Fix #116403: Workbench: Broken overlays with clipping planes
Workbench only outputs depth when overlays are enabled, but some overlay passes can be rendered even with overlays disabled. Pull Request: https://projects.blender.org/blender/blender/pulls/116441
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@@ -152,7 +152,10 @@ void SceneState::init(Object *camera_ob /*=nullptr*/)
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reset_taa = true;
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}
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if (assign_if_different(overlays_enabled, v3d && !(v3d->flag2 & V3D_HIDE_OVERLAYS))) {
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bool _overlays_enabled = v3d && !(v3d->flag2 & V3D_HIDE_OVERLAYS);
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/* Some overlay passes can be rendered even with overlays disabled (See #116424). */
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_overlays_enabled = _overlays_enabled || new_clip_state & DRW_STATE_CLIP_PLANES;
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if (assign_if_different(overlays_enabled, _overlays_enabled)) {
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/* Reset TAA when enabling overlays, since we won't have valid sample0 depth textures.
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* (See #113741) */
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reset_taa = true;
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