Fix: EEVEE: Hardware discrepancy with math wrap function

The math render tests were not passing on the AMD hardware.
This was due to some compiler behavior not returning 1
on the `floor((a - c) / (b - c))` calculation even if
`a` and `b` were equal.
This commit is contained in:
Clément Foucault
2024-07-09 14:13:05 +02:00
parent 34380f5c37
commit 7fe7b2eed0

View File

@@ -78,7 +78,9 @@ float fallback_pow(float x, float y, float fallback)
float wrap(float a, float b, float c)
{
float range = b - c;
return (range != 0.0) ? a - (range * floor((a - c) / range)) : c;
/* Avoid discrepancy on some hardware due to floating point accuracy and fast math. */
float s = (a != b) ? floor((a - c) / range) : 1.0;
return (range == 0.0) ? a - range * s : c;
}
vec3 wrap(vec3 a, vec3 b, vec3 c)