Bugfix: loading a .blend (via commandline now) while current config

had more windows, it left the non-active windows empty. The window-match
code is unfinished (need to bring all editors back), for now it just
follows rule to copy active screen in loaded file to other windows.

Also: added time marker icons (wrong location, view2d stuff still)
Also: bug in random green/purple area code, stopped at 10 subwindows :)
This commit is contained in:
Ton Roosendaal
2008-11-27 17:58:46 +00:00
parent d6aff38426
commit 963b1f7f07
3 changed files with 9 additions and 5 deletions

View File

@@ -148,6 +148,8 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
else {
float fac= 0.1*ar->swinid;
fac= fac - (int)fac;
glClearColor(0.5, fac, 1.0f-fac, 0.0);
glClear(GL_COLOR_BUFFER_BIT);

View File

@@ -50,6 +50,7 @@
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_view2d.h"
#include "UI_resources.h"
@@ -104,9 +105,7 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
ICON_MARKER;
}
//BIF_icon_draw(xpos*xscale-5.0, 12.0, icon_id);
glColor3ub(0, 100, 0);
glRectf(xpos*xscale-5.0f, 12.0f, xpos*xscale, 17.0f);
UI_icon_draw(xpos*xscale-5.0, 12.0, icon_id);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);

View File

@@ -75,6 +75,8 @@
#include "BLO_writefile.h"
#include "ED_datafiles.h"
#include "ED_screen.h"
#include "UI_interface.h"
// XXX #include "BPY_extern.h"
@@ -406,9 +408,10 @@ static void wm_window_match_do(bContext *C, ListBase *wmlist)
for(wm= wmlist->first; wm; wm= wm->id.next) {
for(win= wm->windows.first; win; win= win->next) {
win->screen= (bScreen *)find_id("SR", win->screenname);
if(win->screen==NULL)
win->screen= C->screen; /* active screen */
if(win->screen==NULL)
win->screen= ED_screen_duplicate(win, C->screen); /* active screen */
if(win->screen->winid==0)
win->screen->winid= win->winid;
}