==scripts==
updated directx8 exporter by Ben Omari
This commit is contained in:
@@ -2,15 +2,13 @@
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""" Registration info for Blender menus:
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Name: 'DirectX(.x)...'
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Blender: 240
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Blender: 241
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Group: 'Export'
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Submenu: 'Export all the scene' export
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Submenu: 'Export selected obj' exportsel
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Tip: 'Export to DirectX text file format format.'
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"""
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__author__ = "Arben (Ben) Omari"
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__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it")
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__version__ = "2.0"
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__version__ = "3.0"
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__bpydoc__ = """\
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This script exports a Blender mesh with armature to DirectX 8's text file
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@@ -20,7 +18,7 @@ Notes:<br>
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Check author's site or the elYsiun forum for a new beta version of the
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DX exporter.
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"""
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# DirectXExporter.py version 2.0
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# DirectXExporter.py version 3.0
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# Copyright (C) 2006 Arben OMARI -- omariarben@everyday.com
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#
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# This program is free software; you can redistribute it and/or modify
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@@ -39,20 +37,196 @@ DX exporter.
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# Grab the latest version here :www.omariben.too.it
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import Blender
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from Blender import Types, Object, NMesh, Material,Armature
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from Blender import Types, Object, NMesh, Material,Armature,Mesh
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from Blender.Mathutils import *
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from Blender import Draw, BGL
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from Blender.BGL import *
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import math
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global mat_flip,index_list,space,bone_list,mat_dict
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global anim,flip_norm,swap_zy,flip_z,speed,ticks
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bone_list =[]
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index_list = []
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mat_dict = {}
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space = 0
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ANIM = 1
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NORMAL = 1
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TEXCOORDS = 1
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TEXTURE = 1
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mat_flip = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1])
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space = 0;flip_z = 1;anim=0;swap_yz=0;flip_norm=0;speed=0;ticks= 25
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toggle_val = 0
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toggle1_val = 0
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toggle2_val = 0
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toggle3_val = 1
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toggle4_val = 0
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anim_tick = Draw.Create(25)
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#***********************************************
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# MAIN
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#***********************************************
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def my_callback(filename):
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if filename.find('.x', -2) <= 0: filename += '.x'
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xexport = xExport(filename)
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xexport.SelectObjs()
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def my_callback_sel(filename):
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if filename.find('.x', -2) <= 0: filename += '.x'
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xexport = xExport(filename)
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xexport.exportSelMesh()
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def event(evt, val):
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if evt == Draw.ESCKEY:
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Draw.Exit()
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return
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def button_event(evt):
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global toggle_val,toggle1_val,toggle2_val,toggle3_val,toggle4_val
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global flip_z,swap_yz,flip_norm,anim,ticks,speed
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arg = __script__['arg']
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if evt == 1:
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toggle_val = 1 - toggle_val
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anim = toggle_val
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Draw.Redraw(1)
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if evt == 2:
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toggle1_val = 1 - toggle1_val
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flip_norm = toggle1_val
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Draw.Redraw(1)
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if evt == 3:
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toggle2_val = 1 - toggle2_val
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swap_yz = toggle2_val
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Draw.Redraw(1)
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if evt == 4:
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toggle3_val = 1 - toggle3_val
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flip_z = toggle3_val
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Draw.Redraw(1)
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if evt == 5:
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toggle4_val = 1 - toggle4_val
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speed = toggle4_val
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Draw.Redraw(1)
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if evt == 6:
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ticks = anim_tick.val
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if evt == 7:
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fname = Blender.sys.makename(ext = ".x")
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Blender.Window.FileSelector(my_callback, "Export DirectX", fname)
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if evt == 8:
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fname = Blender.sys.makename(ext = ".x")
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Blender.Window.FileSelector(my_callback_sel, "Export DirectX", fname)
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if evt == 9:
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Draw.Exit()
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def draw():
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global animsg,flipmsg,swapmsg,anim_tick
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global flip_z,swap_yz,flip_norm,anim,ticks,speed
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glClearColor(0.55,0.6,0.6,1)
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glClear(BGL.GL_COLOR_BUFFER_BIT)
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#external box
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glColor3f(0.2,0.3,0.3)
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rect(10,402,300,382)
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#--
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#glColor3f(0.3,0.4,0.4)
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#rect(11,399,298,398)
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#--
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glColor3f(0.5,0.75,0.65)
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rect(14,398,292,30)
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#--
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glColor3f(0.5,0.75,0.65)
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rect(14,366,292,160)
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#--
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glColor3f(0.5,0.75,0.65)
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rect(14,202,292,60)
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#--
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glColor3f(0.5,0.75,0.65)
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rect(14,138,292,40)
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#--
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glColor3f(0.5,0.75,0.65)
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rect(14,94,292,70)
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glColor3f(0.8,.8,0.6)
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glRasterPos2i(20, 380)
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Draw.Text("DirectX Exporter ",'large')
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Draw.Text("(for Blender 2.41)", 'small')
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#-------Aniamtion toggle---------------------------------------------
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Draw.Toggle("Anim", 1, 20, 330, 55, 20, toggle_val,"export animations")
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if toggle_val :
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anim = 1
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animsg = "animation will be exported"
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else:
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anim = 0
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animsg = "animation will be not exported"
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glRasterPos2i(100,335)
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Draw.Text(animsg)
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#---Flip normals toggle-----------------------------------------------
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Draw.Toggle("Flip norm", 2, 20, 300, 55, 20, toggle1_val,"invert normals")
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if toggle1_val :
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flip_norm = 1
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flipmsg = "flipped normals"
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else:
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flip_norm = 0
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flipmsg = "not flipped normals"
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glRasterPos2i(100,305)
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Draw.Text(flipmsg)
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#------Swap yz toggle----------------------------------------------------------------
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Draw.Toggle("Swap zy", 3, 20, 270, 55, 20, toggle2_val,"swap z,y axis(y up)")
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if toggle2_val :
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swap_yz = 1
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swapmsg = "Y-axis up"
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else:
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swap_yz = 0
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swapmsg = "Z-axis up"
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glRasterPos2i(100,275)
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Draw.Text(swapmsg)
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#------Flip z toggle----------------------------------------------------------------
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Draw.Toggle("Flip z", 4, 20, 240, 55, 20, toggle3_val,"flip z axis")
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if toggle3_val :
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flip_z = 1
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zmsg = "left handed system"
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else:
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flip_z = 0
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zmsg = "right handed system"
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glRasterPos2i(100,245)
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Draw.Text(zmsg)
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#------Speed toggle----------------------------------------------------------------
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Draw.Toggle("Speed", 5, 20, 210, 55, 20, toggle4_val,"Animation speed")
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if toggle4_val :
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speed = 1
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spedmsg = "set speed"
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anim_tick = Draw.Number("", 6,200, 210, 85, 20, anim_tick.val,1,100000,"ticks per second")
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else:
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speed = 0
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spedmsg = ""
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glRasterPos2i(100,215)
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Draw.Text(spedmsg)
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#------Draw Button export----------------------------------------------------------------
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exp_butt = Draw.Button("Export All",7,20, 155, 75, 30, "export all the scene objects")
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sel_butt = Draw.Button("Export Sel",8,120, 155, 75, 30, "export the selected object")
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exit_butt = Draw.Button("Exit",9,220, 155, 75, 30, "exit")
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glRasterPos2i(20,75)
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Draw.Text("(C) 2006 Arben OMARI ")
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glRasterPos2i(20,55)
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Draw.Text("http://www.omariben.too.it")
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glRasterPos2i(20,35)
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Draw.Text("aromar@tin.it")
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def rect(x,y,width,height):
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glBegin(GL_LINE_LOOP)
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glVertex2i(x,y)
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glVertex2i(x+width,y)
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glVertex2i(x+width,y-height)
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glVertex2i(x,y-height)
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glEnd()
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def rectFill(x,y,width,height):
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glBegin(GL_POLYGON)
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glVertex2i(x,y)
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glVertex2i(x+width,y)
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glVertex2i(x+width,y-height)
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glVertex2i(x,y-height)
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glEnd()
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Draw.Register(draw, event, button_event)
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#***********************************************
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@@ -69,37 +243,137 @@ class xExport:
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#***********************************************
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#Select Scene objects
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#***********************************************
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def analyzeScene(self):
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parent_list = []
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for obj in Object.Get():
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mesh = obj.getData()
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if type(mesh) == Types.ArmatureType or type(mesh) == Types.NMeshType or obj.getType() == "Empty":
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pare = obj.getParent()
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if pare == None :
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parent_list.append(obj)
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return parent_list
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def getChildren(self,obj):
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children_list = []
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for object in Object.Get():
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pare = object.parent
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if pare == obj :
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children_list.append(object)
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return children_list
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def getArmChildren(self,obj):
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for object in Object.Get():
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pare = object.parent
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if pare == obj :
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return object
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def getLocMat(self, obj):
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pare = obj.getParent()
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mat = obj.matrixWorld
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mat_id = Matrix([1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1])
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if pare:
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mat_p = pare.matrixWorld
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mat_c = Matrix(mat_p)
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mat_c.invert()
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mat_f = mat * mat_c
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else :
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mat_id.invert()
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mat_f = mat * mat_id
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return mat_f
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def writeObjFrames(self,obj):
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global space,chld_obj,ch_list
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mesh = obj.getData()
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if obj.getType() == "Empty" :
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mat = self.getLocMat(obj)
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mat_c = Matrix(mat)
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name = obj.name
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name_f = name.replace(".","")
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self.writeArmFrames(mat_c, name_f)
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if type(mesh) == Types.ArmatureType :
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Child_obj = self.getArmChildren(obj)
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chld_obj = obj
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ch_list.append(Child_obj)
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self.writeRootBone(obj, Child_obj)
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if type(mesh) == Types.NMeshType and obj not in ch_list:
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self.exportMesh(obj)
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def writeChildObj(self,obj):
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global space,ch_list
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space += 1
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if obj :
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for ob in obj:
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if ob not in ch_list:
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self.writeObjFrames(ob)
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ch_list.append(ob)
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ch_ob = self.getChildren(ob)
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self.writeChildObj(ch_ob)
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self.closeBrackets()
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self.file.write(" // End of the Object %s \n" % (ob.name))
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##################################################################
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def SelectObjs(self):
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global chld_obj
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global space,chld_obj,ch_list,flip_z,swap_yz,speed
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print "exporting..."
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self.writeHeader()
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for obj in Object.Get():
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType :
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chld_obj = obj.getParent()
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if chld_obj :
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dt_chld_obj = chld_obj.getData()
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if type(dt_chld_obj) == Types.ArmatureType :
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self.writeRootBone(chld_obj, obj)
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else :
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self.exportMesh(obj)
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self.file.write("AnimationSet {\n")
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for obj in Object.Get():
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType :
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ip_list = obj.getIpo()
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if ip_list != None :
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self.writeAnimationObj(obj)
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elif type(mesh) == Types.ArmatureType :
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act_list = obj.getAction()
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if act_list != None :
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self.writeAnimation(obj)
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ip_list = obj.getIpo()
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if ip_list != None :
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self.writeAnimationObjArm(obj)
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self.file.write("}\n")
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if speed:
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self.writeAnimTicks()
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if flip_z:
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mat_flip = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1])
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else :
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mat_flip = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
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if swap_yz :
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mat_rot = RotationMatrix(-90, 4, 'x')
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mat_flip = mat_rot * mat_flip
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self.writeArmFrames(mat_flip, "RootFrame")
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obj_list = self.analyzeScene()
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space += 1
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ch_list = []
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for obj in obj_list:
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self.writeObjFrames(obj)
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ch_l = self.getChildren(obj)
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for ch in ch_l:
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if ch and ch.getType() == "Armature":
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ch_list.append(ch)
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self.writeObjFrames(ch)
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else :
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self.writeChildObj(ch_l)
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if obj.getType() != "Armature":
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self.file.write(" } // SI End of the Object %s \n" % (obj.name))
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self.file.write("} // End of the Root Frame\n")
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if anim :
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self.file.write("AnimationSet {\n")
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for obj in Object.Get():
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType or obj.getType() == "Empty":
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ip_list = obj.getIpo()
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if ip_list != None :
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self.writeAnimationObj(obj)
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elif type(mesh) == Types.ArmatureType :
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act_list = obj.getAction()
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if act_list != None :
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self.writeAnimation(obj)
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#ip_list = obj.getIpo()
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#if ip_list != None :
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# self.writeAnimationObj(obj)
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self.file.write("} // End of Animation Set\n")
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self.writeEnd()
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#######################################################
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def writeAnimTicks(self):
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global ticks
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self.file.write("AnimTicksPerSecond {\n")
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self.file.write("%d; \n" % (ticks))
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self.file.write("}\n")
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#***********************************************
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#Export Mesh without Armature
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#***********************************************
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@@ -107,12 +381,11 @@ class xExport:
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tex = []
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mesh = obj.getData()
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self.writeTextures(obj, tex)
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self.writeMeshcoord(obj, mesh)
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self.writeMeshcoordArm(obj, arm_ob = None)
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self.writeMeshMaterialList(obj, mesh, tex)
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self.writeMeshNormals(obj, mesh)
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self.writeMeshTextureCoords(obj, mesh)
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self.file.write(" }\n")
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self.file.write("}\n")
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self.file.write(" } // End of the Frame %s \n" % (obj.name))
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#***********************************************
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@@ -126,7 +399,7 @@ class xExport:
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mesh = obj.getData()
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if type(mesh) == Types.NMeshType :
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self.writeTextures(obj, tex)
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self.writeMeshcoord(obj, mesh)
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self.writeMeshcoordArm(obj, arm_ob = None)
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self.writeMeshMaterialList(obj, mesh, tex)
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self.writeMeshNormals(obj, mesh)
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self.writeMeshTextureCoords(obj, mesh)
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@@ -148,53 +421,46 @@ class xExport:
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tex = []
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mesh = ch_obj.getData()
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self.writeTextures(ch_obj, tex)
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self.writeMeshcoordArm(ch_obj, mesh,arm_ob)
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self.writeMeshcoordArm(ch_obj ,arm_ob)
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self.writeMeshMaterialList(ch_obj, mesh, tex)
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self.writeMeshNormals(ch_obj, mesh)
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self.writeMeshTextureCoords(ch_obj, mesh)
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self.writeSkinWeights(arm,mesh)
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self.file.write(" }\n")
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self.file.write("}\n")
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#self.file.write(" } // End of the Frame %s \n" % (ch_obj.name))
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self.file.write(" } // End of the Object %s \n" % (ch_obj.name))
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#***********************************************
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#Export Root Bone
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#***********************************************
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def writeRootBone(self,am_ob,child_obj):
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global mat_flip,space,root_bon,mat_ob
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arms = am_ob.getData()
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self.writeArmFrames(mat_flip, "RootFrame")
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def writeRootBone(self, chld_obj, child_obj):
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global space,root_bon
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arms = chld_obj.getData()
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mat_arm = self.getLocMat(chld_obj)
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for bon in arms.bones.values():
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if bon.hasParent():
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pass
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else:
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root_bon = bon
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space += 1
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mat_rb = self.writeCombineMatrix(root_bon)
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mat_r = mat_rb #* am_ob.matrixLocal
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mat_r = self.writeAnimCombineMatrix(root_bon,1)
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name_r = root_bon.name
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name_f = name_r.replace(".","")
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self.writeArmFrames(mat_r, name_f)
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bon_c = self.findChildrens(root_bon)
|
||||
bon_c = root_bon.children
|
||||
self.writeChildren(bon_c)
|
||||
self.file.write(" }\n")
|
||||
self.exportMeshArm(arms,am_ob,child_obj)
|
||||
|
||||
self.file.write(" } // End of the Bone %s \n" % (root_bon.name))
|
||||
self.exportMeshArm(arms, chld_obj ,child_obj)
|
||||
|
||||
#***********************************************
|
||||
#Create Children structure
|
||||
#***********************************************
|
||||
def writeBon(self,bon):
|
||||
global space
|
||||
mat_r = self.writeCombineMatrix(bon)
|
||||
mat_r = self.writeAnimCombineMatrix(bon,1)
|
||||
name_r = bon.name
|
||||
name_f = name_r.replace(".","")
|
||||
self.writeArmFrames(mat_r, name_f)
|
||||
|
||||
|
||||
def findChildrens(self,bon):
|
||||
bon_c = bon.children
|
||||
return bon_c
|
||||
|
||||
|
||||
def writeChildren(self,bon_c):
|
||||
global space,bone_list
|
||||
@@ -228,8 +494,9 @@ class xExport:
|
||||
pose = chld_obj.getPose()
|
||||
pos_b = pose.bones[bon.name]
|
||||
mat_b = pos_b.poseMatrix
|
||||
mat_b.invert()
|
||||
return mat_b
|
||||
mat_c = Matrix(mat_b)
|
||||
mat_c.invert()
|
||||
return mat_c
|
||||
|
||||
|
||||
#***********************************************
|
||||
@@ -237,6 +504,7 @@ class xExport:
|
||||
#***********************************************
|
||||
def writeCombineMatrix(self,bon):
|
||||
global chld_obj
|
||||
|
||||
Blender.Set('curframe', 1)
|
||||
pose = chld_obj.getPose()
|
||||
pos_b = pose.bones[bon.name]
|
||||
@@ -248,8 +516,9 @@ class xExport:
|
||||
|
||||
else:
|
||||
mat_p = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
|
||||
mat_p.invert()
|
||||
mat_f = mat_b * mat_p
|
||||
mat_c = Matrix(mat_p)
|
||||
mat_c.invert()
|
||||
mat_f = mat_b * mat_c
|
||||
|
||||
return mat_f
|
||||
#***********************************************
|
||||
@@ -268,8 +537,9 @@ class xExport:
|
||||
|
||||
else:
|
||||
mat_p = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1])
|
||||
mat_p.invert()
|
||||
mat_f = mat_b * mat_p
|
||||
mat_c = Matrix(mat_p)
|
||||
mat_c.invert()
|
||||
mat_f = mat_b * mat_c
|
||||
|
||||
return mat_f
|
||||
|
||||
@@ -284,19 +554,12 @@ class xExport:
|
||||
Blender.Set('curframe',1)
|
||||
self.file.write(" XSkinMeshHeader {\n")
|
||||
max_infl = 0
|
||||
#this part supply the missing getVertexInfluences(index)
|
||||
for v in index_list:
|
||||
v_dict[v] = []
|
||||
for bo in arm.bones.values() :
|
||||
name = bo.name
|
||||
|
||||
try :
|
||||
vertx_list = mesh.getVertsFromGroup(name,1)
|
||||
for vn in vertx_list:
|
||||
v_dict[vn[0]].append(name)
|
||||
#---------------------------------------------------
|
||||
for inde in vertx_list :
|
||||
vert_infl = v_dict[inde[0]]
|
||||
vert_infl = mesh.getVertexInfluences(inde[0])
|
||||
ln_infl = len(vert_infl)
|
||||
if ln_infl > max_infl :
|
||||
max_infl = ln_infl
|
||||
@@ -318,14 +581,16 @@ class xExport:
|
||||
vert_list = mesh.getVertsFromGroup(name,1)
|
||||
le = 0
|
||||
for indx in vert_list:
|
||||
ver_infl = mesh.getVertexInfluences(indx[0])
|
||||
infl = 0.0
|
||||
if len(ver_infl) != 0:
|
||||
sum = 0.0
|
||||
for bone_name, weight in ver_infl:
|
||||
if bone_name == name:
|
||||
for bone_n, weight in ver_infl:
|
||||
if bone_n == name:
|
||||
infl = weight
|
||||
sum += weight
|
||||
infl/= sum
|
||||
sum += weight
|
||||
infl /= sum
|
||||
|
||||
i = -1
|
||||
for el in index_list :
|
||||
i += 1
|
||||
@@ -359,7 +624,7 @@ class xExport:
|
||||
self.writeOffsFrames(matx, name)
|
||||
except :
|
||||
pass
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" } // End of XSkinMeshHeader\n")
|
||||
|
||||
|
||||
#***********************************************
|
||||
@@ -373,26 +638,19 @@ class xExport:
|
||||
self.file.write("%s {\n\n" % (name))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" FrameTransformMatrix {\n")
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f,\n" %
|
||||
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f,\n" %
|
||||
(round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f,\n" %
|
||||
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f;;\n" %
|
||||
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" }\n")
|
||||
self.writeFrame(matx)
|
||||
|
||||
#***********************************************
|
||||
# Write Matrices
|
||||
# Write Frames
|
||||
#***********************************************
|
||||
def writeOffsFrames(self, matx, name):
|
||||
space = 1
|
||||
self.writeFrame(matx)
|
||||
|
||||
#***********************************************
|
||||
# Write Frames
|
||||
#***********************************************
|
||||
def writeFrame(self, matx):
|
||||
tab = " "
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f,\n" %
|
||||
@@ -405,11 +663,9 @@ class xExport:
|
||||
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" %f,%f,%f,%f;;\n" %
|
||||
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
|
||||
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],4)))
|
||||
self.file.write("%s" % (tab * space))
|
||||
self.file.write(" }\n")
|
||||
|
||||
|
||||
#*********************************************************************************************************************************************
|
||||
|
||||
#***********************************************
|
||||
@@ -460,32 +716,33 @@ template SkinWeights {\n\
|
||||
#***********************************************
|
||||
#EXPORT MESH DATA with Armature
|
||||
#***********************************************
|
||||
def writeMeshcoordArm(self, name, meshEX,arm_ob):
|
||||
global index_list
|
||||
#ROTATION
|
||||
mat_arm = arm_ob.matrixWorld
|
||||
mat_ob = name.getMatrix('localspace')
|
||||
mat_ob.invert()
|
||||
mat = mat_arm * mat_ob
|
||||
mat.invert()
|
||||
name_f = name.name.replace(".","")
|
||||
def writeMeshcoordArm(self, obj ,arm_ob):
|
||||
global index_list,flip_z
|
||||
#TransformMatrix
|
||||
mat = self.getLocMat(obj)
|
||||
name_f = obj.name.replace(".","")
|
||||
self.writeArmFrames(mat, name_f)
|
||||
mesh = NMesh.GetRawFromObject(name.name)
|
||||
mesh = NMesh.GetRawFromObject(obj.name)
|
||||
self.file.write("Mesh {\n")
|
||||
numface=len(mesh.faces)
|
||||
#VERTICES NUMBER
|
||||
numvert = 0
|
||||
for face in mesh.faces:
|
||||
numvert = numvert + len(face.v)
|
||||
self.file.write("%s;\n" % (numvert))
|
||||
self.file.write("%d;\n" % (numvert))
|
||||
if numvert == 0:
|
||||
print "Mesh named",mesh.name,"has no vertices.Problems may occur using the .x file"
|
||||
#VERTICES COORDINATES
|
||||
counter = 0
|
||||
for face in mesh.faces:
|
||||
counter += 1
|
||||
for n in range(len(face.v)):
|
||||
index_list.append(face.v[n].index)
|
||||
vec_vert = Vector([face.v[n].co[0], face.v[n].co[1], face.v[n].co[2], 1])
|
||||
f_vec_vert = vec_vert * mat
|
||||
vec_vert = Vector([(face.v[n].co[0]), face.v[n].co[1], face.v[n].co[2], 1])
|
||||
if arm_ob :
|
||||
f_vec_vert = vec_vert * mat
|
||||
else :
|
||||
f_vec_vert = vec_vert
|
||||
self.file.write("%f; %f; %f;" % (round(f_vec_vert[0],4), round(f_vec_vert[1],4), round(f_vec_vert[2],4)))
|
||||
if counter == numface :
|
||||
if n == len(face.v)-1 :
|
||||
@@ -494,6 +751,12 @@ template SkinWeights {\n\
|
||||
self.file.write(",\n")
|
||||
else :
|
||||
self.file.write(",\n")
|
||||
if flip_z:
|
||||
a3 = 0;b3 = 2;c3 = 1
|
||||
a4 = 0;b4 = 3;c4 = 2;d4 = 1
|
||||
else:
|
||||
a3 = 0;b3 = 1;c3 = 2
|
||||
a4 = 0;b4 = 1;c4 = 2;d4 = 3
|
||||
|
||||
#FACES NUMBER
|
||||
self.file.write("%s;\n" % (numface))
|
||||
@@ -502,10 +765,10 @@ template SkinWeights {\n\
|
||||
coun += 1
|
||||
if coun == numface:
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;;\n" % (counter, counter + 2, counter + 1))
|
||||
self.file.write("3; %d, %d, %d;;\n" % (counter + a3, counter + b3, counter + c3))
|
||||
counter += 3
|
||||
elif len(face.v) == 4:
|
||||
self.file.write("4; %s, %s, %s, %s;;\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
self.file.write("4; %d, %d, %d, %d;;\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
|
||||
counter += 4
|
||||
elif len(face.v) < 3:
|
||||
print "WARNING:the mesh has faces with less then 3 vertices"
|
||||
@@ -513,117 +776,58 @@ template SkinWeights {\n\
|
||||
else:
|
||||
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;,\n" % (counter, counter + 2, counter + 1))
|
||||
self.file.write("3; %d, %d, %d;,\n" % (counter + a3, counter + b3, counter + c3))
|
||||
counter += 3
|
||||
elif len(face.v) == 4:
|
||||
self.file.write("4; %s, %s, %s, %s;,\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
self.file.write("4; %d, %d, %d, %d;,\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
|
||||
counter += 4
|
||||
elif len(face.v) < 3:
|
||||
print "WARNING:the mesh has faces with less then 3 vertices"
|
||||
print " It my be not exported correctly."
|
||||
|
||||
#***********************************************
|
||||
#EXPORT MESH DATA without Armature
|
||||
#***********************************************
|
||||
def writeMeshcoord(self, name, mesh):
|
||||
global index_list
|
||||
#ROTATION
|
||||
mat_ob = mat_flip * name.matrixWorld
|
||||
name_f = name.name.replace(".","")
|
||||
self.writeArmFrames(mat_ob, name_f)
|
||||
|
||||
self.file.write("Mesh {\n")
|
||||
numface=len(mesh.faces)
|
||||
#VERTICES NUMBER
|
||||
numvert = 0
|
||||
for face in mesh.faces:
|
||||
numvert = numvert + len(face.v)
|
||||
self.file.write("%s;\n" % (numvert))
|
||||
#VERTICES COORDINATES
|
||||
counter = 0
|
||||
for face in mesh.faces:
|
||||
counter += 1
|
||||
for n in range(len(face.v)):
|
||||
index_list.append(face.v[n].index)
|
||||
self.file.write("%s; %s; %s;" % (face.v[n].co[0], face.v[n].co[1], face.v[n].co[2]))
|
||||
if counter == numface :
|
||||
if n == len(face.v)-1 :
|
||||
self.file.write(";\n")
|
||||
else :
|
||||
self.file.write(",\n")
|
||||
else :
|
||||
self.file.write(",\n")
|
||||
|
||||
#FACES NUMBER
|
||||
self.file.write("%s;\n" % (numface))
|
||||
coun,counter = 0, 0
|
||||
for face in mesh.faces :
|
||||
coun += 1
|
||||
if coun == numface:
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;;\n" % (counter, counter + 2, counter + 1))
|
||||
counter += 3
|
||||
elif len(face.v) == 4:
|
||||
self.file.write("4; %s, %s, %s, %s;;\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
counter += 4
|
||||
elif len(face.v) < 3:
|
||||
print "WARNING:the mesh has faces with less then 3 vertices(edges and points)"
|
||||
print " It my be not exported correctly."
|
||||
else:
|
||||
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;,\n" % (counter, counter + 2, counter + 1))
|
||||
counter += 3
|
||||
elif len(face.v) == 4:
|
||||
self.file.write("4; %s, %s, %s, %s;,\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
counter += 4
|
||||
elif len(face.v) < 3:
|
||||
print "WARNING:the mesh has faces with less then 3 vertices(edges and points)\n"
|
||||
print " It my be not exported correctly."
|
||||
|
||||
|
||||
#***********************************************
|
||||
#MESH MATERIAL LIST
|
||||
#***********************************************
|
||||
def writeMeshMaterialList(self, name, obj, tex):
|
||||
def writeMeshMaterialList(self, obj, mesh, tex):
|
||||
self.file.write(" MeshMaterialList {\n")
|
||||
#HOW MANY MATERIALS ARE USED
|
||||
count = 0
|
||||
for mat in Material.Get():
|
||||
for mat in mesh.getMaterials():
|
||||
count+=1
|
||||
self.file.write(" %s;\n" % (len(tex) + count))
|
||||
self.file.write(" %d;\n" % (len(tex) + count))
|
||||
#HOW MANY FACES IT HAS
|
||||
numfaces=len(obj.faces)
|
||||
self.file.write(" %s;\n" % (numfaces))
|
||||
numfaces=len(mesh.faces)
|
||||
self.file.write(" %d;\n" % (numfaces))
|
||||
##MATERIALS INDEX FOR EVERY FACE
|
||||
counter = 0
|
||||
for face in obj.faces :
|
||||
for face in mesh.faces :
|
||||
counter += 1
|
||||
mater = face.materialIndex
|
||||
if counter == numfaces:
|
||||
if face.image and face.image.name in tex :
|
||||
self.file.write(" %s;;\n" % (tex.index(face.image.name) + count))
|
||||
self.file.write(" %d;;\n" % (tex.index(face.image.name) + count))
|
||||
else :
|
||||
self.file.write(" %s;;\n" % (mater))
|
||||
self.file.write(" %d;;\n" % (mater))
|
||||
else :
|
||||
if face.image and face.image.name in tex :
|
||||
self.file.write(" %s,\n" % (tex.index(face.image.name) + count))
|
||||
self.file.write(" %d,\n" % (tex.index(face.image.name) + count))
|
||||
else :
|
||||
self.file.write(" %s,\n" % (mater))
|
||||
self.file.write(" %d,\n" % (mater))
|
||||
|
||||
##MATERIAL NAME
|
||||
for mat in Material.Get():
|
||||
for mat in mesh.getMaterials():
|
||||
self.file.write(" Material")
|
||||
name_m = mat.name
|
||||
name_f = name_m.replace(".","")
|
||||
self.file.write(" %s "% (name_f))
|
||||
self.file.write("{\n")
|
||||
self.file.write(" %s; %s; %s;" % (mat.R, mat.G, mat.B))
|
||||
self.file.write(" %f; %f; %f;" % (mat.R, mat.G, mat.B))
|
||||
self.file.write("%s;;\n" % (mat.alpha))
|
||||
self.file.write(" %s;\n" % (mat.spec))
|
||||
self.file.write(" %s; %s; %s;;\n" % (mat.specR, mat.specG, mat.specB))
|
||||
self.file.write(" %f;\n" % (mat.spec))
|
||||
self.file.write(" %f; %f; %f;;\n" % (mat.specR, mat.specG, mat.specB))
|
||||
self.file.write(" 0.0; 0.0; 0.0;;\n")
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" } //End of Material\n")
|
||||
|
||||
for mat in tex:
|
||||
self.file.write(" Material Mat")
|
||||
@@ -634,29 +838,34 @@ template SkinWeights {\n\
|
||||
self.file.write(" 1.0; 1.0; 1.0;;\n")
|
||||
self.file.write(" 0.0; 0.0; 0.0;;\n")
|
||||
self.file.write(" TextureFilename {")
|
||||
self.file.write(' "%s" ;'% (mat))
|
||||
self.file.write(' "%s";'% (mat))
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" } // End of Material\n")
|
||||
self.file.write(" } //End of MeshMaterialList\n")
|
||||
|
||||
#***********************************************
|
||||
#MESH NORMALS
|
||||
#***********************************************
|
||||
def writeMeshNormals(self,name,mesh):
|
||||
global flip_norm,flip_z
|
||||
self.file.write(" MeshNormals {\n")
|
||||
#VERTICES NUMBER
|
||||
numvert = 0
|
||||
for face in mesh.faces:
|
||||
numvert = numvert + len(face.v)
|
||||
self.file.write("%s;\n" % (numvert))
|
||||
self.file.write("%d;\n" % (numvert))
|
||||
numfaces=len(mesh.faces)
|
||||
|
||||
if flip_norm :
|
||||
fl = -1
|
||||
else :
|
||||
fl = 1
|
||||
#VERTICES NORMAL
|
||||
counter = 0
|
||||
for face in mesh.faces:
|
||||
counter += 1
|
||||
for n in range(len(face.v)):
|
||||
self.file.write(" %s; %s; %s;" % ((round(face.v[n].no[0],6)),(round(face.v[n].no[1],6)),(round(face.v[n].no[2],6))))
|
||||
self.file.write(" %f; %f; %f;" % (
|
||||
(round(face.v[n].no[0],6)*fl),(round(face.v[n].no[1],6)*fl),(round(face.v[n].no[2],6)*fl)))
|
||||
if counter == numfaces :
|
||||
if n == len(face.v)-1 :
|
||||
self.file.write(";\n")
|
||||
@@ -665,7 +874,12 @@ template SkinWeights {\n\
|
||||
else :
|
||||
self.file.write(",\n")
|
||||
|
||||
|
||||
if flip_z:
|
||||
a3 = 0;b3 = 2;c3 = 1
|
||||
a4 = 0;b4 = 3;c4 = 2;d4 = 1
|
||||
else:
|
||||
a3 = 0;b3 = 1;c3 = 2
|
||||
a4 = 0;b4 = 1;c4 = 2;d4 = 3
|
||||
|
||||
#FACES NUMBER
|
||||
self.file.write("%s;\n" % (numfaces))
|
||||
@@ -674,20 +888,20 @@ template SkinWeights {\n\
|
||||
coun += 1
|
||||
if coun == numfaces:
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;;\n" % (counter, counter + 2, counter + 1))
|
||||
self.file.write("3; %d, %d, %d;;\n" % (counter + a3, counter + b3, counter + c3))
|
||||
counter += 3
|
||||
else :
|
||||
self.file.write("4; %s, %s, %s, %s;;\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
self.file.write("4; %d, %d, %d, %d;;\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
|
||||
counter += 4
|
||||
else:
|
||||
|
||||
if len(face.v) == 3:
|
||||
self.file.write("3; %s, %s, %s;,\n" % (counter, counter + 2, counter + 1))
|
||||
self.file.write("3; %d, %d, %d;,\n" % (counter + a3, counter + b3, counter + c3))
|
||||
counter += 3
|
||||
else :
|
||||
self.file.write("4; %s, %s, %s, %s;,\n" % (counter, counter + 3, counter + 2, counter + 1))
|
||||
self.file.write("4; %d, %d, %d, %d;,\n" % (counter + a4, counter + b4, counter + c4, counter + d4))
|
||||
counter += 4
|
||||
self.file.write("}\n")
|
||||
self.file.write("} //End of MeshNormals\n")
|
||||
|
||||
#***********************************************
|
||||
#MESH TEXTURE COORDS
|
||||
@@ -699,7 +913,7 @@ template SkinWeights {\n\
|
||||
numvert = 0
|
||||
for face in mesh.faces:
|
||||
numvert += len(face.v)
|
||||
self.file.write("%s;\n" % (numvert))
|
||||
self.file.write("%d;\n" % (numvert))
|
||||
#UV COORDS
|
||||
numfaces = len(mesh.faces)
|
||||
counter = -1
|
||||
@@ -708,7 +922,7 @@ template SkinWeights {\n\
|
||||
counter += 1
|
||||
co += 1
|
||||
for n in range(len(face.v)):
|
||||
self.file.write("%s;%s;" % (mesh.faces[counter].uv[n][0], -mesh.faces[counter].uv[n][1]))
|
||||
self.file.write("%f;%f;" % (mesh.faces[counter].uv[n][0], -mesh.faces[counter].uv[n][1]))
|
||||
if co == numfaces :
|
||||
if n == len(face.v) - 1 :
|
||||
self.file.write(";\n")
|
||||
@@ -717,21 +931,21 @@ template SkinWeights {\n\
|
||||
else :
|
||||
self.file.write(",\n")
|
||||
|
||||
self.file.write("}\n")
|
||||
self.file.write("} //End of MeshTextureCoords\n")
|
||||
#***********************************************#***********************************************#***********************************************
|
||||
#***********************************************
|
||||
#FRAMES
|
||||
#***********************************************
|
||||
def writeFrames(self, matx):
|
||||
|
||||
self.file.write("%s,%s,%s,%s," %
|
||||
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],6)))
|
||||
self.file.write("%s,%s,%s,%s," %
|
||||
(round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],6)))
|
||||
self.file.write("%s,%s,%s,%s," %
|
||||
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],6)))
|
||||
self.file.write("%s,%s,%s,%s;;" %
|
||||
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
|
||||
self.file.write("%f,%f,%f,%f," %
|
||||
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
|
||||
self.file.write("%f,%f,%f,%f," %
|
||||
(round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
|
||||
self.file.write("%f,%f,%f,%f," %
|
||||
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
|
||||
self.file.write("%f,%f,%f,%f;;" %
|
||||
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],4)))
|
||||
|
||||
|
||||
|
||||
@@ -741,7 +955,7 @@ template SkinWeights {\n\
|
||||
#WRITE ANIMATION KEYS
|
||||
#***********************************************
|
||||
def writeAnimation(self,arm_ob):
|
||||
global mat_dict
|
||||
global mat_dict, root_bon
|
||||
arm = arm_ob.getData()
|
||||
act_list = arm_ob.getAction()
|
||||
ip = act_list.getAllChannelIpos()
|
||||
@@ -762,15 +976,23 @@ template SkinWeights {\n\
|
||||
#point_list.pop(0)
|
||||
|
||||
self.file.write(" Animation { \n")
|
||||
self.file.write(" {%s}\n" %(name_f))
|
||||
self.file.write(" { %s }\n" %(name_f))
|
||||
self.file.write(" AnimationKey { \n")
|
||||
self.file.write(" 4;\n")
|
||||
self.file.write(" %s; \n" % (len(point_list)))
|
||||
self.file.write(" %d; \n" % (len(point_list)))
|
||||
|
||||
for fr in point_list:
|
||||
mat = self.writeAnimCombineMatrix(bon,fr)
|
||||
|
||||
self.file.write(" %s;" % (fr))
|
||||
if name == root_bon.name :
|
||||
|
||||
|
||||
mat_b = self.writeAnimCombineMatrix(bon,fr)
|
||||
mat_arm = self.getLocMat(arm_ob)
|
||||
mat = mat_b * mat_arm
|
||||
else:
|
||||
mat = self.writeAnimCombineMatrix(bon,fr)
|
||||
|
||||
self.file.write(" %d;" % (fr))
|
||||
self.file.write("16;")
|
||||
|
||||
self.writeFrames(mat)
|
||||
@@ -797,26 +1019,22 @@ template SkinWeights {\n\
|
||||
for po in poi[0].getPoints():
|
||||
a = po.getPoints()
|
||||
point_list.append(int(a[0]))
|
||||
point_list.pop(0)
|
||||
|
||||
name = obj.name
|
||||
name_f = name.replace(".", "")
|
||||
self.file.write(" Animation {\n")
|
||||
self.file.write(" {")
|
||||
self.file.write("%s }\n" % (obj.name))
|
||||
self.file.write(" { ")
|
||||
self.file.write("%s }\n" % (name_f))
|
||||
self.file.write(" AnimationKey { \n")
|
||||
self.file.write(" 4;\n")
|
||||
self.file.write(" %s; \n" % (len(point_list)+1))
|
||||
self.file.write(" %s;" % (1))
|
||||
self.file.write("16;")
|
||||
Blender.Set('curframe',1)
|
||||
mat = obj.matrixWorld * mat_flip
|
||||
self.writeFrames(mat)
|
||||
self.file.write(",\n")
|
||||
self.file.write(" %d; \n" % (len(point_list)))
|
||||
for fr in point_list:
|
||||
self.file.write(" %s;" % (fr))
|
||||
self.file.write(" %d;" % (fr))
|
||||
self.file.write("16;")
|
||||
Blender.Set('curframe',fr)
|
||||
|
||||
mat_new = obj.matrixWorld * mat_flip
|
||||
#mat_new = self.getLocMat(obj)
|
||||
mat_new = obj.matrixLocal
|
||||
self.writeFrames(mat_new)
|
||||
|
||||
if fr == point_list[len(point_list)-1]:
|
||||
@@ -826,68 +1044,11 @@ template SkinWeights {\n\
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" }\n")
|
||||
|
||||
#***********************************************
|
||||
#WRITE ANIMATION KEYS
|
||||
#***********************************************
|
||||
def writeAnimationObjArm(self, obj):
|
||||
point_list = []
|
||||
ip = obj.getIpo()
|
||||
poi = ip.getCurves()
|
||||
for po in poi[0].getPoints():
|
||||
a = po.getPoints()
|
||||
point_list.append(int(a[0]))
|
||||
point_list.pop(0)
|
||||
|
||||
self.file.write(" Animation {\n")
|
||||
self.file.write(" {RootFrame}\n" )
|
||||
self.file.write(" AnimationKey { \n")
|
||||
self.file.write(" 4;\n")
|
||||
self.file.write(" %s; \n" % (len(point_list)+1))
|
||||
self.file.write(" %s;" % (1))
|
||||
self.file.write("16;")
|
||||
Blender.Set('curframe',1)
|
||||
mat = mat_flip * obj.getMatrix('worldspace')
|
||||
self.writeFrames(mat)
|
||||
self.file.write(",\n")
|
||||
for fr in point_list:
|
||||
self.file.write(" %s;" % (fr))
|
||||
self.file.write("16;")
|
||||
Blender.Set('curframe',fr)
|
||||
|
||||
mat_new = mat_flip * obj.getMatrix('worldspace')
|
||||
self.writeFrames(mat_new)
|
||||
|
||||
if fr == point_list[len(point_list)-1]:
|
||||
self.file.write(";\n")
|
||||
else:
|
||||
self.file.write(",\n")
|
||||
self.file.write(" }\n")
|
||||
self.file.write(" }\n")
|
||||
|
||||
|
||||
#***********************************************#***********************************************#***********************************************
|
||||
|
||||
|
||||
|
||||
#***********************************************
|
||||
# MAIN
|
||||
#***********************************************
|
||||
|
||||
def my_callback(filename):
|
||||
if filename.find('.x', -2) <= 0: filename += '.x'
|
||||
xexport = xExport(filename)
|
||||
xexport.SelectObjs()
|
||||
|
||||
def my_callback_sel(filename):
|
||||
if filename.find('.x', -2) <= 0: filename += '.x'
|
||||
xexport = xExport(filename)
|
||||
xexport.exportSelMesh()
|
||||
|
||||
arg = __script__['arg']
|
||||
|
||||
if arg == 'exportsel':
|
||||
fname = Blender.sys.makename(ext = ".x")
|
||||
Blender.Window.FileSelector(my_callback_sel, "Export DirectX", fname)
|
||||
else:
|
||||
fname = Blender.sys.makename(ext = ".x")
|
||||
Blender.Window.FileSelector(my_callback, "Export DirectX", fname)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user