Cleanup: Animation: Remove pose library UI hint about the new asset shelf UI
Remove the 'Pose Library' panel from the Animation tab, which showed the UI hint and toggle for the new asset shelf. Reporting issue: blender/blender#121779 Co-authored-by: George Mavroeidis <gdmavroeidis@hotmail.com> Pull Request: https://projects.blender.org/blender/blender/pulls/124839
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committed by
Sybren A. Stüvel
parent
3c81984178
commit
8fc617d8e2
@@ -47,7 +47,6 @@ class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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@classmethod
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def draw_context_menu(cls, _context: Context, _asset: AssetRepresentation, layout: UILayout):
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# Make sure these operator properties match those used in `VIEW3D_PT_pose_library_legacy`.
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layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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@@ -65,21 +64,6 @@ class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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layout.operator("asset.open_containing_blend_file")
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class VIEW3D_PT_pose_library_legacy(PoseLibraryPanel, Panel):
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Animation"
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bl_label = "Pose Library"
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def draw(self, _context: Context) -> None:
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layout = self.layout
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layout.label(text="The pose library moved.", icon='INFO')
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sub = layout.column(align=True)
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sub.label(text="Pose assets are now available")
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sub.label(text="in the asset shelf.")
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layout.operator("screen.region_toggle", text="Toggle Asset Shelf").region_type = 'ASSET_SHELF'
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def pose_library_asset_browser_context_menu(self: UIList, context: Context) -> None:
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def is_pose_library_asset_browser() -> bool:
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asset_library_ref = getattr(context, "asset_library_reference", None)
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@@ -97,7 +81,6 @@ def pose_library_asset_browser_context_menu(self: UIList, context: Context) -> N
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layout.separator()
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# Make sure these operator properties match those used in `VIEW3D_PT_pose_library_legacy`.
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layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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@@ -200,7 +183,6 @@ def _on_blendfile_load_post(none, other_none) -> None:
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classes = (
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DOPESHEET_PT_asset_panel,
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VIEW3D_PT_pose_library_legacy,
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ASSETBROWSER_MT_asset,
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VIEW3D_AST_pose_library,
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)
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