Code cleanup: use bool flag for direction in clip prefetch

That was nothing really wrong with the old short used for
direction, but that became kinda annoying because of compiler
idiocy which considered direction might have been zero.

Using explicit dual-state flag is more clear anyway.
This commit is contained in:
Sergey Sharybin
2014-01-01 23:23:12 +06:00
parent 2c7b095f2b
commit 9a1585a533

View File

@@ -603,7 +603,10 @@ typedef struct PrefetchQueue {
int initial_frame, current_frame, start_frame, end_frame;
short render_size, render_flag;
short direction;
/* If true prefecthing goes forward in time,
* othwewise it goes backwards in time (starting from current frame).
*/
bool forward;
SpinLock spin;
@@ -707,17 +710,17 @@ static unsigned char *prefetch_thread_next_frame(PrefetchQueue *queue, MovieClip
{
int current_frame;
if (queue->direction > 0) {
if (queue->forward) {
current_frame = prefetch_find_uncached_frame(clip, queue->current_frame + 1, queue->end_frame,
queue->render_size, queue->render_flag, 1);
/* switch direction if read frames from current up to scene end frames */
if (current_frame > queue->end_frame) {
queue->current_frame = queue->initial_frame;
queue->direction = -1;
queue->forward = false;
}
}
if (queue->direction < 0) {
if (!queue->forward) {
current_frame = prefetch_find_uncached_frame(clip, queue->current_frame - 1, queue->start_frame,
queue->render_size, queue->render_flag, -1);
}
@@ -732,7 +735,7 @@ static unsigned char *prefetch_thread_next_frame(PrefetchQueue *queue, MovieClip
queue->current_frame = current_frame;
if (queue->direction > 0) {
if (queue->forward) {
frames_processed = queue->current_frame - queue->initial_frame;
}
else {
@@ -808,7 +811,7 @@ static void start_prefetch_threads(MovieClip *clip, int start_frame, int current
queue.end_frame = end_frame;
queue.render_size = render_size;
queue.render_flag = render_flag;
queue.direction = 1;
queue.forward = 1;
queue.stop = stop;
queue.do_update = do_update;