UI: Fix widget shader on certain compiler.

There was a crash with Intel(R) HD Graphics 4000.
This commit is contained in:
Germano
2018-04-09 14:07:32 -03:00
parent 4a656f5d16
commit 8d9a5d5062

View File

@@ -1,4 +1,4 @@
#define BIT_RANGE(x) ((1u << x) - 1u)
#define BIT_RANGE(x) uint((1 << x) - 1)
/* 2 bits for corner */
/* Attention! Not the same order as in UI_interface.h!
@@ -7,11 +7,11 @@
#define BOTTOM_RIGHT 1u
#define TOP_RIGHT 2u
#define TOP_LEFT 3u
#define CNR_FLAG_RANGE BIT_RANGE(2u)
#define CNR_FLAG_RANGE BIT_RANGE(2)
/* 4bits for corner id */
#define CORNER_VEC_OFS 2u
#define CORNER_VEC_RANGE BIT_RANGE(4u)
#define CORNER_VEC_RANGE BIT_RANGE(4)
const vec2 cornervec[36] = vec2[36](
vec2(0.0, 1.0), vec2(0.02, 0.805), vec2(0.067, 0.617), vec2(0.169, 0.45), vec2(0.293, 0.293), vec2(0.45, 0.169), vec2(0.617, 0.076), vec2(0.805, 0.02), vec2(1.0, 0.0),
vec2(-1.0, 0.0), vec2(-0.805, 0.02), vec2(-0.617, 0.067), vec2(-0.45, 0.169), vec2(-0.293, 0.293), vec2(-0.169, 0.45), vec2(-0.076, 0.617), vec2(-0.02, 0.805), vec2(0.0, 1.0),
@@ -19,7 +19,7 @@ const vec2 cornervec[36] = vec2[36](
vec2(1.0, 0.0), vec2(0.805, -0.02), vec2(0.617, -0.067), vec2(0.45, -0.169), vec2(0.293, -0.293), vec2(0.169, -0.45), vec2(0.076, -0.617), vec2(0.02, -0.805), vec2(0.0, -1.0)
);
#define INNER_FLAG (1u << 10u) /* is inner vert */
#define INNER_FLAG uint(1 << 10) /* is inner vert */
uniform mat4 ModelViewProjectionMatrix;