pass args as vectors to opengl functions where possible.

This commit is contained in:
Campbell Barton
2011-11-26 05:10:53 +00:00
parent 6736576f6d
commit 8ab167d33d
4 changed files with 25 additions and 35 deletions

View File

@@ -107,7 +107,7 @@ static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thick
if (totpoints == 1) {
/* draw point */
glBegin(GL_POINTS);
glVertex2f(points->x, points->y);
glVertex2iv(&points->x);
glEnd();
}
else if (sflag & GP_STROKE_ERASER) {
@@ -132,18 +132,15 @@ static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thick
glBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
pt--;
glVertex2f(pt->x, pt->y);
pt++;
}
if (i != 0) glVertex2iv(&(pt - 1)->x);
/* now the point we want... */
glVertex2f(pt->x, pt->y);
glVertex2iv(&pt->x);
oldpressure = pt->pressure;
}
else
glVertex2f(pt->x, pt->y);
glVertex2iv(&pt->x);
}
glEnd();
@@ -162,7 +159,7 @@ static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short dfl
/* draw point */
if (sflag & GP_STROKE_3DSPACE) {
glBegin(GL_POINTS);
glVertex3f(points->x, points->y, points->z);
glVertex3fv(&points->x);
glEnd();
}
else {
@@ -228,18 +225,16 @@ static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thicknes
glBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
pt--;
glVertex3f(pt->x, pt->y, pt->z);
pt++;
}
if (i != 0) glVertex3fv(&(pt - 1)->x);
/* now the point we want... */
glVertex3f(pt->x, pt->y, pt->z);
glVertex3fv(&pt->x);
oldpressure = pt->pressure;
}
else
glVertex3f(pt->x, pt->y, pt->z);
else {
glVertex3fv(&pt->x);
}
}
glEnd();
@@ -247,7 +242,7 @@ static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thicknes
if (debug) {
glBegin(GL_POINTS);
for (i=0, pt=points; i < totpoints && pt; i++, pt++)
glVertex3f(pt->x, pt->y, pt->z);
glVertex3fv(&pt->x);
glEnd();
}
}
@@ -461,7 +456,7 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness_s
glBegin(GL_POINTS);
for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
if (sflag & GP_STROKE_2DSPACE) {
glVertex2f(pt->x, pt->y);
glVertex2fv(&pt->x);
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x= (float)((pt->x * winx) + offsx);

View File

@@ -331,8 +331,7 @@ static short gp_stroke_addpoint (tGPsdata *p, const int mval[2], float pressure)
pt= (tGPspoint *)(gpd->sbuffer);
/* store settings */
pt->x= mval[0];
pt->y= mval[1];
copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* increment buffer size */
@@ -345,8 +344,7 @@ static short gp_stroke_addpoint (tGPsdata *p, const int mval[2], float pressure)
pt= ((tGPspoint *)(gpd->sbuffer) + 1);
/* store settings */
pt->x= mval[0];
pt->y= mval[1];
copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* if this is just the second point we've added, increment the buffer size
@@ -369,8 +367,7 @@ static short gp_stroke_addpoint (tGPsdata *p, const int mval[2], float pressure)
pt= ((tGPspoint *)(gpd->sbuffer) + gpd->sbuffer_size);
/* store settings */
pt->x= mval[0];
pt->y= mval[1];
copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* increment counters */
@@ -387,8 +384,7 @@ static short gp_stroke_addpoint (tGPsdata *p, const int mval[2], float pressure)
pt= (tGPspoint *)(gpd->sbuffer);
/* store settings */
pt->x= mval[0];
pt->y= mval[1];
copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* if there's stroke for this poly line session add (or replace last) point
@@ -475,9 +471,8 @@ static void gp_stroke_smooth (tGPsdata *p)
/* second pass: apply smoothed coordinates */
for (i=0, spc=smoothArray; i < gpd->sbuffer_size; i++, spc++) {
tGPspoint *pc= (((tGPspoint *)gpd->sbuffer) + i);
pc->x = spc->x;
pc->y = spc->y;
copy_v2_v2_int(&pc->x, &spc->x);
}
/* free temp array */
@@ -653,7 +648,7 @@ static void gp_stroke_newfrombuffer (tGPsdata *p)
depth_arr= MEM_mallocN(sizeof(float) * gpd->sbuffer_size, "depth_points");
for (i=0, ptc=gpd->sbuffer; i < gpd->sbuffer_size; i++, ptc++, pt++) {
mval[0]= ptc->x; mval[1]= ptc->y;
copy_v2_v2_int(mval, &ptc->x);
if ((ED_view3d_autodist_depth(p->ar, mval, depth_margin, depth_arr+i) == 0) &&
(i && (ED_view3d_autodist_depth_seg(p->ar, mval, mval_prev, depth_margin + 1, depth_arr+i) == 0))

View File

@@ -1579,7 +1579,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
glBegin(GL_LINE_STRIP);
for(a= 0; a<reconstruction->camnr; a++, camera++) {
glVertex3f(camera->mat[3][0], camera->mat[3][1], camera->mat[3][2]);
glVertex3fv(camera->mat[3]);
}
glEnd();

View File

@@ -258,9 +258,9 @@ static void draw_filled_lasso(wmGesture *gt)
glColor4f(1.0, 1.0, 1.0, 0.05);
glBegin(GL_TRIANGLES);
for (efa = fillfacebase.first; efa; efa=efa->next) {
glVertex2f(efa->v1->co[0], efa->v1->co[1]);
glVertex2f(efa->v2->co[0], efa->v2->co[1]);
glVertex2f(efa->v3->co[0], efa->v3->co[1]);
glVertex2fv(efa->v1->co);
glVertex2fv(efa->v2->co);
glVertex2fv(efa->v3->co);
}
glEnd();
glDisable(GL_BLEND);