== Sequencer ==
Make glow-effect IPO driven (boost is multiplied by IPO-value).
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@@ -2485,7 +2485,7 @@ static void do_glow_effect_byte(Sequence *seq, float facf0, float facf1,
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GlowVars *glow = (GlowVars *)seq->effectdata;
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struct RenderData *rd = &G.scene->r;
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RVIsolateHighlights_byte(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost, glow->fClamp);
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RVIsolateHighlights_byte(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost * facf0, glow->fClamp);
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RVBlurBitmap2_byte (outbuf, x, y, glow->dDist * (rd->size / 100.0f),glow->dQuality);
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if (!glow->bNoComp)
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RVAddBitmaps_byte (inbuf , outbuf, outbuf, x, y);
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@@ -2500,7 +2500,7 @@ static void do_glow_effect_float(Sequence *seq, float facf0, float facf1,
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GlowVars *glow = (GlowVars *)seq->effectdata;
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struct RenderData *rd = &G.scene->r;
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RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost, glow->fClamp);
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RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost * facf0, glow->fClamp);
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RVBlurBitmap2_float (outbuf, x, y, glow->dDist * (rd->size / 100.0f),glow->dQuality);
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if (!glow->bNoComp)
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RVAddBitmaps_float (inbuf , outbuf, outbuf, x, y);
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