Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front)

Use the build modifier to see it sort.
This commit is contained in:
Campbell Barton
2007-02-27 11:15:38 +00:00
parent e3f8c62028
commit 96cfdf991d

View File

@@ -107,6 +107,9 @@ void sort_faces(void);
#include "IMB_imbuf_types.h"
/* from rendercode.c */
#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
/* * ********************** no editmode!!! *********** */
/* join selected meshes into the active mesh, context sensitive
@@ -465,6 +468,22 @@ static int verg_mface(const void *v1, const void *v2)
return 0;
}
/* sort faces on view axis */
static float *face_sort_floats;
static int vert_mface_floats(const void *v1, const void *v2)
{
float x1, x2;
int i1, i2;
i1 = ((int *) v1)[0];
i2 = ((int *) v2)[0];
x1 = face_sort_floats[i1];
x2 = face_sort_floats[i2];
if( x1 > x2 ) return 1;
else if( x1 < x2 ) return -1;
return 0;
}
void sort_faces(void)
{
@@ -472,12 +491,15 @@ void sort_faces(void)
Mesh *me;
CustomDataLayer *layer;
int i, *index;
short event;
if(ob==0) return;
if(!ob) return;
if(G.obedit) return;
if(ob->type!=OB_MESH) return;
if(okee("Sort faces in Z axis")==0) return;
event = pupmenu("Soft Faces by%t|View Axis (back to front)%x1|View Axis (front to back)%x2|Z Axis%x3");
if (event==-1) return;
me= ob->data;
if(me->totface==0) return;
@@ -491,8 +513,43 @@ void sort_faces(void)
/* sort index list instead of faces itself
and apply this permutation to all face layers */
qsort(index, me->totface, sizeof(int), verg_mface);
if (event == 3) {
qsort(index, me->totface, sizeof(int), verg_mface);
} else { /* event is 1 or 2*/
MFace *mf;
float vec[3];
float mat[4][4];
if (!G.vd) return;
Mat4MulMat4(mat, OBACT->obmat, G.vd->viewmat); /* apply the view matrix to the object matrix */
face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totface, "sort faces float");
mf= me->mface;
for(i=0; i<me->totface; i++, mf++) {
/* find the faces center */
VECADD(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
if (mf->v4) {
VECADD(vec, vec, (me->mvert+mf->v3)->co);
VECADD(vec, vec, (me->mvert+mf->v4)->co);
VECMUL(vec, 0.25f);
} else {
VECADD(vec, vec, (me->mvert+mf->v3)->co);
VECMUL(vec, 1.0f/3.0f);
} /* done */
Mat4MulVecfl(mat, vec);
if (event==2)
face_sort_floats[i] = -vec[2]; /* front to back */
else
face_sort_floats[i] = vec[2]; /* back to front */
}
qsort(index, me->totface, sizeof(int), vert_mface_floats);
MEM_freeN(face_sort_floats);
}
for(i = 0; i < me->fdata.totlayer; i++) {
layer = &me->fdata.layers[i];
permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);