Cleanup: Clarify & reformat comments in StrokeCache
Pull Request: https://projects.blender.org/blender/blender/pulls/137307
This commit is contained in:
@@ -189,8 +189,10 @@ struct StrokeCache {
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float3 last_location_symm = float3(0);
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float stroke_distance = 0.0f;
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/* Used for alternating between deformation in brushes that need to apply different ones to
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* achieve certain effects. */
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/**
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* Used for alternating between deformations in brushes that need to apply different ones to
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* achieve certain effects.
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*/
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int iteration_count = 0;
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/* Original pixel radius with the pressure curve applied for dyntopo detail size */
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@@ -201,7 +203,7 @@ struct StrokeCache {
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bool pen_flip = false;
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/**
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* Whether or not the modifier key that controls inverting brush behavior is active currently.
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* Whether the modifier key that controls inverting brush behavior is active currently.
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* Generally signals a change in behavior for brushes.
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*
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* \see BrushStrokeMode::BRUSH_STROKE_INVERT.
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@@ -219,8 +221,10 @@ struct StrokeCache {
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float normal_weight = 0.0f; /* from brush (with optional override) */
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float2 tilt = float2(0);
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/* Position of the mouse corresponding to the stroke location, modified by the paint_stroke
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* operator according to the stroke type. */
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/**
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* Position of the mouse corresponding to the stroke location, modified by the paint_stroke
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* operator according to the stroke type.
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*/
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float2 mouse = float2(0);
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/* Position of the mouse event in screen space, not modified by the stroke type. */
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float2 mouse_event = float2(0);
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@@ -232,12 +236,13 @@ struct StrokeCache {
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/* The rest is temporary storage that isn't saved as a property */
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bool first_time = false; /* Beginning of stroke may do some things special */
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/* Beginning of stroke may do some things special. */
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bool first_time = false;
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/* from ED_view3d_ob_project_mat_get() */
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/* from ED_view3d_ob_project_mat_get(). */
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float4x4 projection_mat = float4x4::identity();
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/* Clean this up! */
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/* TODO: Clean this up! */
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ViewContext *vc = nullptr;
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const Brush *brush = nullptr;
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@@ -247,35 +252,46 @@ struct StrokeCache {
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float3 old_grab_location = float3(0);
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float3 orig_grab_location = float3(0);
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/* screen-space rotation defined by mouse motion */
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/* Screen-space rotation defined by mouse motion. */
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std::optional<math::Quaternion> rake_rotation;
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std::optional<math::Quaternion> rake_rotation_symm;
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SculptRakeData rake_data;
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/* Face Sets */
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/* The face set being painted. */
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int paint_face_set = 0;
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/* Symmetry index between 0 and 7 bit combo 0 is Brush only;
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* 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
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/**
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* Symmetry index between 0 and 7 bit combo.
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*
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* 0 is Brush only; 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ.
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*/
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int symmetry = 0;
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/* The symmetry pass we are currently on between 0 and 7. */
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ePaintSymmetryFlags mirror_symmetry_pass = ePaintSymmetryFlags(0);
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float3 view_normal = float3(0);
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float3 view_normal_symm = float3(0);
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/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
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* sculpt_normal_symm gets updated quickly with the usual symmetry
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* transforms */
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/**
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* The primary direction of influence for a brush stroke.
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*
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* May be unused for some brushes (e.g. Smooth)
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* May be only calculated at the beginning of a stroke (e.g. Grab)
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*
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* Calculated by either #calc_sculpt_normal or #calc_brush_plane.
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*/
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float3 sculpt_normal = float3(0);
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float3 sculpt_normal_symm = float3(0);
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/* Used for area texture mode, local_mat gets calculated by
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/**
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* Used for area texture mode, local_mat gets calculated by
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* calc_brush_local_mat() and used in sculpt_apply_texture().
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* Transforms from model-space coords to local area coords.
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*/
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float4x4 brush_local_mat = float4x4::identity();
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/* The matrix from local area coords to model-space coords is used to calculate the vector
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* displacement in area plane mode. */
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/**
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* The matrix from local area coords to model-space coords is used to calculate the vector
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* displacement in area plane mode.
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*/
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float4x4 brush_local_mat_inv = float4x4::identity();
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/* used to shift the plane around when doing tiled strokes */
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@@ -322,7 +338,7 @@ struct StrokeCache {
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struct {
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/* Angle of the front tilting plane of the brush to simulate clay accumulation. */
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float front_angle;
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/* Stores the last 10 pressure samples to get an stabilized strength and radius variation. */
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/* Stores the last 10 pressure samples to get a stabilized strength and radius variation. */
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std::array<float, 10> pressure_stabilizer;
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int stabilizer_index = 0;
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@@ -365,17 +381,17 @@ struct StrokeCache {
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/* Layer brush */
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Array<float> layer_displacement_factor;
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/* amount to rotate the vertices when using rotate brush */
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/* Amount to rotate the vertices when using rotate brush. */
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float vertex_rotation = 0.0f;
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Dial *dial = nullptr;
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Brush *saved_active_brush = nullptr;
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char saved_mask_brush_tool = 0;
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/* smooth tool copies the size of the current tool */
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/* Smooth tool copies the size of the current tool. */
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int saved_smooth_size = 0;
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/**
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* Whether or not the modifier key that controls smoothing is active currently.
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* Whether the modifier key that controls smoothing is active currently.
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* Generally signals a change in behavior for different brushes.
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*
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* \see BrushStrokeMode::BRUSH_STROKE_SMOOTH.
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@@ -383,7 +399,6 @@ struct StrokeCache {
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bool alt_smooth = false;
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float plane_trim_squared = 0.0f;
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;
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bool supports_gravity = false;
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float3 gravity_direction = float3(0);
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