Color management: fix missed color management settings for new created scenes
- Initialize color management settings if creating new scene - Copy settings from active scene if creating with copying settings or if using other copy/link object settings This also should fix issue with Export UV Layout operator
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@@ -57,6 +57,7 @@
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#include "BKE_anim.h"
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#include "BKE_animsys.h"
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#include "BKE_colortools.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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@@ -132,6 +133,8 @@ Scene *BKE_scene_copy(Scene *sce, int type)
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MEM_freeN(scen->toolsettings);
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}
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else {
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ImageFormatData *im_format, *im_formatn;
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scen = BKE_libblock_copy(&sce->id);
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BLI_duplicatelist(&(scen->base), &(sce->base));
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@@ -166,6 +169,13 @@ Scene *BKE_scene_copy(Scene *sce, int type)
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obase = obase->next;
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base = base->next;
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}
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/* copy color management settings */
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im_format = &sce->r.im_format;
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im_formatn = &scen->r.im_format;
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BKE_color_managed_display_settings_copy(&im_formatn->display_settings, &im_format->display_settings);
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BKE_color_managed_view_settings_copy(&im_formatn->view_settings, &im_format->view_settings);
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}
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/* tool settings */
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@@ -545,6 +555,9 @@ Scene *BKE_scene_add(const char *name)
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sound_create_scene(sce);
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BKE_color_managed_display_settings_init(&sce->r.im_format.display_settings);
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BKE_color_managed_view_settings_init(&sce->r.im_format.view_settings);
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return sce;
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}
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