One free too many on shading displaylists, causes material-less objects not

to render.
This commit is contained in:
Ton Roosendaal
2004-11-25 16:27:21 +00:00
parent 2ca8c680a7
commit 9928ecc642

View File

@@ -453,8 +453,6 @@ static void initfastshade(void)
Mat4Ortho(R.viewinv);
Mat4Invert(fviewmat, R.viewinv);
init_render_material(&defmaterial);
/* initrendertexture(); */
base= G.scene->base.first;
@@ -510,7 +508,6 @@ void freefastshade()
MEM_freeN(fl);
}
end_render_material(&defmaterial);
}