Fix #27951: armature edit mode transform panel shows "nothing selected" even

when something is selected.
This commit is contained in:
Brecht Van Lommel
2011-07-13 11:52:37 +00:00
parent cf485cd963
commit 83ca561b62

View File

@@ -966,13 +966,13 @@ static void v3d_editarmature_buts(uiLayout *layout, Object *ob)
ebone= arm->act_edbone;
if (!ebone || (ebone->layer & arm->layer)==0)
if (!ebone || (ebone->layer & arm->layer)==0) {
uiItemL(col, "Nothing selected", ICON_NONE);
return;
}
// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &eboneptr);
col= uiLayoutColumn(layout, 0);
uiItemR(col, &eboneptr, "head", 0, "Head", ICON_NONE);
if (ebone->parent && ebone->flag & BONE_CONNECTED ) {
@@ -1256,7 +1256,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
if(ob==obedit) {
if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, ob);
if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob);
else if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob);
else v3d_editvertex_buts(col, v3d, ob, lim);
}
else if(ob->mode & OB_MODE_POSE) {