Fix #21594: converting bevel objects to mesh stops displaying them in spacial cases
Mesh's boundbox should be re-calculated after curve->mesh conversion. To avoid troubles with displaying texture space i've used tex_space_mesh() for this.
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@@ -987,6 +987,9 @@ void nurbs_to_mesh(Object *ob)
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me->totcol= cu->totcol;
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me->mat= cu->mat;
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tex_space_mesh(me);
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cu->mat= 0;
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cu->totcol= 0;
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