removing unused dna

This commit is contained in:
Campbell Barton
2007-07-30 13:26:22 +00:00
parent 655fb548aa
commit 848ea23d84
5 changed files with 2 additions and 27 deletions

View File

@@ -221,7 +221,6 @@ void free_object(Object *ob)
MEM_freeN(ob->pose);
}
free_effects(&ob->effect);
BLI_freelistN(&ob->network);
free_properties(&ob->prop);
object_free_modifiers(ob);
@@ -921,8 +920,6 @@ Object *copy_object(Object *ob)
BLI_addtail(&obn->modifiers, nmd);
}
obn->network.first= obn->network.last= 0;
BPY_copy_scriptlink(&ob->scriptlink);
copy_properties(&obn->prop, &ob->prop);

View File

@@ -2549,9 +2549,7 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
direct_link_customdata(fd, &mesh->edata, mesh->pv ? mesh->pv->totedge : mesh->totedge);
direct_link_customdata(fd, &mesh->fdata, mesh->pv ? mesh->pv->totface : mesh->totface);
mesh->bb= NULL;
mesh->oc= 0;
mesh->mselect= NULL;
mesh->bb= mesh->mselect = NULL;
/* Multires data */
mesh->mr= newdataadr(fd, mesh->mr);

View File

@@ -71,9 +71,6 @@ typedef struct Mesh {
struct MSticky *msticky;
struct Mesh *texcomesh;
struct MSelect *mselect;
struct OcInfo *oc; /* not written in file - TODO remove this! */
void *sumohandle; /* this is not used anywhere anymore - TODO remove this too (Campbell)*/
struct CustomData vdata, edata, fdata;

View File

@@ -69,21 +69,6 @@ typedef struct BoundBox {
/* boundbox flag */
#define OB_BB_DISABLED 1
/* OcInfo and LBuf structs are for the Enji gameengine
* These structs are not needed anymore, both should be removed */
typedef struct OcInfo {
float dvec[3];
float size[3];
} OcInfo;
typedef struct LBuf {
short tot, max;
int pad;
struct Object **ob;
} LBuf;
typedef struct Object {
ID id;
@@ -103,7 +88,6 @@ typedef struct Object {
ListBase constraintChannels;
ListBase effect;
ListBase network; /* This is not used anywhere - TODO, should be removed (Campbell)*/
ListBase disp;
ListBase defbase;
ListBase modifiers; /* list of ModifierData structures */

View File

@@ -422,9 +422,8 @@ typedef struct Scene {
short use_nodes;
struct bNodeTree *nodetree;
void *ed;
void *ed; /* sequence editor data is allocated here */
struct Radio *radio;
void *sumohandle; /* TODO - remove this, its not ued anywhere (Campbell) */
struct GameFraming framing;