In Vertex Select Mode
CTRL-Alt-RMB = Faceloop Select
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@@ -1069,7 +1069,10 @@ static void mouse_mesh_loop(void)
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edgeloop_select(eed, eed->f & SELECT);
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}
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else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
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edgeloop_select(eed, eed->f & SELECT);
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if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
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edgering_select(eed, eed->f & SELECT);
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else if(G.qual & LR_ALTKEY)
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edgeloop_select(eed, eed->f & SELECT);
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}
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/* frontbuffer draw of last selected only */
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