I18n: translate node assets in Add Search menu

Asset nodes got translated in the Add Node menu, but not in the Add
Search menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/107316
This commit is contained in:
Damien Picard
2023-04-25 00:45:05 +02:00
committed by Gitea
parent 9b64abc236
commit 9603c38ab8

View File

@@ -70,17 +70,17 @@ static void search_items_for_asset_metadata(const bNodeTree &node_tree,
}
const AssetRepresentation *asset = ED_asset_handle_get_representation(&asset_handle);
params.add_single_node_item(ED_asset_handle_get_name(&asset_handle),
asset_data.description == nullptr ? "" : asset_data.description,
[asset](const bContext &C, bNodeTree &node_tree, bNode &node) {
Main &bmain = *CTX_data_main(&C);
node.flag &= ~NODE_OPTIONS;
node.id = ED_asset_get_local_id_from_asset_or_append_and_reuse(
&bmain, asset, ID_NT);
id_us_plus(node.id);
BKE_ntree_update_tag_node_property(&node_tree, &node);
DEG_relations_tag_update(&bmain);
});
params.add_single_node_item(
IFACE_(ED_asset_handle_get_name(&asset_handle)),
asset_data.description == nullptr ? "" : IFACE_(asset_data.description),
[asset](const bContext &C, bNodeTree &node_tree, bNode &node) {
Main &bmain = *CTX_data_main(&C);
node.flag &= ~NODE_OPTIONS;
node.id = ED_asset_get_local_id_from_asset_or_append_and_reuse(&bmain, asset, ID_NT);
id_us_plus(node.id);
BKE_ntree_update_tag_node_property(&node_tree, &node);
DEG_relations_tag_update(&bmain);
});
}
static void gather_search_items_for_all_assets(const bContext &C,