(shi->env);

View File

@@ -6,9 +6,46 @@ import os
import shutil
import subprocess
import sys
import time
import tempfile
class COLORS_ANSI:
RED = '\033[00;31m'
GREEN = '\033[00;32m'
ENDC = '\033[0m'
class COLORS_DUMMY:
RED = ''
GREEN = ''
ENDC = ''
COLORS = COLORS_DUMMY
def printMessage(type, status, message):
if type == 'SUCCESS':
print(COLORS.GREEN, end="")
elif type == 'FAILURE':
print(COLORS.RED, end="")
status_text = ...
if status == 'RUN':
status_text = " RUN "
elif status == 'OK':
status_text = " OK "
elif status == 'PASSED':
status_text = " PASSED "
elif status == 'FAILED':
status_text = " FAILED "
else:
status_text = status
print("[{}]" . format(status_text), end="")
print(COLORS.ENDC, end="")
print(" {}" . format(message))
sys.stdout.flush()
def render_file(filepath):
command = (
BLENDER,
@@ -83,16 +120,32 @@ def verify_output(filepath):
def run_test(filepath):
testname = test_get_name(filepath)
spacer = "." * (32 - len(testname))
print(testname, spacer, end="")
sys.stdout.flush()
printMessage('SUCCESS', 'RUN', testname)
time_start = time.time()
error = render_file(filepath)
status = "FAIL"
if not error:
if verify_output(filepath):
print("PASS")
else:
if not verify_output(filepath):
error = "VERIFY"
if error:
print("FAIL", error)
time_end = time.time()
elapsed_ms = int((time_end - time_start) * 1000)
if not error:
printMessage('SUCCESS', 'OK', "{} ({} ms)" .
format(testname, elapsed_ms))
else:
if error == "NO_CYCLES":
print("Can't perform tests because Cycles failed to load!")
return False
elif error == "NO_START":
print('Can not perform tests because blender fails to start.',
'Make sure INSTALL target was run.')
return False
elif error == 'VERIFY':
print("Rendered result is different from reference image")
else:
print("Unknown error %r" % error)
printMessage('FAILURE', 'FAILED', "{} ({} ms)" .
format(testname, elapsed_ms))
return error
@@ -105,30 +158,38 @@ def blend_list(path):
def run_all_tests(dirpath):
passed_tests = []
failed_tests = []
all_files = list(blend_list(dirpath))
all_files.sort()
printMessage('SUCCESS', "==========",
"Running {} tests from 1 test case." . format(len(all_files)))
time_start = time.time()
for filepath in all_files:
error = run_test(filepath)
testname = test_get_name(filepath)
if error:
if error == "NO_CYCLES":
print("Can't perform tests because Cycles failed to load!")
return False
elif error == "NO_START":
print('Can not perform tests because blender fails to start.',
'Make sure INSTALL target was run.')
return False
elif error == 'VERIFY':
pass
else:
print("Unknown error %r" % error)
testname = test_get_name(filepath)
failed_tests.append(testname)
else:
passed_tests.append(testname)
time_end = time.time()
elapsed_ms = int((time_end - time_start) * 1000)
print("")
printMessage('SUCCESS', "==========",
"{} tests from 1 test case ran. ({} ms total)" .
format(len(all_files), elapsed_ms))
printMessage('SUCCESS', 'PASSED', "{} tests." .
format(len(passed_tests)))
if failed_tests:
printMessage('FAILURE', 'FAILED', "{} tests, listed below:" .
format(len(failed_tests)))
failed_tests.sort()
print("\n\nFAILED tests:")
for test in failed_tests:
print(" ", test)
printMessage('FAILURE', "FAILED", "{}" . format(test))
return False
return True
@@ -145,10 +206,14 @@ def main():
parser = create_argparse()
args = parser.parse_args()
global COLORS
global BLENDER, ROOT, IDIFF
global TEMP_FILE, TEMP_FILE_MASK, TEST_SCRIPT
global VERBOSE
if os.environ.get("CYCLESTEST_COLOR") is not None:
COLORS = COLORS_ANSI
BLENDER = args.blender[0]
ROOT = args.testdir[0]
IDIFF = args.idiff[0]