Cleanup: spelling in comments
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@@ -280,7 +280,7 @@ static void extract_edituv_lines_subdiv_mesh(const MeshRenderData &mr,
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const bool sync_selection,
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GPUIndexBufBuilder &builder)
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{
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/* NOTE: #subdiv_loop_edge_index already has the origindex layer baked in. */
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/* NOTE: #subdiv_loop_edge_index already has the #CD_ORIGINDEX layer baked in. */
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const Span<int> subdiv_loop_edge_index(
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static_cast<const int *>(GPU_vertbuf_get_data(*subdiv_cache.edges_orig_index)),
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subdiv_cache.num_subdiv_loops);
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@@ -54,7 +54,7 @@ struct Cache;
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* \todo Get rid of one of the arrays mentioned above to avoid the situation with evaluated
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* positions, original positions, and then a third copy that's just there because of historical
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* reasons. This would involve removing access to positions and normals from the PBVH structure,
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* which should only be concerned with splitting geometry into spacially contiguous chunks.
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* which should only be concerned with splitting geometry into spatially contiguous chunks.
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*/
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/**
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