renamed buttons ui files to properties to match UI name change, needed to update some imports too

This commit is contained in:
Campbell Barton
2009-10-31 19:57:59 +00:00
parent f9b19d54b5
commit 944a8d33fe
27 changed files with 28 additions and 28 deletions

View File

@@ -826,28 +826,28 @@ class PovrayRender(bpy.types.RenderEngine):
bpy.types.register(PovrayRender)
# Use some of the existing buttons.
import buttons_render
buttons_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del buttons_render
import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_render
# Use only a subset of the world panels
import buttons_world
buttons_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
del buttons_world
import properties_world
properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_world
# Example of wrapping every class 'as is'
import buttons_material
for member in dir(buttons_material):
subclass = getattr(buttons_material, member)
import properties_material
for member in dir(properties_material):
subclass = getattr(properties_material, member)
try: subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except: pass
del buttons_material
del properties_material
class RenderButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'

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@@ -1,10 +1,10 @@
import bpy
from buttons_physics_common import point_cache_ui
from buttons_physics_common import effector_weights_ui
from buttons_physics_common import basic_force_field_settings_ui
from buttons_physics_common import basic_force_field_falloff_ui
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
def particle_panel_enabled(context, psys):
return psys.point_cache.baked==False and psys.edited==False and (not context.particle_system_editable)

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@@ -1,8 +1,8 @@
import bpy
from buttons_physics_common import point_cache_ui
from buttons_physics_common import effector_weights_ui
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
def cloth_panel_enabled(md):
return md.point_cache.baked==False

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@@ -1,8 +1,8 @@
import bpy
from buttons_physics_common import basic_force_field_settings_ui
from buttons_physics_common import basic_force_field_falloff_ui
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
class PhysicButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'

View File

@@ -1,8 +1,8 @@
import bpy
from buttons_physics_common import point_cache_ui
from buttons_physics_common import effector_weights_ui
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
class PhysicButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'

View File

@@ -1,8 +1,8 @@
import bpy
from buttons_physics_common import point_cache_ui
from buttons_physics_common import effector_weights_ui
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
def softbody_panel_enabled(md):
return md.point_cache.baked==False