Fix: EEVEE-Next: Broken world diffuse irradiance
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@@ -201,6 +201,9 @@ void IrradianceCache::set_view(View & /*view*/)
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grid.world_to_grid_transposed = float3x4::identity();
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grid.grid_size = int3(1);
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grid.brick_offset = bricks_infos_buf_.size();
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grid.normal_bias = 0.0f;
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grid.view_bias = 0.0f;
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grid.facing_bias = 0.0f;
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grids_infos_buf_[grids_len++] = grid;
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bricks_infos_buf_.append(world_brick_index_);
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