MSVC6 projects for happy GE compiling

This commit is contained in:
Jens Ole Wund
2006-01-11 09:13:59 +00:00
parent c012b94ca4
commit 85e8dd5c05
2 changed files with 98 additions and 6 deletions

View File

@@ -159,10 +159,6 @@ SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h
# End Source File
# Begin Source File
SOURCE=.\NarrowPhaseCollision\CollisionMargin.h
# End Source File
# Begin Source File
SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.cpp
# End Source File
# Begin Source File
@@ -203,6 +199,14 @@ SOURCE=.\NarrowPhaseCollision\GjkPairDetector.h
# End Source File
# Begin Source File
SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.cpp
# End Source File
# Begin Source File
SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.h
# End Source File
# Begin Source File
SOURCE=.\NarrowPhaseCollision\ManifoldPoint.h
# End Source File
# Begin Source File
@@ -307,6 +311,18 @@ SOURCE=.\CollisionShapes\BoxShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\BvhTriangleMeshShape.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\BvhTriangleMeshShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\CollisionMargin.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\CollisionShape.cpp
# End Source File
# Begin Source File
@@ -339,6 +355,14 @@ SOURCE=.\CollisionShapes\ConvexShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\ConvexTriangleCallback.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\CylinderShape.cpp
# End Source File
# Begin Source File
@@ -347,6 +371,14 @@ SOURCE=.\CollisionShapes\CylinderShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\EmptyShape.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\EmptyShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\MinkowskiSumShape.cpp
# End Source File
# Begin Source File
@@ -363,6 +395,14 @@ SOURCE=.\CollisionShapes\MultiSphereShape.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\OptimizedBvh.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\OptimizedBvh.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\PolyhedralConvexShape.cpp
# End Source File
# Begin Source File
@@ -395,10 +435,22 @@ SOURCE=.\CollisionShapes\StridingMeshInterface.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\TriangleCallback.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\TriangleCallback.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\TriangleIndexVertexArray.cpp
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\TriangleIndexVertexArray.h
# End Source File
# Begin Source File
SOURCE=.\CollisionShapes\TriangleMesh.cpp
# End Source File
# Begin Source File

View File

@@ -45,7 +45,7 @@ RSC=rc.exe
MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine/Rasterizer/RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -70,7 +70,7 @@ LIB32=link.exe -lib
MTL=midl.exe
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine/Rasterizer/RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -267,6 +267,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp
# End Group
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp
# End Source File
# Begin Source File
@@ -303,6 +319,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp
# End Source File
# Begin Source File
@@ -515,6 +535,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h
# End Group
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h
# End Source File
# Begin Source File
@@ -563,6 +599,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h
# End Source File
# Begin Source File