UI: Add Hide to Properties NavBar Item Context Menu

Add an item to hide the NavBar to the Context Menu for the items on the
NavBar.

Pull Request: https://projects.blender.org/blender/blender/pulls/138786
This commit is contained in:
Harley Acheson
2025-05-13 00:57:10 +02:00
committed by Harley Acheson
parent 8fdaa555e8
commit 87dcf4907a
3 changed files with 11 additions and 5 deletions

View File

@@ -26,6 +26,7 @@ struct uiLayout;
blender::Vector<eSpaceButtons_Context> ED_buttons_tabs_list(const SpaceProperties *sbuts,
bool apply_filter = true);
void ED_buttons_visible_tabs_menu(bContext *C, uiLayout *layout, void * /*arg*/);
void ED_buttons_navbar_menu(bContext *C, uiLayout *layout, void * /*arg*/);
bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, int index);
void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value);

View File

@@ -1357,11 +1357,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
layout, IFACE_("Header"), ICON_NONE, ED_screens_header_tools_menu_create, nullptr);
}
else if (region->regiontype == RGN_TYPE_NAV_BAR) {
uiItemMenuF(layout,
IFACE_("Navigation Bar"),
ICON_NONE,
ED_screens_region_flip_menu_create,
nullptr);
uiItemMenuF(layout, IFACE_("Navigation Bar"), ICON_NONE, ED_buttons_navbar_menu, nullptr);
const ScrArea *area = CTX_wm_area(C);
if (area && area->spacetype == SPACE_PROPERTIES) {
uiItemMenuF(

View File

@@ -28,6 +28,8 @@
#include "BKE_screen.hh"
#include "BKE_shader_fx.h"
#include "BLT_translation.hh"
#include "ED_buttons.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
@@ -195,6 +197,13 @@ void ED_buttons_visible_tabs_menu(bContext *C, uiLayout *layout, void * /*arg*/)
}
}
void ED_buttons_navbar_menu(bContext *C, uiLayout *layout, void * /*arg*/)
{
ED_screens_region_flip_menu_create(C, layout, nullptr);
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
layout->op("SCREEN_OT_region_toggle", IFACE_("Hide"), ICON_NONE);
}
blender::Vector<eSpaceButtons_Context> ED_buttons_tabs_list(const SpaceProperties *sbuts,
bool apply_filter)
{