UI: Fix widget shader on certain compiler.
There was a crash with Intel(R) HD Graphics 4000.
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@@ -1,4 +1,4 @@
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#define BIT_RANGE(x) ((1u << x) - 1u)
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#define BIT_RANGE(x) uint((1 << x) - 1)
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/* 2 bits for corner */
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/* Attention! Not the same order as in UI_interface.h!
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@@ -7,11 +7,11 @@
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#define BOTTOM_RIGHT 1u
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#define TOP_RIGHT 2u
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#define TOP_LEFT 3u
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#define CNR_FLAG_RANGE BIT_RANGE(2u)
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#define CNR_FLAG_RANGE BIT_RANGE(2)
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/* 4bits for corner id */
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#define CORNER_VEC_OFS 2u
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#define CORNER_VEC_RANGE BIT_RANGE(4u)
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#define CORNER_VEC_RANGE BIT_RANGE(4)
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const vec2 cornervec[36] = vec2[36](
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vec2(0.0, 1.0), vec2(0.02, 0.805), vec2(0.067, 0.617), vec2(0.169, 0.45), vec2(0.293, 0.293), vec2(0.45, 0.169), vec2(0.617, 0.076), vec2(0.805, 0.02), vec2(1.0, 0.0),
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vec2(-1.0, 0.0), vec2(-0.805, 0.02), vec2(-0.617, 0.067), vec2(-0.45, 0.169), vec2(-0.293, 0.293), vec2(-0.169, 0.45), vec2(-0.076, 0.617), vec2(-0.02, 0.805), vec2(0.0, 1.0),
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@@ -19,7 +19,7 @@ const vec2 cornervec[36] = vec2[36](
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vec2(1.0, 0.0), vec2(0.805, -0.02), vec2(0.617, -0.067), vec2(0.45, -0.169), vec2(0.293, -0.293), vec2(0.169, -0.45), vec2(0.076, -0.617), vec2(0.02, -0.805), vec2(0.0, -1.0)
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);
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#define INNER_FLAG (1u << 10u) /* is inner vert */
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#define INNER_FLAG uint(1 << 10) /* is inner vert */
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uniform mat4 ModelViewProjectionMatrix;
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