Preview Render: Disable Unneeded Render Passes
This commit is contained in:
@@ -371,6 +371,10 @@ static Scene *preview_prepare_scene(
|
||||
if (sce) {
|
||||
ViewLayer *view_layer = sce->view_layers.first;
|
||||
|
||||
/* Only enable the combined renderpass */
|
||||
view_layer->passflag = SCE_PASS_COMBINED;
|
||||
view_layer->eevee.render_passes = 0;
|
||||
|
||||
/* this flag tells render to not execute depsgraph or ipos etc */
|
||||
sce->r.scemode |= R_BUTS_PREVIEW;
|
||||
/* set world always back, is used now */
|
||||
|
||||
Reference in New Issue
Block a user