Fix: GPU: Missing include breaking shader tests
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@@ -4,6 +4,8 @@
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#pragma once
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#include "gpu_shader_math_base_lib.glsl"
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/* WORKAROUND: to guard against double include in EEVEE. */
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#ifndef GPU_SHADER_MATH_FAST_LIB_GLSL
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# define GPU_SHADER_MATH_FAST_LIB_GLSL
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