fix [#32938] The Splash Screen doesn't show up correctly .....
applying window clipping to the splash on startup gave strange/annoying problems.
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@@ -108,7 +108,7 @@ typedef struct uiLayout uiLayout;
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#define UI_BLOCK_REDRAW 2
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#define UI_BLOCK_SEARCH_MENU 4
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#define UI_BLOCK_NUMSELECT 8
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/*#define UI_BLOCK_ENTER_OK 16*/ /*UNUSED*/
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#define UI_BLOCK_NO_WIN_CLIP 16 /* don't apply window clipping */ /* was UI_BLOCK_ENTER_OK */
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#define UI_BLOCK_CLIPBOTTOM 32
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#define UI_BLOCK_CLIPTOP 64
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#define UI_BLOCK_MOVEMOUSE_QUIT 128
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@@ -1548,7 +1548,11 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar)
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static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
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{
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int winx, winy;
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if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
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return;
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}
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wm_window_get_size(window, &winx, &winy);
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if (block->rect.xmin < MENU_SHADOW_SIDE)
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@@ -1320,7 +1320,11 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
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#endif /* WITH_BUILDINFO */
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block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
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uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
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/* note on UI_BLOCK_NO_WIN_CLIP, the window size is not always synchronized
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* with the OS when the splash shows, window clipping in this case gives
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* ugly results and clipping the splash isn't useful anyway, just disable it [#32938] */
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uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_NO_WIN_CLIP);
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but = uiDefBut(block, BUT_IMAGE, 0, "", 0, 10, 501, 282, ibuf, 0.0, 0.0, 0, 0, ""); /* button owns the imbuf now */
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uiButSetFunc(but, wm_block_splash_close, block, NULL);
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