[#22212] edit problem with translate manipulator
Missing a matrix normalization (objects scaled in object mode would have the bug).
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@@ -524,6 +524,7 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
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if (t->flag & T_EDIT) {
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float obmat[3][3];
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copy_m3_m4(obmat, t->scene->obedit->obmat);
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normalize_m3(obmat);
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setConstraint(t, obmat, mode, text);
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}
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else {
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