Nodes: Further tweaks to add menu for shaders
* Move Shader before Displacement * Organize Shader submenu by mix/add, surface and volume * Alphabetically order Color submenu * Move Script into utilities Pull Request: https://projects.blender.org/blender/blender/pulls/147212
This commit is contained in:
committed by
Brecht Van Lommel
parent
b1045fb1fe
commit
83595a41bb
@@ -179,6 +179,13 @@ class NODE_MT_shader_node_shader_base(node_add_menu.NodeMenu):
|
||||
layout,
|
||||
"ShaderNodeAddShader",
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeMixShader",
|
||||
)
|
||||
|
||||
layout.separator()
|
||||
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeBackground",
|
||||
@@ -218,10 +225,6 @@ class NODE_MT_shader_node_shader_base(node_add_menu.NodeMenu):
|
||||
"ShaderNodeBsdfMetallic",
|
||||
poll=object_shader_nodes_poll(context),
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeMixShader",
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeBsdfPrincipled",
|
||||
@@ -232,10 +235,6 @@ class NODE_MT_shader_node_shader_base(node_add_menu.NodeMenu):
|
||||
"ShaderNodeBsdfHairPrincipled",
|
||||
poll=object_not_eevee_shader_nodes_poll(context),
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeVolumePrincipled"
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeBsdfRayPortal",
|
||||
@@ -276,6 +275,13 @@ class NODE_MT_shader_node_shader_base(node_add_menu.NodeMenu):
|
||||
"ShaderNodeBsdfTransparent",
|
||||
poll=object_shader_nodes_poll(context),
|
||||
)
|
||||
|
||||
layout.separator()
|
||||
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeVolumePrincipled"
|
||||
)
|
||||
self.node_operator(
|
||||
layout,
|
||||
"ShaderNodeVolumeAbsorption",
|
||||
@@ -300,15 +306,15 @@ class NODE_MT_shader_node_color_base(node_add_menu.NodeMenu):
|
||||
|
||||
layout.separator()
|
||||
self.node_operator(layout, "ShaderNodeBlackbody")
|
||||
self.node_operator(layout, "ShaderNodeWavelength")
|
||||
self.node_operator(layout, "ShaderNodeValToRGB")
|
||||
self.node_operator(layout, "ShaderNodeBrightContrast")
|
||||
self.node_operator(layout, "ShaderNodeValToRGB")
|
||||
self.node_operator(layout, "ShaderNodeGamma")
|
||||
self.node_operator(layout, "ShaderNodeHueSaturation")
|
||||
self.node_operator(layout, "ShaderNodeInvert")
|
||||
self.node_operator(layout, "ShaderNodeLightFalloff")
|
||||
self.node_operator(layout, "ShaderNodeRGBCurve")
|
||||
self.color_mix_node(context, layout)
|
||||
self.node_operator(layout, "ShaderNodeRGBCurve")
|
||||
self.node_operator(layout, "ShaderNodeWavelength")
|
||||
layout.separator()
|
||||
self.node_operator(layout, "ShaderNodeCombineColor")
|
||||
self.node_operator(layout, "ShaderNodeSeparateColor")
|
||||
@@ -387,17 +393,6 @@ class NODE_MT_shader_node_math_base(node_add_menu.NodeMenu):
|
||||
self.draw_assets_for_catalog(layout, self.menu_path)
|
||||
|
||||
|
||||
class NODE_MT_shader_node_script_base(node_add_menu.NodeMenu):
|
||||
bl_label = "Script"
|
||||
|
||||
def draw(self, _context):
|
||||
layout = self.layout
|
||||
|
||||
self.node_operator(layout, "ShaderNodeScript")
|
||||
|
||||
self.draw_assets_for_catalog(layout, self.bl_label)
|
||||
|
||||
|
||||
class NODE_MT_shader_node_displacement_base(node_add_menu.NodeMenu):
|
||||
bl_label = "Displacement"
|
||||
|
||||
@@ -429,6 +424,9 @@ class NODE_MT_shader_node_utilities_base(node_add_menu.NodeMenu):
|
||||
self.node_operator(layout, "NodeSeparateBundle")
|
||||
layout.separator()
|
||||
self.node_operator(layout, "GeometryNodeMenuSwitch")
|
||||
if cycles_shader_nodes_poll(context):
|
||||
layout.separator()
|
||||
self.node_operator(layout, "ShaderNodeScript")
|
||||
|
||||
self.draw_assets_for_catalog(layout, self.bl_label)
|
||||
|
||||
@@ -447,15 +445,14 @@ class NODE_MT_shader_node_all_base(node_add_menu.NodeMenu):
|
||||
self.draw_menu(layout, "Input")
|
||||
self.draw_menu(layout, "Output")
|
||||
layout.separator()
|
||||
self.draw_menu(layout, "Displacement")
|
||||
# Do not order this alphabetically, we are matching the order in the output node.
|
||||
self.draw_menu(layout, "Shader")
|
||||
self.draw_menu(layout, "Displacement")
|
||||
layout.separator()
|
||||
self.draw_menu(layout, "Color")
|
||||
self.draw_menu(layout, "Texture")
|
||||
self.draw_menu(layout, "Utilities")
|
||||
layout.separator()
|
||||
self.draw_menu(layout, "Script")
|
||||
layout.separator()
|
||||
self.draw_root_assets(layout)
|
||||
layout.separator()
|
||||
self.draw_menu(layout, "Group")
|
||||
@@ -472,7 +469,6 @@ add_menus = {
|
||||
"NODE_MT_category_shader_displacement": NODE_MT_shader_node_displacement_base,
|
||||
"NODE_MT_category_shader_vector": NODE_MT_shader_node_vector_base,
|
||||
"NODE_MT_category_shader_math": NODE_MT_shader_node_math_base,
|
||||
"NODE_MT_category_shader_script": NODE_MT_shader_node_script_base,
|
||||
"NODE_MT_category_shader_utilities": NODE_MT_shader_node_utilities_base,
|
||||
"NODE_MT_shader_node_add_all": NODE_MT_shader_node_all_base,
|
||||
}
|
||||
@@ -493,7 +489,6 @@ swap_menus = {
|
||||
"NODE_MT_shader_node_displacement_swap": NODE_MT_shader_node_displacement_base,
|
||||
"NODE_MT_shader_node_vector_swap": NODE_MT_shader_node_vector_base,
|
||||
"NODE_MT_shader_node_math_swap": NODE_MT_shader_node_math_base,
|
||||
"NODE_MT_shader_node_script_swap": NODE_MT_shader_node_script_base,
|
||||
"NODE_MT_shader_node_utilities_swap": NODE_MT_shader_node_utilities_base,
|
||||
"NODE_MT_shader_node_swap_all": NODE_MT_shader_node_all_base,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user