Animation: Fix crash in versioning code when pose bones are not in sync with Armature data.
Pull Request: https://projects.blender.org/blender/blender/pulls/144210
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committed by
Bastien Montagne
parent
859431727d
commit
87ec9fc4a7
@@ -35,6 +35,7 @@
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#include "BLI_sys_types.h"
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#include "BKE_animsys.h"
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#include "BKE_armature.hh"
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#include "BKE_attribute_legacy_convert.hh"
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#include "BKE_colortools.hh"
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#include "BKE_curves.hh"
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@@ -1588,9 +1589,10 @@ void do_versions_after_linking_500(FileData *fd, Main *bmain)
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if (!MAIN_VERSION_FILE_ATLEAST(bmain, 500, 54)) {
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LISTBASE_FOREACH (Object *, object, &bmain->objects) {
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if (object->type != OB_ARMATURE) {
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if (object->type != OB_ARMATURE || !object->data) {
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continue;
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}
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BKE_pose_rebuild(nullptr, object, static_cast<bArmature *>(object->data), false);
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LISTBASE_FOREACH (bPoseChannel *, pose_bone, &object->pose->chanbase) {
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if (pose_bone->bone->flag & BONE_HIDDEN_P) {
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pose_bone->drawflag |= PCHAN_DRAW_HIDDEN;
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