move to make way for external svn addons
This commit is contained in:
@@ -1,369 +0,0 @@
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# add_mesh_gear.py (c) 2009, 2010 Michel J. Anders (varkenvarken)
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#
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# add gears/cogwheels to the blender 2.50 add->mesh menu
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#
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# tested with the official blender 2.50 alpha 0 32-bit windows
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# also tested with trunk svn 26208 on 32-bit windows
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#
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# blender 1 line description
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"Add Gears (View3D > Add > Mesh > Gears)"
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"""
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What was needed to port it from 2.49 -> 2.50 alpha 0?
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The basic functions that calculate the geometry (verts and faces) are unchanged
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( add_tooth(), add_spoke2(), add_gear() )
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These functions were designed to return lists of tuples (x,y,z) (for the vertices) and
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lists of lists [i,k,l,m] (for the faces). Because the Blender 2.50 API does not provide
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facilties to alter individual elements of the the verts and faces attributes of a mesh
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directly we have to add the calculated vertices and faces in bulk by using the
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mesh.add_geometry(nverts,nedges,nfaces) methodfolowed by
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mesh.verts.foreach_set("co", verts_loc) and mesh.faces.foreach_set("verts_raw", faces).
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Both the foreach_set() methods take flattened lists as arguments, not lists of tuples, so we
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added a simple function to flatten a list of lists or tuples.
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Also, the vertex group API is changed a little bit but the concepts are the same:
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vertexgroup = ob.add_vertex_group('NAME_OF_VERTEXGROUP') # add a vertex group
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for i in vertexgroup_vertex_indices:
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ob.add_vertex_to_group(i, vertexgroup, weight, 'ADD')
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Now for some reason the name does not 'stick' and we have to set it this way:
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vertexgroup.name = 'NAME_OF_VERTEXGROUP'
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Conversion to 2.50 also meant we could simply do away with our crude user interface.
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Just definining the appropriate properties in the AddGear() operator will display the
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properties in the Blender GUI with the added benefit of making it interactive: changing
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a property will redo the AddGear() operator providing the user with instant feedback.
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FInally we had to convert/throw away some print statements to print functions as Blender
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nows uses Python 3.x
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The most puzzling issue was that the built in Python zip() function changed its behavior.
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In 3.x it returns a zip object (that can be iterated over) instead of a list of tuples. This meant
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we could no longer use deepcopy(zip(...)) but had to convert the zip object to a list of tuples
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first.
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The code to actually implement the AddGear() function is mostly copied from add_mesh_torus()
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(distributed with Blender).
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Unresolved issues:
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- removing doubles:
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the code that produces the teeth of the gears produces some duplicate vertices. The original
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script just called remove_doubles() but if we do that in 2.50 we have a problem. To apply
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the bpy.ops.mesh.remove_doubles() operator we have to change to edit mode. The moment
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we do that we loose to possibilty to interactively change the properties. Also changing back
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to object mode raises a strange exception (to investigate). So for now, removing doubles is left
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to the user once satisfied with the chosen setting for a gear,
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- no suitable icon:
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a rather minor point but I reused the torus icon for the add->mesh->gear menu entry as there
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doesn't seem to be a generic mesh icon or a way to add custom icons. Too bad, but as this is
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just eye candy it's no big deal.
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"""
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import bpy
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import Mathutils
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from math import cos, sin, tan, atan, asin, pi,radians as rad
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from copy import deepcopy as dc
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def flatten(alist):
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"Flatten a list of lists or tuples."
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return sum([list(a) for a in alist],[])
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#constants
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faces=[[0,5,6,1],[1,6,7,2],[2,7,8,3],[3,8,9,4],[6,10,11,7],[7,11,12,8],[10,13,14,11],[11,14,15,12]]
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L=16 # number of vertices
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#edgefaces
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ef = [5,6,10,13,14,15,12,8,9]
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ef2 = [i+L for i in ef]
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# in python 3, zip() returns a zip object so we have to force the result into a list of lists to keep
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# deepcopy happy later on in the script.
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efc = [ [i,j,k,l] for i,j,k,l in zip(ef[:-1],ef2[:-1],ef2[1:],ef[1:])]
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vv = [5,6,8,9,21,22,24,25] #vertices in a valley
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tv = [13,14,15,29,30,31] #vertices on a tooth
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spokefaces=((0,1,2,5),(2,3,4,7),(5,2,7,6),(5,6,9,8),(6,7,10,9),(11,8,13,12),(8,9,10,13),(13,10,15,14))
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def add_tooth(a,t,d,r,Ad,De,b,p,rack=0,crown=0.0):
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"""
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private function: calculate the vertex coords for a single side
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section of a gear tooth. returns them as a list of lists.
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"""
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A=[a,a+t/4,a+t/2,a+3*t/4,a+t]
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C=[cos(i) for i in A]
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S=[sin(i) for i in A]
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Ra=r+Ad
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Rd=r-De
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Rb=Rd-b
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#Pressure angle calc
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O =Ad*tan(p)
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p =atan(O/Ra)
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if r<0 : p = -p
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if rack :
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S =[sin(t/4)*I for I in range(-2,3)]
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Sp=[0,sin(-t/4+p),0,sin(t/4-p)]
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v=[(Rb,r*S[I],d) for I in range(5)]
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v.extend([(Rd,r*S[I],d) for I in range(5)])
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v.extend([(r,r*S[I],d) for I in range(1,4)])
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v.extend([(Ra,r*Sp[I],d) for I in range(1,4)])
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else :
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Cp=[0,cos(a+t/4+p),cos(a+t/2),cos(a+3*t/4-p)]
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Sp=[0,sin(a+t/4+p),sin(a+t/2),sin(a+3*t/4-p)]
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v=[(Rb*C[I],Rb*S[I],d) for I in range(5)]
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v.extend([(Rd*C[I],Rd*S[I],d) for I in range(5)])
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v.extend([(r*C[I],r*S[I],d+crown/3) for I in range(1,4)])
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v.extend([(Ra*Cp[I],Ra*Sp[I],d+crown) for I in range(1,4)])
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return v
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def add_spoke2(a,t,d,r,De,b,s,w,l,gap=0,width=19):
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"""
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EXPERIMENTAL private function: calculate the vertex coords for a single side
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section of a gearspoke. returns them as a list of lists.
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"""
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Rd=r-De
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Rb=Rd-b
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Rl=Rb
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v =[]
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ef =[]
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ef2=[]
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sf =[]
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if not gap :
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for N in range(width,1,-2) :
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ef.append(len(v))
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ts = t/4
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tm = a + 2*ts
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te = asin(w/Rb)
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td = te - ts
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t4 = ts+td*(width-N)/(width-3.0)
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A=[tm+(i-int(N/2))*t4 for i in range(N)]
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C=[cos(i) for i in A]
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S=[sin(i) for i in A]
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v.extend([ (Rb*I,Rb*J,d) for (I,J) in zip(C,S)])
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ef2.append(len(v)-1)
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Rb= Rb-s
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n=0
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for N in range(width,3,-2) :
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sf.extend([(i+n,i+1+n,i+2+n,i+N+n) for i in range(0,N-1,2)])
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sf.extend([(i+2+n,i+N+n,i+N+1+n,i+N+2+n) for i in range(0,N-3,2)])
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n = n + N
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return v,ef,ef2,sf
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def add_gear(N,r,Ad,De,b,p,D=1,skew=0,conangle=0,rack=0,crown=0.0, spoke=0,spbevel=0.1,spwidth=0.2,splength=1.0,spresol=9):
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"""
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"""
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worm =0
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if N<5 : (worm,N)=(N,24)
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t =2*pi/N
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if rack: N=1
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p =rad(p)
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conangle=rad(conangle)
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skew =rad(skew)
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scale = (r - 2*D*tan(conangle) )/r
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f =[]
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v =[]
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tg=[] #vertexgroup of top vertices.
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vg=[] #vertexgroup of valley vertices
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M=[0]
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if worm : (M,skew,D)=(range(32),rad(11.25),D/2)
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for W in M:
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fl=W*N*L*2
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l=0 #number of vertices
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for I in range(int(N)):
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a=I*t
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for(s,d,c,first) in ((W*skew,W*2*D-D,1,1),((W+1)*skew,W*2*D+D,scale,0)):
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if worm and I%(int(N)/worm)!=0:
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v.extend(add_tooth(a+s,t,d,r-De,0.0,0.0,b,p))
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else:
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v.extend(add_tooth(a+s,t,d,r*c,Ad*c,De*c,b*c,p,rack,crown))
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if not worm or (W==0 and first) or (W==(len(M)-1) and not first) :
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f.extend([ [j+l+fl for j in i]for i in dc(faces)])
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l += L
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#print (len(f))
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#print (dc(efc))
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f.extend([ [j+I*L*2+fl for j in i] for i in dc(efc)])
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#print (len(f))
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tg.extend([i+I*L*2 for i in tv])
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vg.extend([i+I*L*2 for i in vv])
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# EXPERIMENTAL: add spokes
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if not worm and spoke>0 :
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fl=len(v)
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for I in range(int(N)):
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a=I*t
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s=0 # for test
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if I%spoke==0 :
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for d in (-D,D) :
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(sv,ef,ef2,sf) = add_spoke2(a+s,t,d,r*c,De*c,b*c,spbevel,spwidth,splength,0,spresol)
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v.extend(sv)
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f.extend([ [j+fl for j in i]for i in sf])
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fl += len(sv)
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d1 = fl-len(sv)
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d2 = fl-2*len(sv)
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f.extend([(i+d2,j+d2,j+d1,i+d1) for (i,j) in zip(ef[:-1],ef[1:])])
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f.extend([(i+d2,j+d2,j+d1,i+d1) for (i,j) in zip(ef2[:-1],ef2[1:])])
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else :
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for d in (-D,D) :
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(sv,ef,ef2,sf) = add_spoke2(a+s,t,d,r*c,De*c,b*c,spbevel,spwidth,splength,1,spresol)
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v.extend(sv)
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fl += len(sv)
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d1 = fl-len(sv)
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d2 = fl-2*len(sv)
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#f.extend([(i+d2,i+1+d2,i+1+d1,i+d1) for (i) in (0,1,2,3)])
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#f.extend([(i+d2,i+1+d2,i+1+d1,i+d1) for (i) in (5,6,7,8)])
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return flatten(v), flatten(f), tg, vg
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from bpy.props import *
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class AddGear(bpy.types.Operator):
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'''Add a gear mesh.'''
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bl_idname = "mesh.gear_add"
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bl_label = "Add Gear"
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bl_options = {'REGISTER', 'UNDO'}
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number_of_teeth = IntProperty(name="Number of Teeth",
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description="Number of teeth on the gear",
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default=12,min=4,max=200)
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radius = FloatProperty(name="Radius",
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description="Radius of the gear, negative for crown gear",
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default=1.0, min=-100.0, max=100.0)
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addendum = FloatProperty(name="Addendum",
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description="Addendum, extent of tooth above radius",
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default=0.1, min=0.01, max=100.0)
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dedendum = FloatProperty(name="Dedendum",
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description="Dedendum, extent of tooth below radius",
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default=0.1, min=0.0, max=100.0)
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angle = FloatProperty(name="Pressure Angle",
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description="Pressure angle, skewness of tooth tip (degrees)",
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default=20.0, min=0.0, max=45.0)
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base = FloatProperty(name="Base",
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description="Base, extent of gear below radius",
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default=0.2, min=0.0, max=100.0)
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width = FloatProperty(name="Width",
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description="Width, thickness of gear",
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default=0.2, min=0.05, max=100.0)
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skew = FloatProperty(name="Skewness",
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description="Skew of teeth (degrees)",
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default=0.0, min=-90.0, max=90.0)
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conangle = FloatProperty(name="Conical angle",
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description="Conical angle of gear (degrees)",
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default=0.0, min=0.0, max=90.0)
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crown = FloatProperty(name="Crown",
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description="Inward pointing extend of crown teeth",
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default=0.0, min=0.0, max=100.0)
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def execute(self, context):
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verts_loc, faces, tip_vertices, valley_vertices = add_gear(self.properties.number_of_teeth,
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self.properties.radius,
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self.properties.addendum,
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self.properties.dedendum,
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self.properties.base,
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self.properties.angle,
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self.properties.width,
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skew=self.properties.skew,
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conangle=self.properties.conangle,
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crown=self.properties.crown)
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#print(len(verts_loc)/3,faces)
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mesh = bpy.data.meshes.new("Gear")
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mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
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mesh.verts.foreach_set("co", verts_loc)
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mesh.faces.foreach_set("verts_raw", faces)
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scene = context.scene
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# ugh (to quote the author of add_mesh_torus :-)
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for ob in scene.objects:
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ob.selected = False
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mesh.update()
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ob_new = bpy.data.objects.new('Gear', mesh)
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tipgroup = ob_new.add_vertex_group('Tips')
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# for some reason the name does not 'stick' and we have to set it this way:
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tipgroup.name = 'Tips'
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for i in tip_vertices:
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ob_new.add_vertex_to_group(i, tipgroup, 1.0, 'ADD')
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valleygroup = ob_new.add_vertex_group('Valleys')
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# for some reason the name does not 'stick' and we have to set it this way:
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valleygroup.name = 'Valleys'
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for i in valley_vertices:
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ob_new.add_vertex_to_group(i, valleygroup, 1.0, 'ADD')
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scene.objects.link(ob_new)
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scene.objects.active = ob_new
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ob_new.selected = True
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#print(1,bpy.context.mode)
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#bpy.ops.object.mode_set(mode='EDIT')
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#print(2,bpy.context.mode)
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#bpy.ops.mesh.remove_doubles()
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#print(3,bpy.context.mode)
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# unfortunately the next line wont get us back to object mode but bombs
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#bpy.ops.object.mode_set('OBJECT')
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#print(4,bpy.context.mode)
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ob_new.location = tuple(context.scene.cursor_location)
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return {'FINISHED'}
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# Add to a menu, reuse an icon used elsewhere that happens to have fitting name
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# unfortunately, the icon shown is the one I expected from looking at the
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# blenderbuttons file from the release/datafiles directory
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menu_func = (lambda self, context: self.layout.operator(AddGear.bl_idname,
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text="Gear", icon='GEARS'))
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def register():
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bpy.types.register(AddGear)
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bpy.types.INFO_MT_mesh_add.append(menu_func)
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def unregister():
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bpy.types.unregister(AddGear)
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bpy.types.INFO_MT_mesh_add.remove(menu_func)
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@@ -1,51 +0,0 @@
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# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# blender 1 line description
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||||
"Raw Mesh IO (File > Import/Export > Raw Faces (.raw))"
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
def menu_import(self, context):
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||||
from io_mesh_raw import import_raw
|
||||
self.layout.operator(import_raw.RawImporter.bl_idname, text="Raw Faces (.raw)").path = "*.raw"
|
||||
|
||||
|
||||
def menu_export(self, context):
|
||||
from io_mesh_raw import export_raw
|
||||
default_path = bpy.data.filename.replace(".blend", ".raw")
|
||||
self.layout.operator(export_raw.RawExporter.bl_idname, text="Raw Faces (.raw)").path = default_path
|
||||
|
||||
|
||||
def register():
|
||||
from io_mesh_raw import import_raw, export_raw
|
||||
bpy.types.register(import_raw.RawImporter)
|
||||
bpy.types.register(export_raw.RawExporter)
|
||||
bpy.types.INFO_MT_file_import.append(menu_import)
|
||||
bpy.types.INFO_MT_file_export.append(menu_export)
|
||||
|
||||
def unregister():
|
||||
from io_mesh_raw import import_raw, export_raw
|
||||
bpy.types.unregister(import_raw.RawImporter)
|
||||
bpy.types.unregister(export_raw.RawExporter)
|
||||
bpy.types.INFO_MT_file_import.remove(menu_import)
|
||||
bpy.types.INFO_MT_file_export.remove(menu_export)
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
@@ -1,114 +0,0 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
__author__ = ["Aurel Wildfellner"]
|
||||
__version__ = '0.2'
|
||||
__bpydoc__ = """\
|
||||
This script exports a Mesh to a RAW triangle format file.
|
||||
|
||||
The raw triangle format is very simple; it has no verts or faces lists.
|
||||
It's just a simple ascii text file with the vertices of each triangle
|
||||
listed on each line. In addition, also quads can be exported as a line
|
||||
of 12 values (this was the default before blender 2.5). Now default
|
||||
settings will triangulate the mesh.
|
||||
|
||||
Usage:<br>
|
||||
Execute this script from the "File->Export" menu. You can select
|
||||
whether modifiers should be applied and if the mesh is triangulated.
|
||||
|
||||
"""
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
def faceToTriangles(face):
|
||||
triangles = []
|
||||
if (len(face) == 4): #quad
|
||||
triangles.append( [ face[0], face[1], face[2] ] )
|
||||
triangles.append( [ face[2], face[3], face[0] ] )
|
||||
else:
|
||||
triangles.append(face)
|
||||
|
||||
return triangles
|
||||
|
||||
|
||||
def faceValues(face, mesh, matrix):
|
||||
fv = []
|
||||
for verti in face.verts_raw:
|
||||
fv.append(matrix * mesh.verts[verti].co)
|
||||
return fv
|
||||
|
||||
|
||||
def faceToLine(face):
|
||||
line = ""
|
||||
for v in face:
|
||||
line += str(v[0]) + " " + str(v[1]) + " " + str(v[2]) + " "
|
||||
return line[:-1] + "\n"
|
||||
|
||||
|
||||
def export_raw(path, applyMods, triangulate):
|
||||
faces = []
|
||||
for obj in bpy.context.selected_objects:
|
||||
if obj.type == 'MESH':
|
||||
matrix = obj.matrix
|
||||
|
||||
if (applyMods):
|
||||
me = obj.create_mesh(True, "PREVIEW")
|
||||
else:
|
||||
me = obj.data
|
||||
|
||||
for face in me.faces:
|
||||
fv = faceValues(face, me, matrix)
|
||||
if triangulate:
|
||||
faces.extend(faceToTriangles(fv))
|
||||
else:
|
||||
faces.append(fv)
|
||||
|
||||
# write the faces to a file
|
||||
file = open(path, "w")
|
||||
for face in faces:
|
||||
file.write(faceToLine(face))
|
||||
file.close()
|
||||
|
||||
|
||||
from bpy.props import *
|
||||
|
||||
|
||||
class RawExporter(bpy.types.Operator):
|
||||
'''Save Raw triangle mesh data'''
|
||||
bl_idname = "export_mesh.raw"
|
||||
bl_label = "Export RAW"
|
||||
|
||||
path = StringProperty(name="File Path", description="File path used for exporting the RAW file", maxlen= 1024, default= "")
|
||||
filename = StringProperty(name="File Name", description="Name of the file.")
|
||||
directory = StringProperty(name="Directory", description="Directory of the file.")
|
||||
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
|
||||
|
||||
apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
|
||||
triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
|
||||
|
||||
def execute(self, context):
|
||||
export_raw(self.properties.path, self.properties.apply_modifiers, self.properties.triangulate)
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
# package manages registering
|
||||
@@ -1,142 +0,0 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
__author__ = ["Anthony D'Agostino (Scorpius)", "Aurel Wildfellner"]
|
||||
__version__ = '0.2'
|
||||
__bpydoc__ = """\
|
||||
This script imports Raw Triangle File format files to Blender.
|
||||
|
||||
The raw triangle format is very simple; it has no verts or faces lists.
|
||||
It's just a simple ascii text file with the vertices of each triangle
|
||||
listed on each line. In addition, a line with 12 values will be
|
||||
imported as a quad. This may be in conflict with some other
|
||||
applications, which use a raw format, but this is how it was
|
||||
implemented back in blender 2.42.
|
||||
|
||||
Usage:<br>
|
||||
Execute this script from the "File->Import" menu and choose a Raw file to
|
||||
open.
|
||||
|
||||
Notes:<br>
|
||||
Generates the standard verts and faces lists, but without duplicate
|
||||
verts. Only *exact* duplicates are removed, there is no way to specify a
|
||||
tolerance.
|
||||
"""
|
||||
|
||||
|
||||
|
||||
import bpy
|
||||
|
||||
# move those to a utility modul
|
||||
from import_scene_obj import unpack_face_list, unpack_list # TODO, make generic
|
||||
|
||||
|
||||
def readMesh(filename, objName):
|
||||
file = open(filename, "rb")
|
||||
|
||||
def line_to_face(line):
|
||||
# Each triplet is an xyz float
|
||||
line_split = []
|
||||
try:
|
||||
line_split = list(map(float, line.split()))
|
||||
except:
|
||||
return None
|
||||
|
||||
if len(line_split) == 9: # Tri
|
||||
f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split
|
||||
return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)]
|
||||
elif len(line_split) == 12: # Quad
|
||||
f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split
|
||||
return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)]
|
||||
else:
|
||||
return None
|
||||
|
||||
|
||||
faces = []
|
||||
for line in file.readlines():
|
||||
face = line_to_face(line)
|
||||
if face:
|
||||
faces.append(face)
|
||||
|
||||
file.close()
|
||||
|
||||
# Generate verts and faces lists, without duplicates
|
||||
verts = []
|
||||
coords = {}
|
||||
index = 0
|
||||
|
||||
for f in faces:
|
||||
for i, v in enumerate(f):
|
||||
try:
|
||||
f[i] = coords[v]
|
||||
except:
|
||||
f[i] = coords[v] = index
|
||||
index += 1
|
||||
verts.append(v)
|
||||
|
||||
mesh = bpy.data.meshes.new(objName)
|
||||
mesh.add_geometry(int(len(verts)), 0, int(len(faces)))
|
||||
mesh.verts.foreach_set("co", unpack_list(verts))
|
||||
mesh.faces.foreach_set("verts_raw", unpack_face_list(faces))
|
||||
mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
|
||||
|
||||
return mesh
|
||||
|
||||
|
||||
def addMeshObj(mesh, objName):
|
||||
scn = bpy.context.scene
|
||||
|
||||
for o in scn.objects:
|
||||
o.selected = False
|
||||
|
||||
mesh.update()
|
||||
nobj = bpy.data.objects.new(objName, mesh)
|
||||
scn.objects.link(nobj)
|
||||
nobj.selected = True
|
||||
|
||||
if scn.objects.active == None or scn.objects.active.mode == 'OBJECT':
|
||||
scn.objects.active = nobj
|
||||
|
||||
|
||||
from bpy.props import *
|
||||
|
||||
class RawImporter(bpy.types.Operator):
|
||||
'''Load Raw triangle mesh data'''
|
||||
bl_idname = "import_mesh.raw"
|
||||
bl_label = "Import RAW"
|
||||
|
||||
path = StringProperty(name="File Path", description="File path used for importing the RAW file", maxlen=1024, default="")
|
||||
filename = StringProperty(name="File Name", description="Name of the file.")
|
||||
directory = StringProperty(name="Directory", description="Directory of the file.")
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
#convert the filename to an object name
|
||||
objName = bpy.utils.display_name(self.properties.filename)
|
||||
|
||||
mesh = readMesh(self.properties.path, objName)
|
||||
addMeshObj(mesh, objName)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.add_fileselect(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
# package manages registering
|
||||
Reference in New Issue
Block a user