Fix T31605: rotate around selection ignores numpad

This commit is contained in:
Campbell Barton
2014-04-30 02:16:01 +10:00
parent d30988bbf1
commit 8db84225bd

View File

@@ -528,6 +528,54 @@ static void viewops_data_alloc(bContext *C, wmOperator *op)
vod->rv3d = vod->ar->regiondata;
}
static void view3d_orbit_apply_dyn_ofs(
float r_ofs[3], const float dyn_ofs[3],
const float oldquat[4], const float viewquat[4])
{
float q1[4];
conjugate_qt_qt(q1, oldquat);
mul_qt_qtqt(q1, q1, viewquat);
conjugate_qt(q1); /* conj == inv for unit quat */
sub_v3_v3(r_ofs, dyn_ofs);
mul_qt_v3(q1, r_ofs);
add_v3_v3(r_ofs, dyn_ofs);
}
static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
{
static float lastofs[3] = {0, 0, 0};
bool is_set = false;
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
if (ob && (ob->mode & OB_MODE_ALL_PAINT) && (BKE_object_pose_armature_get(ob) == NULL)) {
/* in case of sculpting use last average stroke position as a rotation
* center, in other cases it's not clear what rotation center shall be
* so just rotate around object origin
*/
if (ob->mode & OB_MODE_SCULPT) {
float stroke[3];
ED_sculpt_get_average_stroke(ob, stroke);
copy_v3_v3(lastofs, stroke);
}
else {
copy_v3_v3(lastofs, ob->obmat[3]);
}
is_set = true;
}
else {
/* If there's no selection, lastofs is unmodified and last value since static */
is_set = calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
}
copy_v3_v3(r_dyn_ofs, lastofs);
return is_set;
}
/**
* Calculate the values for #ViewOpsData
*/
@@ -536,7 +584,6 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e
const bool use_orbit_zbuf)
{
ViewOpsData *vod = op->customdata;
static float lastofs[3] = {0, 0, 0};
RegionView3D *rv3d = vod->rv3d;
/* set the view from the camera, if view locking is enabled.
@@ -554,31 +601,12 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e
copy_v3_v3(vod->ofs, rv3d->ofs);
if (use_orbit_select) {
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
vod->use_dyn_ofs = true;
if (ob && (ob->mode & OB_MODE_ALL_PAINT) && (BKE_object_pose_armature_get(ob) == NULL)) {
/* in case of sculpting use last average stroke position as a rotation
* center, in other cases it's not clear what rotation center shall be
* so just rotate around object origin
*/
if (ob->mode & OB_MODE_SCULPT) {
float stroke[3];
ED_sculpt_get_average_stroke(ob, stroke);
copy_v3_v3(lastofs, stroke);
}
else {
copy_v3_v3(lastofs, ob->obmat[3]);
}
}
else {
/* If there's no selection, lastofs is unmodified and last value since static */
calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
}
view3d_orbit_calc_center(C, vod->dyn_ofs);
negate_v3_v3(vod->dyn_ofs, lastofs);
negate_v3(vod->dyn_ofs);
}
else if (use_orbit_zbuf) {
Scene *scene = CTX_data_scene(C);
@@ -752,19 +780,10 @@ void viewrotate_modal_keymap(wmKeyConfig *keyconf)
static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat[4])
{
RegionView3D *rv3d = vod->rv3d;
if (vod->use_dyn_ofs) {
float q1[4];
conjugate_qt_qt(q1, vod->oldquat);
mul_qt_qtqt(q1, q1, viewquat);
conjugate_qt(q1); /* conj == inv for unit quat */
RegionView3D *rv3d = vod->rv3d;
copy_v3_v3(rv3d->ofs, vod->ofs);
sub_v3_v3(rv3d->ofs, vod->dyn_ofs);
mul_qt_v3(q1, rv3d->ofs);
add_v3_v3(rv3d->ofs, vod->dyn_ofs);
view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->dyn_ofs, vod->oldquat, viewquat);
}
}
@@ -3685,10 +3704,12 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float angle = DEG2RADF((float)U.pad_rot_angle);
float quat_mul[4];
float quat_new[4];
float ofs_new[3];
float *ofs_new_pt = NULL;
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
const float zvec[3] = {0.0f, 0.0f, 1.0f};
@@ -3713,8 +3734,24 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
rv3d->view = RV3D_VIEW_USER;
if (U.uiflag & USER_ORBIT_SELECTION) {
float dyn_ofs[3];
view3d_orbit_calc_center(C, dyn_ofs);
negate_v3(dyn_ofs);
copy_v3_v3(ofs_new, rv3d->ofs);
view3d_orbit_apply_dyn_ofs(ofs_new, dyn_ofs, rv3d->viewquat, quat_new);
ofs_new_pt = ofs_new;
/* disable smoothview in this case
* although it works OK, it looks a little odd. */
smooth_viewtx = 0;
}
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
NULL, quat_new, NULL, NULL,
ofs_new_pt, quat_new, NULL, NULL,
smooth_viewtx);
return OPERATOR_FINISHED;