EEVEE: Avoid automatic printf injection in debug build
Fixes a crash in debug build when closing blender.
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@@ -36,18 +36,9 @@ vec3 debug_random_color(int v)
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void debug_tile_print(ShadowTileData tile, ivec4 tile_coord)
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{
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#if 0
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/* Should be printf, but out current printf injection is based on string detection and doesn't
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* check preprocessor directives. */
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print f("Tile (%u, %u) in Tilemap %u: page(%u, %u, %u), cache_index %u",
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tile_coord.x,
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tile_coord.y,
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tile_coord.z,
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tile.page.x,
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tile.page.y,
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tile.page.z,
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tile.cache_index);
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#endif
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/* Printf injection is based on string literal detection. Comment it out unless needed. */
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/* printf("Tile (%u, %u) in Tilemap %u: page(%u, %u, %u), cache_index %u", tile_coord.x,
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* tile_coord.y, tile_coord.z, tile.page.x, tile.page.y, tile.page.z, tile.cache_index); */
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}
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vec3 debug_tile_state_color(ShadowTileData tile)
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