Cleanup: add braces
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@@ -313,10 +313,12 @@ static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip,
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BLI_addtail(&clip->runtime.gputextures, tex);
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}
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if (textarget == GL_TEXTURE_2D)
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if (textarget == GL_TEXTURE_2D) {
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return &tex->gputexture[TEXTARGET_TEXTURE_2D];
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else if (textarget == GL_TEXTURE_CUBE_MAP)
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}
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else if (textarget == GL_TEXTURE_CUBE_MAP) {
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return &tex->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
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}
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return NULL;
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}
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@@ -381,8 +381,9 @@ static Mesh *doMirrorOnAxis(MirrorModifierData *mmd,
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for (j = mp->loopstart; j < mp->loopstart + mp->totloop; j++) {
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int mirrorj = mpmirror->loopstart;
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if (j > mp->loopstart)
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if (j > mp->loopstart) {
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mirrorj += mpmirror->totloop - (j - mp->loopstart);
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}
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copy_v3_v3(loop_normals[mirrorj], loop_normals[j]);
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loop_normals[mirrorj][axis] = -loop_normals[j][axis];
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BKE_lnor_space_custom_normal_to_data(
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