Add back text color for legacy drawing
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@@ -936,10 +936,12 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write)
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glDepthMask(GL_FALSE);
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}
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const int font_id = BLF_default();
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for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) {
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if (vos->sco[0] != IS_CLIPPED) {
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if (col_pack_prev != vos->col.pack) {
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//glColor3ubv(vos->col.ub);
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BLF_color3ubv(font_id, vos->col.ub);
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col_pack_prev = vos->col.pack;
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}
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