Cleanup: Indentation
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@@ -1126,8 +1126,8 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
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/* blend into canvas */
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for (a = 0; a < tot; a++) {
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ED_imapaint_dirty_region(s->image, s->canvas,
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region[a].destx, region[a].desty,
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region[a].width, region[a].height, true);
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region[a].destx, region[a].desty,
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region[a].width, region[a].height, true);
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if (s->do_masking) {
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/* masking, find original pixels tiles from undo buffer to composite over */
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