Fix Cycles viewport render fully restarting after undo
With the optimized undo datablock pointers remain the same, so Cycles can now update just the parts that changed.
This commit is contained in:
@@ -8137,19 +8137,6 @@ static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map,
|
||||
|
||||
v3d->camera = restore_pointer_by_name(id_map, (ID *)v3d->camera, USER_REAL);
|
||||
v3d->ob_center = restore_pointer_by_name(id_map, (ID *)v3d->ob_center, USER_REAL);
|
||||
|
||||
/* Free render engines for now. */
|
||||
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
|
||||
&sl->regionbase;
|
||||
for (region = regionbase->first; region; region = region->next) {
|
||||
if (region->regiontype == RGN_TYPE_WINDOW) {
|
||||
RegionView3D *rv3d = region->regiondata;
|
||||
if (rv3d && rv3d->render_engine) {
|
||||
RE_engine_free(rv3d->render_engine);
|
||||
rv3d->render_engine = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sl->spacetype == SPACE_GRAPH) {
|
||||
SpaceGraph *sipo = (SpaceGraph *)sl;
|
||||
|
||||
Reference in New Issue
Block a user