Fix #32937: cycles missing update when changing scene simplify settings. Note that
DAG_id_tag_update used to be slow to call, but now it just tags and flushes delayed, so it can be called for every object.
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@@ -1216,9 +1216,12 @@ static void object_simplify_update(Object *ob)
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ModifierData *md;
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ParticleSystem *psys;
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for (md = ob->modifiers.first; md; md = md->next)
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if (ELEM3(md->type, eModifierType_Subsurf, eModifierType_Multires, eModifierType_ParticleSystem))
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ob->recalc |= OB_RECALC_DATA | PSYS_RECALC_CHILD;
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for (md = ob->modifiers.first; md; md = md->next) {
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if (ELEM3(md->type, eModifierType_Subsurf, eModifierType_Multires, eModifierType_ParticleSystem)) {
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ob->recalc |= PSYS_RECALC_CHILD;
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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}
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for (psys = ob->particlesystem.first; psys; psys = psys->next)
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psys->recalc |= PSYS_RECALC_CHILD;
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