NOTE: New file to be added to project files
- add new DerivedMesh type, currently just encapsulates drawing
This commit is contained in:
95
source/blender/blenkernel/BKE_DerivedMesh.h
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95
source/blender/blenkernel/BKE_DerivedMesh.h
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@@ -0,0 +1,95 @@
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/**
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* $$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
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||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_DERIVEDMESH_H
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#define BKE_DERIVEDMESH_H
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struct Object;
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struct DispListMesh;
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typedef struct DerivedMesh DerivedMesh;
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struct DerivedMesh {
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/* Drawing Operations */
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/* Draw all vertices as bgl points (no options) */
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void (*drawVerts)(DerivedMesh *dm);
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/* Draw all edges as lines (no options) */
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void (*drawEdges)(DerivedMesh *dm);
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/* Draw mapped edges as lines (no options) */
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void (*drawMappedEdges)(DerivedMesh *dm);
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/* Draw all edges without faces as lines (no options) */
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void (*drawLooseEdges)(DerivedMesh *dm);
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/* Draw all faces
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* o Set face normal or vertex normal based on inherited face flag
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* o Use inherited face material index to call setMaterial
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*/
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void (*drawFacesSolid)(DerivedMesh *dm, void (*setMaterial)(int));
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/* Draw all faces
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* o If useTwoSided, draw front and back using col arrays
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* o col1,col2 are arrays of length numFace*4 of 4 component colors
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* in ABGR format, and should be passed as per-face vertex color.
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*/
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void (*drawFacesColored)(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2);
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/* Draw mapped vertices as bgl points
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* o Only if mapped EditVert->h==0
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*/
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void (*drawMappedVertsEM)(DerivedMesh *dm, int sel);
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/* Draw mapped edges as lines
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* o If useColor==0, don't set color
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* o If useColor==1, set color based on mapped (EditEdge->f&SELECT)
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* o If useColor==2, set color based on mapped (EditVert->f&SELECT)
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* - Should interpolate as nicely as possible across edge.
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* o If onlySeams, only draw if mapped (EditEdge->seam)
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*/
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void (*drawMappedEdgesEM)(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol, int onlySeams);
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/* Draw all faces
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* o If useColor, set color based on mapped (EditFace->f&SELECT)
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*/
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void (*drawFacesEM)(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol);
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void (*release)(DerivedMesh *dm);
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};
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DerivedMesh *mesh_get_derived(struct Object *ob);
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DerivedMesh *mesh_get_base_derived(struct Object *ob);
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#endif
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825
source/blender/blenkernel/intern/DerivedMesh.c
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825
source/blender/blenkernel/intern/DerivedMesh.c
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@@ -0,0 +1,825 @@
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_effect_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_editVert.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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///////////////////////////////////
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///////////////////////////////////
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typedef struct {
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DerivedMesh dm;
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Object *ob;
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float *extverts, *nors;
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} MeshDerivedMesh;
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static void meshDM_drawVerts(DerivedMesh *dm)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->ob->data;
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int a, start=0, end=me->totvert;
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MVert *mvert = me->mvert;
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float *extverts = mdm->extverts;
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set_buildvars(mdm->ob, &start, &end);
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glBegin(GL_POINTS);
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if(extverts) {
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extverts+= 3*start;
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for(a= start; a<end; a++, extverts+=3) {
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glVertex3fv(extverts);
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}
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}
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else {
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mvert+= start;
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for(a= start; a<end; a++, mvert++) {
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glVertex3fv(mvert->co);
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}
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}
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glEnd();
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}
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static void meshDM_drawEdges(DerivedMesh *dm)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me= mdm->ob->data;
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int a, start= 0, end= me->totface;
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MVert *mvert = me->mvert;
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MFace *mface = me->mface;
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float *extverts= mdm->extverts;
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float *f1, *f2, *f3, *f4;
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set_buildvars(mdm->ob, &start, &end);
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mface+= start;
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// edges can't cope with buildvars, draw with
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// faces if build is in use.
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if(me->medge && start==0 && end==me->totface) {
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MEdge *medge= me->medge;
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glBegin(GL_LINES);
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for(a=me->totedge; a>0; a--, medge++) {
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if(medge->flag & ME_EDGEDRAW) {
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if(extverts) {
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f1= extverts+3*medge->v1;
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f2= extverts+3*medge->v2;
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}
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else {
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f1= (mvert+medge->v1)->co;
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f2= (mvert+medge->v2)->co;
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}
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glVertex3fv(f1); glVertex3fv(f2);
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}
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}
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glEnd();
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}
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else {
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glBegin(GL_LINES);
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for(a=start; a<end; a++, mface++) {
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int test= mface->edcode;
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if(test) {
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if(extverts) {
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f1= extverts+3*mface->v1;
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f2= extverts+3*mface->v2;
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}
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else {
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f1= (mvert+mface->v1)->co;
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f2= (mvert+mface->v2)->co;
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}
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if(test&ME_V1V2){
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glVertex3fv(f1); glVertex3fv(f2);
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}
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if(mface->v3) {
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if(extverts) f3= extverts+3*mface->v3;
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else f3= (mvert+mface->v3)->co;
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if(test&ME_V2V3){
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glVertex3fv(f2); glVertex3fv(f3);
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}
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if (mface->v4) {
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if(extverts) f4= extverts+3*mface->v4;
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else f4= (mvert+mface->v4)->co;
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if(test&ME_V3V4){
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glVertex3fv(f3); glVertex3fv(f4);
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}
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if(test&ME_V4V1){
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glVertex3fv(f4); glVertex3fv(f1);
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}
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} else {
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if(test&ME_V3V1){
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glVertex3fv(f3); glVertex3fv(f1);
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}
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}
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}
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}
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}
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glEnd();
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}
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}
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static void meshDM_drawLooseEdges(DerivedMesh *dm)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->ob->data;
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MVert *mvert= me->mvert;
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MFace *mface= me->mface;
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float *extverts = mdm->extverts;
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int a, start=0, end=me->totface;
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set_buildvars(mdm->ob, &start, &end);
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mface+= start;
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glBegin(GL_LINES);
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for(a=start; a<end; a++, mface++) {
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if(!mface->v3) {
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float *v1, *v2;
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if(extverts) {
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v1= extverts+3*mface->v1;
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v2= extverts+3*mface->v2;
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}
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else {
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v1= (mvert+mface->v1)->co;
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v2= (mvert+mface->v2)->co;
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}
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glVertex3fv(v1);
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glVertex3fv(v2);
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}
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}
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glEnd();
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}
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static void meshDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->ob->data;
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MVert *mvert= me->mvert;
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MFace *mface= me->mface;
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float *extverts = mdm->extverts;
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float *nors = mdm->nors;
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int a, start=0, end=me->totface;
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int glmode=-1, shademodel=-1, matnr=-1;
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set_buildvars(mdm->ob, &start, &end);
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mface+= start;
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#define PASSVERT(co, index, punoBit) { \
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if (shademodel==GL_SMOOTH) { \
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short *no = (mvert+index)->no; \
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if (mface->puno&punoBit) { \
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glNormal3s(-no[0], -no[1], -no[2]); \
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} else { \
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glNormal3sv(no); \
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} \
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} \
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glVertex3fv(co); \
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}
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glBegin(glmode=GL_QUADS);
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for(a=start; a<end; a++, mface++, nors+=3) {
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if(mface->v3) {
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int new_glmode, new_matnr, new_shademodel;
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float *v1, *v2, *v3, *v4;
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if(extverts) {
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v1= extverts+3*mface->v1;
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v2= extverts+3*mface->v2;
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v3= mface->v3?extverts+3*mface->v3:NULL;
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v4= mface->v4?extverts+3*mface->v4:NULL;
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}
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else {
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v1= (mvert+mface->v1)->co;
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v2= (mvert+mface->v2)->co;
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v3= mface->v3?(mvert+mface->v3)->co:NULL;
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v4= mface->v4?(mvert+mface->v4)->co:NULL;
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}
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new_glmode = v4?GL_QUADS:GL_TRIANGLES;
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new_matnr = mface->mat_nr+1;
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new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT;
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if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
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glEnd();
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setMaterial(matnr=new_matnr);
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glShadeModel(shademodel=new_shademodel);
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glBegin(glmode=new_glmode);
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}
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if(shademodel==GL_FLAT)
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glNormal3fv(nors);
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PASSVERT(v1, mface->v1, ME_FLIPV1);
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PASSVERT(v2, mface->v2, ME_FLIPV2);
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PASSVERT(v3, mface->v3, ME_FLIPV3);
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if (v4) {
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PASSVERT(v4, mface->v4, ME_FLIPV4);
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}
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}
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}
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glEnd();
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glShadeModel(GL_FLAT);
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#undef PASSVERT
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}
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static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Object *ob= mdm->ob;
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Mesh *me= ob->data;
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MVert *mvert= me->mvert;
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MFace *mface= me->mface;
|
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float *extverts= mdm->extverts;
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||||
int a, glmode, start=0, end=me->totface;
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unsigned char *cp1, *cp2;
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||||
set_buildvars(ob, &start, &end);
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mface+= start;
|
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col1+= 4*start;
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if(col2) col2+= 4*start;
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||||
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cp1= col1;
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||||
if(col2) {
|
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cp2= col2;
|
||||
} else {
|
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cp2= NULL;
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useTwoSide= 0;
|
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}
|
||||
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glEnable(GL_CULL_FACE);
|
||||
glShadeModel(GL_SMOOTH);
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glBegin(glmode=GL_QUADS);
|
||||
for(a=start; a<end; a++, mface++, cp1+= 16) {
|
||||
if(mface->v3) {
|
||||
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
|
||||
float *v1, *v2, *v3, *v4;
|
||||
|
||||
if(extverts) {
|
||||
v1= extverts+3*mface->v1;
|
||||
v2= extverts+3*mface->v2;
|
||||
v3= extverts+3*mface->v3;
|
||||
v4= mface->v4?extverts+3*mface->v4:NULL;
|
||||
}
|
||||
else {
|
||||
v1= (mvert+mface->v1)->co;
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||||
v2= (mvert+mface->v2)->co;
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||||
v3= (mvert+mface->v3)->co;
|
||||
v4= mface->v4?(mvert+mface->v4)->co:NULL;
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||||
}
|
||||
|
||||
if (new_glmode!=glmode) {
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||||
glEnd();
|
||||
glBegin(glmode= new_glmode);
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||||
}
|
||||
|
||||
glColor3ub(cp1[3], cp1[2], cp1[1]);
|
||||
glVertex3fv( v1 );
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||||
glColor3ub(cp1[7], cp1[6], cp1[5]);
|
||||
glVertex3fv( v2 );
|
||||
glColor3ub(cp1[11], cp1[10], cp1[9]);
|
||||
glVertex3fv( v3 );
|
||||
if(v4) {
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||||
glColor3ub(cp1[15], cp1[14], cp1[13]);
|
||||
glVertex3fv( v4 );
|
||||
}
|
||||
|
||||
if(useTwoSide) {
|
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glColor3ub(cp2[11], cp2[10], cp2[9]);
|
||||
glVertex3fv( v3 );
|
||||
glColor3ub(cp2[7], cp2[6], cp2[5]);
|
||||
glVertex3fv( v2 );
|
||||
glColor3ub(cp2[3], cp2[2], cp2[1]);
|
||||
glVertex3fv( v1 );
|
||||
if(mface->v4) {
|
||||
glColor3ub(cp2[15], cp2[14], cp2[13]);
|
||||
glVertex3fv( v4 );
|
||||
}
|
||||
}
|
||||
}
|
||||
if(col2) cp2+= 16;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
static DerivedMesh *getMeshDerivedMesh(Object *ob, float *extverts, float *nors)
|
||||
{
|
||||
MeshDerivedMesh *mdm = MEM_mallocN(sizeof(*mdm), "dm");
|
||||
|
||||
mdm->dm.drawVerts = meshDM_drawVerts;
|
||||
mdm->dm.drawMappedVertsEM = NULL;
|
||||
|
||||
mdm->dm.drawEdges = meshDM_drawEdges;
|
||||
mdm->dm.drawMappedEdges = meshDM_drawEdges;
|
||||
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
|
||||
mdm->dm.drawMappedEdgesEM = NULL;
|
||||
|
||||
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
|
||||
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
|
||||
mdm->dm.drawFacesEM = NULL;
|
||||
|
||||
mdm->dm.release = MEM_freeN;
|
||||
|
||||
mdm->ob = ob;
|
||||
mdm->extverts = extverts;
|
||||
mdm->nors = nors;
|
||||
|
||||
return (DerivedMesh*) mdm;
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
typedef struct {
|
||||
DerivedMesh dm;
|
||||
|
||||
EditMesh *em;
|
||||
} EditMeshDerivedMesh;
|
||||
|
||||
static void emDM_drawMappedVertsEM(DerivedMesh *dm, int sel)
|
||||
{
|
||||
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
||||
EditVert *eve;
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
for(eve= emdm->em->verts.first; eve; eve= eve->next) {
|
||||
if(eve->h==0 && (eve->f & SELECT)==sel )
|
||||
bglVertex3fv(eve->co);
|
||||
}
|
||||
bglEnd();
|
||||
}
|
||||
static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int useColor, char *baseCol, char *selCol, int onlySeams)
|
||||
{
|
||||
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
||||
EditEdge *eed;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
|
||||
if(eed->h==0 && (!onlySeams || eed->seam)) {
|
||||
if (useColor==1) {
|
||||
glColor4ubv((eed->f&SELECT)?selCol:baseCol);
|
||||
} else if (useColor==2) {
|
||||
glColor4ubv((eed->v1->f&SELECT)?selCol:baseCol);
|
||||
}
|
||||
glVertex3fv(eed->v1->co);
|
||||
if (useColor==2) {
|
||||
glColor4ubv((eed->v2->f&SELECT)?selCol:baseCol);
|
||||
}
|
||||
glVertex3fv(eed->v2->co);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
static void emDM_drawFacesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol)
|
||||
{
|
||||
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
||||
EditFace *efa;
|
||||
|
||||
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
|
||||
if(efa->h==0) {
|
||||
if (useColor) {
|
||||
glColor4ubv((efa->f & SELECT)?selCol:baseCol);
|
||||
}
|
||||
|
||||
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
||||
glVertex3fv(efa->v1->co);
|
||||
glVertex3fv(efa->v2->co);
|
||||
glVertex3fv(efa->v3->co);
|
||||
if(efa->v4) glVertex3fv(efa->v4->co);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void emDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
|
||||
{
|
||||
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
||||
EditFace *efa;
|
||||
|
||||
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
|
||||
if(efa->h==0) {
|
||||
setMaterial(efa->mat_nr+1);
|
||||
|
||||
glNormal3fv(efa->n);
|
||||
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
||||
glVertex3fv(efa->v1->co);
|
||||
glVertex3fv(efa->v2->co);
|
||||
glVertex3fv(efa->v3->co);
|
||||
if(efa->v4) glVertex3fv(efa->v4->co);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em)
|
||||
{
|
||||
EditMeshDerivedMesh *emdm = MEM_mallocN(sizeof(*emdm), "dm");
|
||||
|
||||
emdm->dm.drawVerts = NULL;
|
||||
emdm->dm.drawMappedVertsEM = emDM_drawMappedVertsEM;
|
||||
|
||||
emdm->dm.drawEdges = NULL;
|
||||
emdm->dm.drawMappedEdges = NULL;
|
||||
emdm->dm.drawLooseEdges = NULL;
|
||||
emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM;
|
||||
|
||||
emdm->dm.drawFacesSolid = emDM_drawFacesSolid;
|
||||
emdm->dm.drawFacesColored = NULL;
|
||||
emdm->dm.drawFacesEM = emDM_drawFacesEM;
|
||||
|
||||
emdm->dm.release = MEM_freeN;
|
||||
|
||||
emdm->em = em;
|
||||
|
||||
return (DerivedMesh*) emdm;
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
typedef struct {
|
||||
DerivedMesh dm;
|
||||
|
||||
DispListMesh *dlm;
|
||||
EditMesh *em;
|
||||
float *nors;
|
||||
} SSDerivedMesh;
|
||||
|
||||
static void ssDM_drawMappedVertsEM(DerivedMesh *dm, int sel)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
EditVert *eve;
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
for (eve=ssdm->em->verts.first; eve; eve=eve->next) {
|
||||
if(eve->h==0 && (eve->f & SELECT)==sel && eve->ssco)
|
||||
bglVertex3fv(eve->ssco);
|
||||
}
|
||||
bglEnd();
|
||||
}
|
||||
|
||||
static void ssDM_drawMappedEdges(DerivedMesh *dm)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
MEdge *medge= dlm->medge;
|
||||
MVert *mvert= dlm->mvert;
|
||||
int a;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (a=0; a<dlm->totedge; a++, medge++) {
|
||||
if (medge->flag&ME_EDGEDRAW) {
|
||||
glVertex3fv(mvert[medge->v1].co);
|
||||
glVertex3fv(mvert[medge->v2].co);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void ssDM_drawLooseEdges(DerivedMesh *dm)
|
||||
{
|
||||
/* Can't implement currently */
|
||||
}
|
||||
|
||||
static void ssDM_drawMappedEdgesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol, int onlySeams)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
MEdge *medge= dlm->medge;
|
||||
MVert *mvert= dlm->mvert;
|
||||
int a;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (a=0; a<dlm->totedge; a++, medge++) {
|
||||
if (medge->flag&ME_EDGEDRAW) {
|
||||
EditEdge *eed = dlm->editedge[a];
|
||||
|
||||
if (eed && eed->h==0 && (!onlySeams || eed->seam)) {
|
||||
if (useColor) {
|
||||
glColor4ubv((eed->f&SELECT)?selCol:baseCol);
|
||||
}
|
||||
glVertex3fv(mvert[medge->v1].co);
|
||||
glVertex3fv(mvert[medge->v2].co);
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
static void ssDM_drawVerts(DerivedMesh *dm)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
MVert *mvert= dlm->mvert;
|
||||
int i;
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
for (i=0; i<dlm->totvert; i++) {
|
||||
bglVertex3fv(mvert[i].co);
|
||||
}
|
||||
bglEnd();
|
||||
}
|
||||
static void ssDM_drawEdges(DerivedMesh *dm)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
MVert *mvert= dlm->mvert;
|
||||
int i;
|
||||
|
||||
if (dlm->medge) {
|
||||
MEdge *medge= dlm->medge;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (i=0; i<dlm->totedge; i++, medge++) {
|
||||
glVertex3fv(mvert[medge->v1].co);
|
||||
glVertex3fv(mvert[medge->v2].co);
|
||||
}
|
||||
glEnd();
|
||||
} else {
|
||||
MFace *mface= dlm->mface;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (i=0; i<dlm->totface; i++, mface++) {
|
||||
glVertex3fv(mvert[mface->v1].co);
|
||||
glVertex3fv(mvert[mface->v2].co);
|
||||
|
||||
if (mface->v3) {
|
||||
glVertex3fv(mvert[mface->v2].co);
|
||||
glVertex3fv(mvert[mface->v3].co);
|
||||
|
||||
glVertex3fv(mvert[mface->v3].co);
|
||||
if (mface->v4) {
|
||||
glVertex3fv(mvert[mface->v4].co);
|
||||
|
||||
glVertex3fv(mvert[mface->v4].co);
|
||||
}
|
||||
glVertex3fv(mvert[mface->v1].co);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
static void ssDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
float *nors = ssdm->nors;
|
||||
int glmode=-1, shademodel=-1, matnr=-1;
|
||||
int i;
|
||||
|
||||
#define PASSVERT(ind) { \
|
||||
if (shademodel==GL_SMOOTH) \
|
||||
glNormal3sv(dlm->mvert[(ind)].no); \
|
||||
glVertex3fv(dlm->mvert[(ind)].co); \
|
||||
}
|
||||
|
||||
glBegin(glmode=GL_QUADS);
|
||||
for (i=0; i<dlm->totface; i++) {
|
||||
MFace *mf= &dlm->mface[i];
|
||||
|
||||
if (mf->v3) {
|
||||
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
|
||||
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
|
||||
int new_matnr = mf->mat_nr+1;
|
||||
|
||||
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
|
||||
glEnd();
|
||||
|
||||
setMaterial(matnr=new_matnr);
|
||||
|
||||
glShadeModel(shademodel=new_shademodel);
|
||||
glBegin(glmode=new_glmode);
|
||||
}
|
||||
|
||||
if (shademodel==GL_FLAT)
|
||||
glNormal3fv(&nors[i*3]);
|
||||
|
||||
PASSVERT(mf->v1);
|
||||
PASSVERT(mf->v2);
|
||||
PASSVERT(mf->v3);
|
||||
if (mf->v4)
|
||||
PASSVERT(mf->v4);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
#undef PASSVERT
|
||||
}
|
||||
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
int i, lmode;
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
if (vcols2) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
} else {
|
||||
useTwoSided = 0;
|
||||
}
|
||||
|
||||
#define PASSVERT(vidx, fidx) { \
|
||||
unsigned char *col= &colbase[fidx*4]; \
|
||||
glColor3ub(col[3], col[2], col[1]); \
|
||||
glVertex3fv(dlm->mvert[(vidx)].co); \
|
||||
}
|
||||
|
||||
glBegin(lmode= GL_QUADS);
|
||||
for (i=0; i<dlm->totface; i++) {
|
||||
MFace *mf= &dlm->mface[i];
|
||||
|
||||
if (mf->v3) {
|
||||
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
|
||||
unsigned char *colbase= &vcols1[i*16];
|
||||
|
||||
if (nmode!=lmode) {
|
||||
glEnd();
|
||||
glBegin(lmode= nmode);
|
||||
}
|
||||
|
||||
PASSVERT(mf->v1, 0);
|
||||
PASSVERT(mf->v2, 1);
|
||||
PASSVERT(mf->v3, 2);
|
||||
if (mf->v4)
|
||||
PASSVERT(mf->v4, 3);
|
||||
|
||||
if (useTwoSided) {
|
||||
unsigned char *colbase= &vcols2[i*16];
|
||||
|
||||
if (mf->v4)
|
||||
PASSVERT(mf->v4, 3);
|
||||
PASSVERT(mf->v3, 2);
|
||||
PASSVERT(mf->v2, 1);
|
||||
PASSVERT(mf->v1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
if (vcols2)
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
#undef PASSVERT
|
||||
}
|
||||
static void ssDM_drawFacesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol)
|
||||
{
|
||||
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
||||
DispListMesh *dlm = ssdm->dlm;
|
||||
MFace *mface= dlm->mface;
|
||||
int a;
|
||||
|
||||
for(a=0; a<dlm->totface; a++, mface++) {
|
||||
if(mface->v3) {
|
||||
if (useColor) {
|
||||
glColor4ubv((dlm->editface[a]->f & SELECT)?selCol:baseCol);
|
||||
}
|
||||
|
||||
glBegin(mface->v4?GL_QUADS:GL_TRIANGLES);
|
||||
glVertex3fv(dlm->mvert[mface->v1].co);
|
||||
glVertex3fv(dlm->mvert[mface->v2].co);
|
||||
glVertex3fv(dlm->mvert[mface->v3].co);
|
||||
if (mface->v4) glVertex3fv(dlm->mvert[mface->v4].co);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static DerivedMesh *getSSDerivedMesh(EditMesh *em, DispListMesh *dlm, float *nors)
|
||||
{
|
||||
SSDerivedMesh *ssdm = MEM_mallocN(sizeof(*ssdm), "dm");
|
||||
|
||||
ssdm->dm.drawVerts = ssDM_drawVerts;
|
||||
ssdm->dm.drawMappedVertsEM = ssDM_drawMappedVertsEM;
|
||||
|
||||
ssdm->dm.drawEdges = ssDM_drawEdges;
|
||||
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
|
||||
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
|
||||
ssdm->dm.drawMappedEdgesEM = ssDM_drawMappedEdgesEM;
|
||||
|
||||
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
|
||||
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
|
||||
ssdm->dm.drawFacesEM = ssDM_drawFacesEM;
|
||||
|
||||
ssdm->dm.release = MEM_freeN;
|
||||
|
||||
ssdm->dlm = dlm;
|
||||
ssdm->em = em;
|
||||
ssdm->nors = nors;
|
||||
|
||||
return (DerivedMesh*) ssdm;
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
static void build_mesh_data(Object *ob)
|
||||
{
|
||||
Mesh *me = ob->data;
|
||||
|
||||
if(ob->disp.first==NULL) {
|
||||
if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
|
||||
else if(ob->parent && ob->parent->type==OB_LATTICE) makeDispList(ob);
|
||||
else if(ob->hooks.first) makeDispList(ob);
|
||||
else if(ob->softflag & 0x01) makeDispList(ob);
|
||||
else if(ob->effect.first) {
|
||||
Effect *eff= ob->effect.first;
|
||||
if(eff->type==EFF_WAVE) makeDispList(ob);
|
||||
}
|
||||
}
|
||||
if(me->disp.first==NULL && mesh_uses_displist(me)) {
|
||||
makeDispList(ob);
|
||||
}
|
||||
|
||||
if(!me->disp.first || !((DispList*) me->disp.first)->nors) {
|
||||
addnormalsDispList(ob, &me->disp);
|
||||
}
|
||||
}
|
||||
|
||||
DerivedMesh *mesh_get_derived(Object *ob)
|
||||
{
|
||||
Mesh *me= ob->data;
|
||||
|
||||
if (mesh_uses_displist(me)) {
|
||||
DispList *dl;
|
||||
|
||||
build_mesh_data(ob);
|
||||
dl= find_displist(&me->disp, DL_MESH);
|
||||
|
||||
if(G.obedit && me==G.obedit->data) {
|
||||
return getSSDerivedMesh(G.editMesh, dl->mesh, dl->nors);
|
||||
} else {
|
||||
return getSSDerivedMesh(NULL, dl->mesh, dl->nors);
|
||||
}
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
DerivedMesh *mesh_get_base_derived(Object *ob)
|
||||
{
|
||||
Mesh *me= ob->data;
|
||||
|
||||
/* Build's extverts, nors */
|
||||
build_mesh_data(ob);
|
||||
|
||||
if (G.obedit && me==G.obedit->data) {
|
||||
return getEditMeshDerivedMesh(G.editMesh);
|
||||
} else {
|
||||
DispList *meDL = me->disp.first;
|
||||
DispList *dl = find_displist(&ob->disp, DL_VERTS);
|
||||
return getMeshDerivedMesh(ob, dl?dl->verts:NULL, meDL?meDL->nors:NULL);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user