Cleanup: reduce right shift, wrap long lines
This commit is contained in:
@@ -338,32 +338,38 @@ class NODE_MT_geometry_node_GEO_INPUT_SCENE(Menu):
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if context.space_data.geometry_nodes_type == 'TOOL':
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node_add_menu.add_node_type(layout, "GeometryNodeTool3DCursor")
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node_add_menu.add_node_type(layout, "GeometryNodeInputActiveCamera")
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node_add_menu.add_node_type_with_outputs(context,
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layout,
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"GeometryNodeCameraInfo",
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["Projection Matrix",
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"Focal Length",
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"Sensor",
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"Shift",
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"Clip Start",
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"Clip End",
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"Focus Distance",
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"Is Orthographic",
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"Orthographic Scale"])
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node_add_menu.add_node_type_with_outputs(
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context,
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layout,
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"GeometryNodeCameraInfo",
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[
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"Projection Matrix",
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"Focal Length",
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"Sensor",
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"Shift",
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"Clip Start",
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"Clip End",
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"Focus Distance",
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"Is Orthographic",
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"Orthographic Scale",
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],
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)
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node_add_menu.add_node_type(layout, "GeometryNodeCollectionInfo")
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node_add_menu.add_node_type(layout, "GeometryNodeImageInfo")
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node_add_menu.add_node_type(layout, "GeometryNodeIsViewport")
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if context.space_data.geometry_nodes_type == 'TOOL':
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node_add_menu.add_node_type_with_outputs(
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context, layout, "GeometryNodeToolMousePosition", [
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"Mouse X", "Mouse Y", "Region Width", "Region Height"])
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context, layout, "GeometryNodeToolMousePosition",
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["Mouse X", "Mouse Y", "Region Width", "Region Height"],
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)
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node_add_menu.add_node_type(layout, "GeometryNodeObjectInfo")
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node_add_menu.add_node_type_with_outputs(context, layout, "GeometryNodeInputSceneTime", ["Frame", "Seconds"])
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node_add_menu.add_node_type(layout, "GeometryNodeSelfObject")
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if context.space_data.geometry_nodes_type == 'TOOL':
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node_add_menu.add_node_type_with_outputs(
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context, layout, "GeometryNodeViewportTransform", [
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"Projection", "View", "Is Orthographic"])
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context, layout, "GeometryNodeViewportTransform",
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["Projection", "View", "Is Orthographic"],
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)
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node_add_menu.draw_assets_for_catalog(layout, "Input/Scene")
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@@ -746,7 +752,8 @@ class NODE_MT_category_GEO_UTILITIES_MATH(Menu):
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def draw(self, context):
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layout = self.layout
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node_add_menu.add_node_type_with_searchable_enum(
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context, layout, "FunctionNodeBitMath", "operation", search_weight=-1.0)
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context, layout, "FunctionNodeBitMath", "operation", search_weight=-1.0,
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)
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node_add_menu.add_node_type_with_searchable_enum(context, layout, "FunctionNodeBooleanMath", "operation")
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node_add_menu.add_node_type_with_searchable_enum(context, layout, "FunctionNodeIntegerMath", "operation")
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node_add_menu.add_node_type(layout, "ShaderNodeClamp")
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@@ -59,60 +59,78 @@ class NODE_MT_category_shader_input(Menu):
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node_add_menu.add_node_type(layout, "ShaderNodeAttribute")
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node_add_menu.add_node_type(layout, "ShaderNodeBevel")
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeCameraData", [
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"View Vector", "View Z Depth", "View Distance"])
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context, layout, "ShaderNodeCameraData",
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["View Vector", "View Z Depth", "View Distance"],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeVertexColor")
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeHairInfo", [
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"Is Strand", "Intercept", "Length", "Thickness", "Tangent Normal", "Random"])
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context, layout, "ShaderNodeHairInfo",
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["Is Strand", "Intercept", "Length", "Thickness", "Tangent Normal", "Random"],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeFresnel")
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node_add_menu.add_node_type_with_outputs(context,
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layout,
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"ShaderNodeNewGeometry",
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["Position",
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"Normal",
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"Tangent",
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"True Normal",
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"Incoming",
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"Parametric",
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"Backfacing",
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"Pointiness",
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"Random Per Island"])
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node_add_menu.add_node_type_with_outputs(
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context,
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layout,
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"ShaderNodeNewGeometry",
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[
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"Position",
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"Normal",
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"Tangent",
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"True Normal",
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"Incoming",
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"Parametric",
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"Backfacing",
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"Pointiness",
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"Random Per Island",
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],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeLayerWeight")
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node_add_menu.add_node_type_with_outputs(context,
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layout,
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"ShaderNodeLightPath",
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["Is Camera Ray",
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"Is Shadow Ray",
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"Is Diffuse Ray",
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"Is Glossy Ray",
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"Is Singular Ray",
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"Is Reflection Ray",
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"Is Transmission Ray",
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"Is Volume Scatter Ray",
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"Ray Length",
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"Ray Depth",
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"Diffuse Depth",
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"Glossy Depth",
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"Transparent Depth",
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"Transmission Depth"])
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeObjectInfo", [
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"Location", "Color", "Alpha", "Object Index", "Material Index", "Random"])
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context,
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layout,
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"ShaderNodeLightPath",
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[
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"Is Camera Ray",
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"Is Shadow Ray",
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"Is Diffuse Ray",
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"Is Glossy Ray",
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"Is Singular Ray",
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"Is Reflection Ray",
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"Is Transmission Ray",
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"Is Volume Scatter Ray",
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"Ray Length",
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"Ray Depth",
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"Diffuse Depth",
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"Glossy Depth",
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"Transparent Depth",
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"Transmission Depth"
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],
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)
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeParticleInfo", [
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"Index", "Random", "Age", "Lifetime", "Location", "Size", "Velocity", "Angular Velocity"])
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node_add_menu.add_node_type_with_outputs(context, layout, "ShaderNodePointInfo",
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["Position", "Radius", "Random"])
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context, layout, "ShaderNodeObjectInfo",
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["Location", "Color", "Alpha", "Object Index", "Material Index", "Random"],
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)
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeParticleInfo",
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["Index", "Random", "Age", "Lifetime", "Location", "Size", "Velocity", "Angular Velocity"],
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)
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodePointInfo",
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["Position", "Radius", "Random"],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeRGB")
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node_add_menu.add_node_type(layout, "ShaderNodeTangent")
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node_add_menu.add_node_type_with_outputs(context, layout, "ShaderNodeTexCoord",
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["Normal", "UV", "Object", "Camera", "Window", "Reflection"])
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeTexCoord",
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["Normal", "UV", "Object", "Camera", "Window", "Reflection"],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context))
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node_add_menu.add_node_type(layout, "ShaderNodeUVMap")
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node_add_menu.add_node_type(layout, "ShaderNodeValue")
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node_add_menu.add_node_type_with_outputs(context, layout, "ShaderNodeVolumeInfo",
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["Color", "Density", "Flame", "Temperature"])
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node_add_menu.add_node_type_with_outputs(
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context, layout, "ShaderNodeVolumeInfo",
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["Color", "Density", "Flame", "Temperature"],
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)
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node_add_menu.add_node_type(layout, "ShaderNodeWireframe")
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node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
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@@ -59,7 +59,13 @@ class Report:
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'update_templates',
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)
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def __init__(self, title: str, output_dir: pathlib.Path, input_dir: pathlib.Path, reference_dir: pathlib.Path):
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def __init__(
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self,
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title: str,
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output_dir: pathlib.Path,
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input_dir: pathlib.Path,
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reference_dir: pathlib.Path,
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):
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self.title = title
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self.output_dir = output_dir
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self.global_dir = os.path.dirname(output_dir)
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@@ -108,7 +114,10 @@ class Report:
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"""
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print(f"\n============")
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if self.update_templates:
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print(f"{self.tested_count} input files tested, {len(self.updated_list)} references updated to new results")
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print(
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f"{self.tested_count} input files tested, "
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f"{len(self.updated_list)} references updated to new results"
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)
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for test in self.updated_list:
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print(f"UPDATED {test}")
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else:
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@@ -164,7 +173,9 @@ class Report:
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.place {{ color: #808080; font-style: italic; }}
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p {{ margin-bottom: 0.5rem; }}
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</style>
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<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css" integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
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<link rel="stylesheet" \
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href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css" \
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integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
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</head>
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<body>
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<div class="page_container"><div class="page_content">
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@@ -415,7 +426,12 @@ class Report:
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for mesh in bpy.data.meshes:
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# mesh overview
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desc.write(
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f"- Mesh '{mesh.name}' vtx:{len(mesh.vertices)} face:{len(mesh.polygons)} loop:{len(mesh.loops)} edge:{len(mesh.edges)}\n")
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f"- Mesh '{mesh.name}' "
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f"vtx:{len(mesh.vertices)} "
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f"face:{len(mesh.polygons)} "
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f"loop:{len(mesh.loops)} "
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f"edge:{len(mesh.edges)}\n"
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)
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if len(mesh.loops) > 0:
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Report._write_collection_single(mesh.loops, desc)
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if len(mesh.edges) > 0:
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@@ -465,10 +481,20 @@ class Report:
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for curve in bpy.data.curves:
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# overview
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desc.write(
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f"- Curve '{curve.name}' dim:{curve.dimensions} resu:{curve.resolution_u} resv:{curve.resolution_v} splines:{len(curve.splines)}\n")
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f"- Curve '{curve.name}' "
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f"dim:{curve.dimensions} "
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f"resu:{curve.resolution_u} "
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f"resv:{curve.resolution_v} "
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f"splines:{len(curve.splines)}\n"
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)
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for spline in curve.splines[:5]:
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desc.write(
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f" - spline type:{spline.type} pts:{spline.point_count_u}x{spline.point_count_v} order:{spline.order_u}x{spline.order_v} cyclic:{spline.use_cyclic_u},{spline.use_cyclic_v} endp:{spline.use_endpoint_u},{spline.use_endpoint_v}\n")
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f" - spline type:{spline.type} "
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f"pts:{spline.point_count_u}x{spline.point_count_v} "
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f"order:{spline.order_u}x{spline.order_v} "
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f"cyclic:{spline.use_cyclic_u},{spline.use_cyclic_v} "
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f"endp:{spline.use_endpoint_u},{spline.use_endpoint_v}\n"
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)
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Report._write_collection_multi(spline.points, desc)
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# materials
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if curve.materials:
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@@ -501,7 +527,11 @@ class Report:
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desc.write(f" - pos {fmtf(obj.location[0])}, {fmtf(obj.location[1])}, {fmtf(obj.location[2])}\n")
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desc.write(
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f" - rot {fmtrot(obj.rotation_euler[0])}, {fmtrot(obj.rotation_euler[1])}, {fmtrot(obj.rotation_euler[2])} ({obj.rotation_mode})\n")
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f" - rot {fmtrot(obj.rotation_euler[0])}, "
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f"{fmtrot(obj.rotation_euler[1])}, "
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f"{fmtrot(obj.rotation_euler[2])} "
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f"({obj.rotation_mode})\n"
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)
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desc.write(f" - scl {obj.scale[0]:.3f}, {obj.scale[1]:.3f}, {obj.scale[2]:.3f}\n")
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if obj.vertex_groups:
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desc.write(f" - {len(obj.vertex_groups)} vertex groups\n")
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@@ -517,7 +547,10 @@ class Report:
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desc.write(f" - {mod.type} '{mod.name}'")
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if isinstance(mod, bpy.types.SubsurfModifier):
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desc.write(
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f" levels:{mod.levels}/{mod.render_levels} type:{mod.subdivision_type} crease:{mod.use_creases}")
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f" levels:{mod.levels}/{mod.render_levels} "
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f"type:{mod.subdivision_type} "
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f"crease:{mod.use_creases}"
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)
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desc.write(f"\n")
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# for a pose, only print bones that either have non-identity pose matrix, or custom properties
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if obj.pose:
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@@ -532,11 +565,14 @@ class Report:
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desc.write(f" - posed bone '{bone.name}'\n")
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if not mtx_identity:
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desc.write(
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f" {fmtf(mtx[0][0])} {fmtf(mtx[0][1])} {fmtf(mtx[0][2])} {fmtf(mtx[0][3])}\n")
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f" {fmtf(mtx[0][0])} {fmtf(mtx[0][1])} {fmtf(mtx[0][2])} {fmtf(mtx[0][3])}\n"
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)
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desc.write(
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f" {fmtf(mtx[1][0])} {fmtf(mtx[1][1])} {fmtf(mtx[1][2])} {fmtf(mtx[1][3])}\n")
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f" {fmtf(mtx[1][0])} {fmtf(mtx[1][1])} {fmtf(mtx[1][2])} {fmtf(mtx[1][3])}\n"
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)
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desc.write(
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f" {fmtf(mtx[2][0])} {fmtf(mtx[2][1])} {fmtf(mtx[2][2])} {fmtf(mtx[2][3])}\n")
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f" {fmtf(mtx[2][0])} {fmtf(mtx[2][1])} {fmtf(mtx[2][2])} {fmtf(mtx[2][3])}\n"
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)
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if len(props_str) > 0:
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desc.write(props_str)
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@@ -549,13 +585,28 @@ class Report:
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desc.write(f"==== Cameras: {len(bpy.data.cameras)}\n")
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for cam in bpy.data.cameras:
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desc.write(
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f"- Cam '{cam.name}' {cam.type} lens:{cam.lens:.1f} {cam.lens_unit} near:{cam.clip_start:.3f} far:{cam.clip_end:.1f} orthosize:{cam.ortho_scale:.1f}\n")
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desc.write(f" - fov {cam.angle:.3f} (h {cam.angle_x:.3f} v {cam.angle_y:.3f})\n")
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f"- Cam '{cam.name}' "
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f"{cam.type} "
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f"lens:{cam.lens:.1f} "
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f"{cam.lens_unit} "
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f"near:{cam.clip_start:.3f} "
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f"far:{cam.clip_end:.1f} "
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f"orthosize:{cam.ortho_scale:.1f}\n"
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)
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desc.write(
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f" - sensor {cam.sensor_width:.1f}x{cam.sensor_height:.1f} shift {cam.shift_x:.3f},{cam.shift_y:.3f}\n")
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f" - fov {cam.angle:.3f} "
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f"(h {cam.angle_x:.3f} v {cam.angle_y:.3f})\n"
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)
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desc.write(
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f" - sensor {cam.sensor_width:.1f}x{cam.sensor_height:.1f} "
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f"shift {cam.shift_x:.3f},{cam.shift_y:.3f}\n"
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)
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if cam.dof.use_dof:
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desc.write(
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f" - dof dist:{cam.dof.focus_distance:.3f} fstop:{cam.dof.aperture_fstop:.1f} blades:{cam.dof.aperture_blades}\n")
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f" - dof dist:{cam.dof.focus_distance:.3f} "
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f"fstop:{cam.dof.aperture_fstop:.1f} "
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f"blades:{cam.dof.aperture_blades}\n"
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)
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Report._write_animdata_desc(cam.animation_data, desc)
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Report._write_custom_props(cam, desc)
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desc.write(f"\n")
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@@ -565,7 +616,11 @@ class Report:
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desc.write(f"==== Lights: {len(bpy.data.lights)}\n")
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for light in bpy.data.lights:
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desc.write(
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f"- Light '{light.name}' {light.type} col:({light.color[0]:.3f}, {light.color[1]:.3f}, {light.color[2]:.3f}) energy:{light.energy:.3f}")
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f"- Light '{light.name}' "
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f"{light.type} "
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f"col:({light.color[0]:.3f}, {light.color[1]:.3f}, {light.color[2]:.3f}) "
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f"energy:{light.energy:.3f}"
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)
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if light.exposure != 0:
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desc.write(f" exposure:{fmtf(light.exposure)}")
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if light.use_temperature:
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@@ -587,11 +642,21 @@ class Report:
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desc.write(f"- Mat '{mat.name}'\n")
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wrap = bpy_extras.node_shader_utils.PrincipledBSDFWrapper(mat)
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desc.write(
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f" - base color ({wrap.base_color[0]:.3f}, {wrap.base_color[1]:.3f}, {wrap.base_color[2]:.3f}){self._node_shader_image_desc(wrap.base_color_texture)}\n")
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f" - base color ("
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f"{wrap.base_color[0]:.3f}, "
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f"{wrap.base_color[1]:.3f}, "
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f"{wrap.base_color[2]:.3f})"
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f"{self._node_shader_image_desc(wrap.base_color_texture)}\n"
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)
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desc.write(
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f" - specular ior {wrap.specular:.3f}{self._node_shader_image_desc(wrap.specular_texture)}\n")
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desc.write(
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f" - specular tint ({wrap.specular_tint[0]:.3f}, {wrap.specular_tint[1]:.3f}, {wrap.specular_tint[2]:.3f}){self._node_shader_image_desc(wrap.specular_tint_texture)}\n")
|
||||
f" - specular tint ("
|
||||
f"{wrap.specular_tint[0]:.3f}, "
|
||||
f"{wrap.specular_tint[1]:.3f}, "
|
||||
f"{wrap.specular_tint[2]:.3f})"
|
||||
f"{self._node_shader_image_desc(wrap.specular_tint_texture)}\n"
|
||||
)
|
||||
desc.write(
|
||||
f" - roughness {wrap.roughness:.3f}{self._node_shader_image_desc(wrap.roughness_texture)}\n")
|
||||
desc.write(
|
||||
@@ -599,19 +664,37 @@ class Report:
|
||||
desc.write(f" - ior {wrap.ior:.3f}{self._node_shader_image_desc(wrap.ior_texture)}\n")
|
||||
if wrap.transmission > 0.0 or (wrap.transmission_texture and wrap.transmission_texture.image):
|
||||
desc.write(
|
||||
f" - transmission {wrap.transmission:.3f}{self._node_shader_image_desc(wrap.transmission_texture)}\n")
|
||||
f" - transmission {wrap.transmission:.3f}"
|
||||
f"{self._node_shader_image_desc(wrap.transmission_texture)}\n"
|
||||
)
|
||||
if wrap.alpha < 1.0 or (wrap.alpha_texture and wrap.alpha_texture.image):
|
||||
desc.write(
|
||||
f" - alpha {wrap.alpha:.3f}{self._node_shader_image_desc(wrap.alpha_texture)}\n")
|
||||
if (wrap.emission_strength > 0.0 and wrap.emission_color[0] > 0.0 and wrap.emission_color[1] > 0.0 and wrap.emission_color[2] > 0.0) or (
|
||||
wrap.emission_strength_texture and wrap.emission_strength_texture.image):
|
||||
if (
|
||||
wrap.emission_strength > 0.0 and
|
||||
wrap.emission_color[0] > 0.0 and
|
||||
wrap.emission_color[1] > 0.0 and
|
||||
wrap.emission_color[2] > 0.0
|
||||
) or (
|
||||
wrap.emission_strength_texture and
|
||||
wrap.emission_strength_texture.image
|
||||
):
|
||||
desc.write(
|
||||
f" - emission color ({wrap.emission_color[0]:.3f}, {wrap.emission_color[1]:.3f}, {wrap.emission_color[2]:.3f}){self._node_shader_image_desc(wrap.emission_color_texture)}\n")
|
||||
f" - emission color "
|
||||
f"({wrap.emission_color[0]:.3f}, "
|
||||
f"{wrap.emission_color[1]:.3f}, "
|
||||
f"{wrap.emission_color[2]:.3f})"
|
||||
f"{self._node_shader_image_desc(wrap.emission_color_texture)}\n"
|
||||
)
|
||||
desc.write(
|
||||
f" - emission strength {wrap.emission_strength:.3f}{self._node_shader_image_desc(wrap.emission_strength_texture)}\n")
|
||||
f" - emission strength {wrap.emission_strength:.3f}"
|
||||
f"{self._node_shader_image_desc(wrap.emission_strength_texture)}\n"
|
||||
)
|
||||
if (wrap.normalmap_texture and wrap.normalmap_texture.image):
|
||||
desc.write(
|
||||
f" - normalmap {wrap.normalmap_strength:.3f}{self._node_shader_image_desc(wrap.normalmap_texture)}\n")
|
||||
f" - normalmap {wrap.normalmap_strength:.3f}"
|
||||
f"{self._node_shader_image_desc(wrap.normalmap_texture)}\n"
|
||||
)
|
||||
if mat.alpha_threshold != 0.5:
|
||||
desc.write(f" - alpha_threshold {fmtf(mat.alpha_threshold)}\n")
|
||||
if mat.surface_render_method != 'DITHERED':
|
||||
@@ -619,12 +702,29 @@ class Report:
|
||||
if mat.displacement_method != 'BUMP':
|
||||
desc.write(f" - displacement {mat.displacement_method}\n")
|
||||
desc.write(
|
||||
f" - viewport diffuse ({fmtf(mat.diffuse_color[0])}, {fmtf(mat.diffuse_color[1])}, {fmtf(mat.diffuse_color[2])}, {fmtf(mat.diffuse_color[3])})\n")
|
||||
" - viewport diffuse ("
|
||||
f"{fmtf(mat.diffuse_color[0])}, "
|
||||
f"{fmtf(mat.diffuse_color[1])}, "
|
||||
f"{fmtf(mat.diffuse_color[2])}, "
|
||||
f"{fmtf(mat.diffuse_color[3])})\n"
|
||||
)
|
||||
desc.write(
|
||||
f" - viewport specular ({fmtf(mat.specular_color[0])}, {fmtf(mat.specular_color[1])}, {fmtf(mat.specular_color[2])}), intensity {fmtf(mat.specular_intensity)}\n")
|
||||
desc.write(f" - viewport metallic {fmtf(mat.metallic)}, roughness {fmtf(mat.roughness)}\n")
|
||||
" - viewport specular ("
|
||||
f"{fmtf(mat.specular_color[0])}, "
|
||||
f"{fmtf(mat.specular_color[1])}, "
|
||||
f"{fmtf(mat.specular_color[2])}), "
|
||||
f"intensity {fmtf(mat.specular_intensity)}\n"
|
||||
)
|
||||
desc.write(
|
||||
f" - backface {mat.use_backface_culling} probe {mat.use_backface_culling_lightprobe_volume} shadow {mat.use_backface_culling_shadow}\n")
|
||||
" - viewport "
|
||||
f"metallic {fmtf(mat.metallic)}, "
|
||||
f"roughness {fmtf(mat.roughness)}\n"
|
||||
)
|
||||
desc.write(
|
||||
f" - backface {mat.use_backface_culling} "
|
||||
f"probe {mat.use_backface_culling_lightprobe_volume} "
|
||||
f"shadow {mat.use_backface_culling_shadow}\n"
|
||||
)
|
||||
Report._write_animdata_desc(mat.animation_data, desc)
|
||||
Report._write_custom_props(mat, desc)
|
||||
desc.write(f"\n")
|
||||
@@ -635,7 +735,10 @@ class Report:
|
||||
for act in sorted(bpy.data.actions, key=lambda a: a.name):
|
||||
layers = sorted(act.layers, key=lambda l: l.name)
|
||||
desc.write(
|
||||
f"- Action '{act.name}' curverange:({act.curve_frame_range[0]:.1f} .. {act.curve_frame_range[1]:.1f}) layers:{len(layers)}\n")
|
||||
f"- Action '{act.name}' "
|
||||
f"curverange:({act.curve_frame_range[0]:.1f} .. {act.curve_frame_range[1]:.1f}) "
|
||||
f"layers:{len(layers)}\n"
|
||||
)
|
||||
for layer in layers:
|
||||
desc.write(f"- ActionLayer {layer.name} strips:{len(layer.strips)}\n")
|
||||
for strip in layer.strips:
|
||||
@@ -652,7 +755,11 @@ class Report:
|
||||
if fcu.group:
|
||||
grp = f" grp:'{fcu.group.name}'"
|
||||
desc.write(
|
||||
f" - fcu '{fcu.data_path}[{fcu.array_index}]' smooth:{fcu.auto_smoothing} extra:{fcu.extrapolation} keyframes:{len(fcu.keyframe_points)}{grp}\n")
|
||||
f" - fcu '{fcu.data_path}[{fcu.array_index}]' "
|
||||
f"smooth:{fcu.auto_smoothing} "
|
||||
f"extra:{fcu.extrapolation} "
|
||||
f"keyframes:{len(fcu.keyframe_points)}{grp}\n"
|
||||
)
|
||||
Report._write_collection_multi(fcu.keyframe_points, desc)
|
||||
Report._write_custom_props(act, desc)
|
||||
desc.write(f"\n")
|
||||
@@ -671,7 +778,9 @@ class Report:
|
||||
if bone.parent:
|
||||
desc.write(f" parent:'{bone.parent.name}'")
|
||||
desc.write(
|
||||
f" h:({fmtf(bone.head[0])}, {fmtf(bone.head[1])}, {fmtf(bone.head[2])}) t:({fmtf(bone.tail[0])}, {fmtf(bone.tail[1])}, {fmtf(bone.tail[2])})")
|
||||
f" h:({fmtf(bone.head[0])}, {fmtf(bone.head[1])}, {fmtf(bone.head[2])}) "
|
||||
f"t:({fmtf(bone.tail[0])}, {fmtf(bone.tail[1])}, {fmtf(bone.tail[2])})"
|
||||
)
|
||||
if bone.use_connect:
|
||||
desc.write(f" connect")
|
||||
if not bone.use_deform:
|
||||
|
||||
Reference in New Issue
Block a user