UV Image Window:
Brought back the old "image properties" panel, which actually only showed options for real-time textures. Available in pulldown menu as "Real-time Properties".
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@@ -910,7 +910,7 @@ static void image_panel_game_properties(short cntrl) // IMAGE_HANDLER_GAME_PROPE
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block= uiNewBlock(&curarea->uiblocks, "image_panel_game_properties", UI_EMBOSS, UI_HELV, curarea->win);
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uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
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uiSetPanelHandler(IMAGE_HANDLER_GAME_PROPERTIES); // for close and esc
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if(uiNewPanel(curarea, block, "Game Properties", "Image", 10, 10, 318, 204)==0)
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if(uiNewPanel(curarea, block, "Real-time Properties", "Image", 10, 10, 318, 204)==0)
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return;
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if (ibuf) {
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@@ -449,7 +449,11 @@ static void do_image_viewmenu(void *arg, int event)
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case 12: /* composite preview */
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toggle_blockhandler(curarea, IMAGE_HANDLER_PREVIEW, 0);
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scrarea_queue_winredraw(curarea);
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break;
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case 13: /* Realtime Panel... */
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add_blockhandler(curarea, IMAGE_HANDLER_GAME_PROPERTIES, UI_PNL_UNSTOW);
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break;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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@@ -464,6 +468,7 @@ static uiBlock *image_viewmenu(void *arg_unused)
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uiBlockSetButmFunc(block, do_image_viewmenu, NULL);
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Properties...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Real-time Properties...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 13, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Paint Tool...|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Curves Tool...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 11, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Composite Preview...|Shift P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 12, "");
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