Fix [#21084] Collada messing up geometry on import and renaming uvlayers

Reported by Michael Williamson

Add support to write the uvlayer name as found in <bind_vertex_input> semantic attribute (Blender
exports in this one too, so reimport goes ok now).

I have created a patch for OpenCOLLADA to be applied against r769, which is needed
for this fix to work: http://code.google.com/p/opencollada/issues/detail?id=117

The Windows OpenCOLLADA updated builds (r769+patches) will be committed after this.

Note: This means that linux and osx users will have to patch OpenCOLLADA themselves, until
it's committed (or in case of OSX the libs updated in lib/darwinXXX).
This commit is contained in:
Nathan Letwory
2010-10-01 19:46:42 +00:00
parent ee84a5b082
commit 99ebe229f6

View File

@@ -1620,13 +1620,6 @@ private:
// allocate UV layers
unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
// for (i = 0; i < totuvset; i++) {
// if (mesh->getUVCoords().getLength(i) == 0) {
// totuvset = 0;
// break;
// }
// }
for (i = 0; i < totuvset; i++) {
if (mesh->getUVCoords().getLength(i) == 0) {
@@ -1636,7 +1629,8 @@ private:
}
for (i = 0; i < totuvset; i++) {
CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface);
COLLADAFW::MeshVertexData::InputInfos *info = mesh->getUVCoords().getInputInfosArray()[i];
CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface, info->mName.c_str());
//this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
}
@@ -1702,7 +1696,7 @@ private:
#else
for (k = 0; k < index_list_array.getCount(); k++) {
int uvset_index = index_list_array[k]->getSetIndex();
// get mtface by face index and uv set index
MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
@@ -1906,8 +1900,16 @@ public:
Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
MTex *color_texture)
{
COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
char *uvname = CustomData_get_layer_name(&me->fdata, CD_MTFACE, ctexture.getSetIndex());
const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
const size_t setindex = ctexture.getSetIndex();
std::string uvname = ctexture.getName();
const CustomData *data = &me->fdata;
int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
CustomDataLayer *cdl = &data->layers[layer_index+setindex];
/* set uvname to bind_vertex_input semantic */
BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
@@ -1924,7 +1926,7 @@ public:
MTex *texture = *it;
if (texture) {
strcpy(texture->uvname, uvname);
BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
if (texture->mapto == MAP_COL) color_texture = texture;
}
}