UV unwrap: decrease ABF minimum angle, I couldn't find cases where it needs to
be this high, and give better results lower, especially with tesselated ngons.
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@@ -2297,7 +2297,7 @@ static void p_abf_setup_system(PAbfSystem *sys)
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for (i = 0; i < sys->ninterior; i++)
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sys->lambdaLength[i] = 1.0;
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sys->minangle = 7.5 * M_PI / 180.0;
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sys->minangle = 1.0 * M_PI / 180.0;
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sys->maxangle = (float)M_PI - sys->minangle;
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}
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