Making new faces (fkey, scanfill etc) didnt create faces with the active material.
Keep the editmesh material and active material in sync
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@@ -986,6 +986,8 @@ void load_editMesh(Scene *scene, Object *ob)
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CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface);
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mesh_update_customdata_pointers(me);
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em->mat_nr= ob->actcol-1;
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/* the vertices, use ->tmp.l as counter */
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eve= em->verts.first;
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a= 0;
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@@ -99,6 +99,8 @@ EnumPropertyItem object_type_items[] = {
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BLI_editVert.h" /* for EditMesh->mat_nr */
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#include "ED_object.h"
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void rna_Object_update(bContext *C, PointerRNA *ptr)
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@@ -404,6 +406,13 @@ static void rna_Object_active_material_index_set(PointerRNA *ptr, int value)
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{
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Object *ob= (Object*)ptr->id.data;
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ob->actcol= value+1;
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if(ob->mode==OB_MODE_EDIT && ob->type==OB_MESH) {
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Mesh *me= ob->data;
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if(me->edit_mesh)
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me->edit_mesh->mat_nr= value;
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}
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}
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static void rna_Object_active_material_index_range(PointerRNA *ptr, int *min, int *max)
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