Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2024-06-06 11:35:00 +10:00
parent 0f5e816a7d
commit 846f86d1ad
2 changed files with 2 additions and 2 deletions

View File

@@ -280,7 +280,7 @@ static void extract_edituv_lines_subdiv_mesh(const MeshRenderData &mr,
const bool sync_selection,
GPUIndexBufBuilder &builder)
{
/* NOTE: #subdiv_loop_edge_index already has the origindex layer baked in. */
/* NOTE: #subdiv_loop_edge_index already has the #CD_ORIGINDEX layer baked in. */
const Span<int> subdiv_loop_edge_index(
static_cast<const int *>(GPU_vertbuf_get_data(*subdiv_cache.edges_orig_index)),
subdiv_cache.num_subdiv_loops);

View File

@@ -54,7 +54,7 @@ struct Cache;
* \todo Get rid of one of the arrays mentioned above to avoid the situation with evaluated
* positions, original positions, and then a third copy that's just there because of historical
* reasons. This would involve removing access to positions and normals from the PBVH structure,
* which should only be concerned with splitting geometry into spacially contiguous chunks.
* which should only be concerned with splitting geometry into spatially contiguous chunks.
*/
/**