Fix for bug #14411: missing preview render redraw for a few lamp buttons.
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@@ -2900,15 +2900,15 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
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uiBlockSetCol(block, TH_BUT_SETTING1);
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uiDefButS(block, MENU, B_LAMPREDRAW, "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|",
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10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance");
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uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
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uiDefButBitS(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
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}
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uiBlockBeginAlign(block);
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uiBlockSetCol(block, TH_BUT_SETTING1);
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uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only");
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uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light");
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uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
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uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
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uiDefButBitS(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
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uiDefButBitS(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
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uiBlockEndAlign(block);
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uiBlockSetCol(block, TH_AUTO);
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