== Sculpt ==

Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings

* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel

TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
This commit is contained in:
Nicholas Bishop
2010-07-27 16:09:02 +00:00
parent 78e5a29990
commit 88dcfbaee9
4 changed files with 221 additions and 10 deletions

View File

@@ -859,6 +859,7 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel):
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=False, text="")
col.operator("brush.reset")
elif context.texture_paint_object:
col.prop(brush, "imagepaint_tool", expand=False, text="")
elif context.vertex_paint_object or context.weight_paint_object:

View File

@@ -44,6 +44,8 @@ struct Brush *copy_brush(struct Brush *brush);
void make_local_brush(struct Brush *brush);
void free_brush(struct Brush *brush);
void brush_reset_sculpt(struct Brush *brush);
/* image icon function */
struct ImBuf *get_brush_icon(struct Brush *brush);

View File

@@ -62,25 +62,22 @@
#include "RE_render_ext.h" /* externtex */
#include "RE_shader_ext.h"
/* Datablock add/copy/free/make_local */
Brush *add_brush(const char *name)
static void brush_set_defaults(Brush *brush)
{
Brush *brush;
brush= alloc_libblock(&G.main->brush, ID_BR, name);
brush->blend = 0;
brush->flag = 0;
/* BRUSH SCULPT TOOL SETTINGS */
brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */
brush->size= 35; /* radius of the brush in pixels */
brush->alpha= 0.5f; /* brush strength/intensity probably variable should be renamed? */
brush->autosmooth_factor= 0.0f;
brush->crease_pinch_factor= 0.5f;
brush->sculpt_plane = SCULPT_DISP_DIR_VIEW;
brush->sculpt_plane = SCULPT_DISP_DIR_AREA;
brush->plane_offset= 0.0f; /* how far above or below the plane that is found by averaging the faces */
brush->plane_trim= 0.5f;
brush->clone.alpha= 0.5f;
brush->normal_weight= 0.0f;
brush->flag |= BRUSH_ALPHA_PRESSURE;
/* BRUSH PAINT TOOL SETTINGS */
brush->rgb[0]= 1.0f; /* default rgb color of the brush when painting - white */
@@ -102,6 +99,7 @@ Brush *add_brush(const char *name)
default_mtex(&brush->mtex);
brush->texture_sample_bias= 0; /* value to added to texture samples */
brush->texture_overlay_alpha= 33;
/* brush appearance */
@@ -112,6 +110,19 @@ Brush *add_brush(const char *name)
brush->sub_col[0]= 0.39; /* subtract mode color is light blue */
brush->sub_col[1]= 0.39;
brush->sub_col[2]= 1.00;
}
/* Datablock add/copy/free/make_local */
Brush *add_brush(const char *name)
{
Brush *brush;
brush= alloc_libblock(&G.main->brush, ID_BR, name);
brush_set_defaults(brush);
brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */
/* the default alpha falloff curve */
brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
@@ -212,6 +223,175 @@ void make_local_brush(Brush *brush)
}
}
void brush_debug_print_state(Brush *br)
{
Brush def;
/* create a fake brush and set it to the defaults */
memset(&def, 0, sizeof(Brush));
brush_set_defaults(&def);
#define BR_TEST(field, t) \
if(br->field != def.field) \
printf("br->" #field " = %" #t ";\n", br->field)
#define BR_TEST_FLAG(_f) \
if((br->flag & _f) && !(def.flag & _f)) \
printf("br->flag |= " #_f ";\n"); \
else if(!(br->flag & _f) && (def.flag & _f)) \
printf("br->flag &= ~" #_f ";\n")
/* print out any non-default brush state */
BR_TEST(normal_weight, f);
BR_TEST(blend, d);
BR_TEST(size, d);
/* br->flag */
BR_TEST_FLAG(BRUSH_AIRBRUSH);
BR_TEST_FLAG(BRUSH_TORUS);
BR_TEST_FLAG(BRUSH_ALPHA_PRESSURE);
BR_TEST_FLAG(BRUSH_SIZE_PRESSURE);
BR_TEST_FLAG(BRUSH_JITTER_PRESSURE);
BR_TEST_FLAG(BRUSH_SPACING_PRESSURE);
BR_TEST_FLAG(BRUSH_FIXED_TEX);
BR_TEST_FLAG(BRUSH_RAKE);
BR_TEST_FLAG(BRUSH_ANCHORED);
BR_TEST_FLAG(BRUSH_DIR_IN);
BR_TEST_FLAG(BRUSH_SPACE);
BR_TEST_FLAG(BRUSH_SMOOTH_STROKE);
BR_TEST_FLAG(BRUSH_PERSISTENT);
BR_TEST_FLAG(BRUSH_ACCUMULATE);
BR_TEST_FLAG(BRUSH_LOCK_ALPHA);
BR_TEST_FLAG(BRUSH_ORIGINAL_NORMAL);
BR_TEST_FLAG(BRUSH_OFFSET_PRESSURE);
BR_TEST_FLAG(BRUSH_SPACE_ATTEN);
BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE);
BR_TEST_FLAG(BRUSH_LOCK_SIZE);
BR_TEST_FLAG(BRUSH_TEXTURE_OVERLAY);
BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE);
BR_TEST_FLAG(BRUSH_RESTORE_MESH);
BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE);
BR_TEST_FLAG(BRUSH_RANDOM_ROTATION);
BR_TEST_FLAG(BRUSH_PLANE_TRIM);
BR_TEST_FLAG(BRUSH_FRONTFACE);
BR_TEST_FLAG(BRUSH_CUSTOM_ICON);
BR_TEST(jitter, f);
BR_TEST(spacing, d);
BR_TEST(smooth_stroke_radius, d);
BR_TEST(smooth_stroke_factor, f);
BR_TEST(rate, f);
BR_TEST(alpha, f);
BR_TEST(sculpt_plane, d);
BR_TEST(plane_offset, f);
BR_TEST(autosmooth_factor, f);
BR_TEST(crease_pinch_factor, f);
BR_TEST(plane_trim, f);
BR_TEST(texture_sample_bias, f);
BR_TEST(texture_overlay_alpha, d);
BR_TEST(add_col[0], f);
BR_TEST(add_col[1], f);
BR_TEST(add_col[2], f);
BR_TEST(sub_col[0], f);
BR_TEST(sub_col[1], f);
BR_TEST(sub_col[2], f);
printf("\n");
#undef BR_TEST
#undef BR_TEST_FLAG
}
void brush_reset_sculpt(Brush *br)
{
/* enable this to see any non-default
settings used by a brush:
brush_debug_print_state(br);
*/
brush_set_defaults(br);
brush_curve_preset(br, CURVE_PRESET_SMOOTH);
switch(br->sculpt_tool) {
case SCULPT_TOOL_CLAY:
br->flag |= BRUSH_FRONTFACE;
break;
case SCULPT_TOOL_CREASE:
br->flag |= BRUSH_DIR_IN;
br->alpha = 0.25;
break;
case SCULPT_TOOL_FILL:
br->add_col[1] = 1;
br->sub_col[0] = 0.25;
br->sub_col[1] = 1;
break;
case SCULPT_TOOL_FLATTEN:
br->add_col[1] = 1;
br->sub_col[0] = 0.25;
br->sub_col[1] = 1;
break;
case SCULPT_TOOL_INFLATE:
br->add_col[0] = 0.750000;
br->add_col[1] = 0.750000;
br->add_col[2] = 0.750000;
br->sub_col[0] = 0.250000;
br->sub_col[1] = 0.250000;
br->sub_col[2] = 0.250000;
break;
case SCULPT_TOOL_NUDGE:
br->add_col[0] = 0.250000;
br->add_col[1] = 1.000000;
br->add_col[2] = 0.250000;
break;
case SCULPT_TOOL_PINCH:
br->add_col[0] = 0.750000;
br->add_col[1] = 0.750000;
br->add_col[2] = 0.750000;
br->sub_col[0] = 0.250000;
br->sub_col[1] = 0.250000;
br->sub_col[2] = 0.250000;
break;
case SCULPT_TOOL_SCRAPE:
br->add_col[1] = 1.000000;
br->sub_col[0] = 0.250000;
br->sub_col[1] = 1.000000;
break;
case SCULPT_TOOL_ROTATE:
break;
case SCULPT_TOOL_SMOOTH:
br->flag &= ~BRUSH_SPACE_ATTEN;
br->spacing = 5;
br->add_col[0] = 0.750000;
br->add_col[1] = 0.750000;
br->add_col[2] = 0.750000;
break;
case SCULPT_TOOL_GRAB:
case SCULPT_TOOL_SNAKE_HOOK:
case SCULPT_TOOL_THUMB:
br->size = 75;
br->flag &= ~BRUSH_ALPHA_PRESSURE;
br->flag &= ~BRUSH_SPACE;
br->flag &= ~BRUSH_SPACE_ATTEN;
br->add_col[0] = 0.250000;
br->add_col[1] = 1.000000;
br->add_col[2] = 0.250000;
break;
default:
break;
}
}
/* Library Operations */
int brush_set_nr(Brush **current_brush, int nr, const char *name)

View File

@@ -154,6 +154,35 @@ void PAINT_OT_vertex_color_set(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int brush_reset_exec(bContext *C, wmOperator *op)
{
Paint *paint = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(paint);
Object *ob = CTX_data_active_object(C);
if(!ob) return OPERATOR_CANCELLED;
if(ob->mode & OB_MODE_SCULPT)
brush_reset_sculpt(brush);
/* TODO: other modes */
return OPERATOR_FINISHED;
}
void BRUSH_OT_reset(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Reset Brush";
ot->description= "Return brush to defaults based on current tool";
ot->idname= "BRUSH_OT_reset";
/* api callbacks */
ot->exec= brush_reset_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/**************************** registration **********************************/
void ED_operatortypes_paint(void)
@@ -162,7 +191,7 @@ void ED_operatortypes_paint(void)
WM_operatortype_append(BRUSH_OT_add);
WM_operatortype_append(BRUSH_OT_scale_size);
WM_operatortype_append(BRUSH_OT_curve_preset);
WM_operatortype_append(BRUSH_OT_reset);
/* image */
WM_operatortype_append(PAINT_OT_texture_paint_toggle);
@@ -175,7 +204,6 @@ void ED_operatortypes_paint(void)
WM_operatortype_append(PAINT_OT_project_image);
WM_operatortype_append(PAINT_OT_image_from_view);
/* weight */
WM_operatortype_append(PAINT_OT_weight_paint_toggle);
WM_operatortype_append(PAINT_OT_weight_paint_radial_control);