2.5 - Clear Constraints Operators

Added some operators to clear all constraints on the active object or the selected bones.
This commit is contained in:
Joshua Leung
2009-07-19 07:20:21 +00:00
parent 388af9d827
commit 8ced84eec9
5 changed files with 74 additions and 62 deletions

View File

@@ -640,38 +640,6 @@ void pose_clear_IK(Scene *scene)
BIF_undo_push("Remove IK constraint(s)");
}
void pose_clear_constraints(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
Object *ob= OBACT;
bArmature *arm= ob->data;
bPoseChannel *pchan;
/* paranoia checks */
if(!ob && !ob->pose) return;
if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return;
if(pose_has_protected_selected(ob, 0, 1))
return;
if(okee("Remove Constraints")==0) return;
/* find active */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(arm->layer & pchan->bone->layer) {
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
free_constraints(&pchan->constraints);
pchan->constflag= 0;
}
}
}
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations
BIF_undo_push("Remove Constraint(s)");
}
void pose_copy_menu(Scene *scene)
{

View File

@@ -519,28 +519,6 @@ void add_constraint (Scene *scene, View3D *v3d, short only_IK)
}
/* Remove all constraints from the active object */
void ob_clear_constraints (Scene *scene)
{
Object *ob= OBACT;
/* paranoia checks */
if ((ob==NULL) || (ob==scene->obedit) || (ob->flag & OB_POSEMODE))
return;
/* get user permission */
if (okee("Clear Constraints")==0)
return;
/* do freeing */
free_constraints(&ob->constraints);
/* do updates */
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
BIF_undo_push("Clear Constraint(s)");
}
/* ------------- Constraint Sanity Testing ------------------- */
/* checks validity of object pointers, and NULLs,
@@ -1006,7 +984,71 @@ void CONSTRAINT_OT_move_up (wmOperatorType *ot)
/***************************** OPERATORS ****************************/
/************************ add constraint operator *********************/
/************************ remove constraint operators *********************/
static int pose_constraints_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
/* free constraints for all selected bones */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans)
{
free_constraints(&pchan->constraints);
}
CTX_DATA_END;
/* do updates */
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE|ND_CONSTRAINT|NA_REMOVED, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_constraints_clear(wmOperatorType *ot)
{
/* identifiers */
//ot->name = "Clear Constraints";
ot->idname= "POSE_OT_constraints_clear";
ot->description= "Clear all the constraints for the selected bones.";
/* callbacks */
//ot->invoke= WM_menu_confirm; // XXX do we want confirmations on these things anymore?
ot->exec= pose_constraints_clear_exec;
ot->poll= ED_operator_posemode; // XXX - do we want to ensure there are selected bones too?
}
static int object_constraints_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
/* do freeing */
// TODO: we should free constraints for all selected objects instead (to be more consistent with bones)
free_constraints(&ob->constraints);
/* do updates */
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_REMOVED, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_constraints_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Constraints";
ot->idname= "OBJECT_OT_constraints_clear";
ot->description= "Clear all the constraints for the active Object only.";
/* callbacks */
//ot->invoke= WM_menu_confirm; // XXX do we want confirmations on these things anymore?
ot->exec= object_constraints_clear_exec;
ot->poll= ED_operator_object_active;
}
/************************ add constraint operators *********************/
static int constraint_add_exec(bContext *C, wmOperator *op, ListBase *list)
{
@@ -1071,7 +1113,7 @@ static int constraint_add_exec(bContext *C, wmOperator *op, ListBase *list)
else
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_ADDED, ob);
return OPERATOR_FINISHED;
}

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@@ -103,6 +103,10 @@ void OBJECT_OT_modifier_mdef_bind(struct wmOperatorType *ot);
/* editconstraint.c */
void OBJECT_OT_constraint_add(struct wmOperatorType *ot);
void POSE_OT_constraint_add(struct wmOperatorType *ot);
void OBJECT_OT_constraints_clear(struct wmOperatorType *ot);
void POSE_OT_constraints_clear(struct wmOperatorType *ot);
void CONSTRAINT_OT_delete(struct wmOperatorType *ot);
void CONSTRAINT_OT_move_up(struct wmOperatorType *ot);

View File

@@ -113,6 +113,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_constraint_add);
WM_operatortype_append(POSE_OT_constraint_add);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);

View File

@@ -1978,12 +1978,8 @@ static void view3d_edit_object_trackmenu(bContext *C, uiLayout *layout, void *ar
static void view3d_edit_object_constraintsmenu(bContext *C, uiLayout *layout, void *arg_unused)
{
#if 0
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add Constraint...|Ctrl Alt C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
add_constraint(0);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Constraints", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
ob_clear_constraints();
#endif
uiItemO(layout, NULL, 0, "OBJECT_OT_constraint_add"); // XXX it'd be better to have the version which sets links...
uiItemO(layout, NULL, 0, "OBJECT_OT_constraints_clear");
}
static void view3d_edit_object_showhidemenu(bContext *C, uiLayout *layout, void *arg_unused)